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Part 120
Civilization V

Part 120

Explore Civilization V's Part 120, detailing Projects like the Apollo Program and Manhattan Project, and breaking down Ancient Era units including Archers, Hoplites, and more.

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Explore Civilization V's Part 120, detailing Projects like the Apollo Program and Manhattan Project, and breaking down Ancient Era units including Archers, Hoplites, and more.

This section of the Civilization V guide covers two main categories: Projects and Ancient Era Units.

Projects are special city-based endeavors that require significant hammer investment and specific technologies. They include:

  • Apollo Program: Costs 800 Hammers, requires Rocketry. Allows Spaceship Production.
  • SS Booster: Costs 800 Hammers, requires Robotics. 3 are required for Spaceship Production.
  • SS Cockpit: Costs 800 Hammers, requires Satellites. 1 is required for Spaceship Production.
  • SS Engine: Costs 800 Hammers, requires Particle Physics. .
  • SS Statis Chamber: Costs 800 Hammers, requires Nanotechnology. .
  • The Manhattan Project: Costs 800 Hammers, requires Atomic Theory. Allows construction of Atomic Bombs and Nuclear Missiles.
  • Utopia Project: Costs 800 Hammers, requires no specific tech but unlocks after 5 completed Social Policy branches. Allows the Cultural Victory.

Ancient Era Units are the backbone of early warfare. Key concepts explained include:

  • No Stacking: Only one unit per hex tile.
  • Combat vs. Ranged Combat Strength: Combat strength is for adjacent fights, Ranged Combat Strength is for attacks from more than one hex away.
  • Air Combat: Involves evasion (avoiding interception) and interception (ability of anti-air units to engage enemy air units). Air Sweeps can draw enemy engagement.
  • City Combat: Mounted and Armoured units have penalties when attacking cities.

Individual Ancient Era units detailed are:

  • Archer: 75 Hammers, Combat Type: Archer/Indirect, Tech: Archery. Combat Strength 4, Ranged Combat Strength 6, Range 2, Movement 2. Obsolete by Machinery, upgrades to Crossbowman. Cannot Melee Attack.
  • Babylonian Bowman: 75 Hammers, Combat Type: Archer/Indirect, Tech: Archery. Combat Strength 6, Ranged Combat Strength 8, Range 2, Movement 2. Obsolete by Machinery, upgrades to Crossbowman. Cannot Melee Attack. Unique to Babylon, stronger than normal archers.
  • Brute: 20 Hammers, Combat Type: Melee/Direct, Tech: None. Combat Strength 6, Movement 2. Barbarian unit only.
  • Chariot Archer: 70 Hammers, Requires Horses, Combat Type: Mounted/Archer-Indirect, Tech: The Wheel. Combat Strength 3, Ranged Combat Strength 6, Range 2, Movement 4. Obsolete by Chivalry, upgrades to Knight. Has penalties like No Defensive Bonus and Rough Terrain Penalty.
  • Galley: 50 Hammers, Combat Type: Naval, Tech: None. Combat Strength 5, Ranged Combat Strength 3, Range 2, Movement 3. Barbarian naval unit. Cannot Melee, Cannot enter Ocean Tiles.
  • Hoplite: 70 Hammers, Combat Type: Pike/Direct, Tech: Bronze Working. Combat Strength 9, Movement 2. Strong against Mounted units.

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