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Part 114
Civilization V

Part 114

Civilization V Improvements like Lumber Mills and Mines, plus Ancient Era Buildings such as Barracks, Libraries, and Monuments.

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Civilization V Improvements like Lumber Mills and Mines, plus Ancient Era Buildings such as Barracks, Libraries, and Monuments.

Improvements:

Lumber Mill

  • Built On: Forest
  • Required Tech: Engineering
  • Tile Bonus: +1 Production
  • Improves: None

Mine

  • Built On: Deserts, Grassland, Hills, Jungle, Plains, Snow, Tundra
  • Required Tech: Mining
  • Tile Bonus: +1 Production
  • Improves: Aluminium, Coal, Gems, Gold, Iron, Silver, Uranium

Moai / POLYNESIA ONLY

  • Built on: Coast
  • Required Tech: Construction
  • Tile Bonus: +1 Culture, +1 Gold after discovering Flight
  • Improves: None

Offshore Platform

  • Built On: Ocean
  • Required Tech: Refrigeration
  • Tile Bonus: None
  • Improves: Oil

Oil Well

  • Built On: Desert, Jungle, Marsh, Snow, Tundra
  • Required Tech: Biology
  • Tile Bonus: None
  • Improves: Oil

Pasture

  • Built On: Grasslands, Plains, Tundra
  • Required Tech: Animal Husbandry
  • Tile Bonus: None
  • Improves: Cattle, Horses, Sheep

Plantation

  • Built On: Desert, Flood Plains, Forest, Grasslands, Jungle, Marsh, Plains
  • Required Tech: Calendar
  • Tile Bonus: None
  • Improves: Bananas, Cotton, Dyes, Incense, Silk, Spices, Sugar, Wine

Quarry

  • Built On: Deserts, Grasslands, Hills, Plains, Tundra
  • Required Tech: Masonry
  • Tile Bonus: None
  • Improves: Marble

Terrace Farm / INCA ONLY

  • Built on: Hills
  • Required Tech: Construction
  • Tile Bonus: +1 Food, +1 Food if tile is surrounded by mountains (STACK)
  • Improves: None

Trading Post

  • Built On: Desert, Grasslands, Plains, Tundra
  • Required Tech: Trapping
  • Tile Bonus: +2 Gold
  • Improves: None

Great People Improvements:

Academy

  • Great Person: Scientist
  • Built On: Desert, Grasslands, Plains, Snow, Tundra
  • Tile Bonus: +5 Science

Citadel

  • Great Person: General
  • Built On: Desert, Grasslands, Plains, Snow, Tundra
  • Tile Bonus: Defensive Bonus, Damage nearby enemy units

Customs House

  • Great Person: Merchant
  • Built On: Desert, Grasslands, Plains, Snow, Tundra
  • Tile Bonus: +4 Gold

Landmark

  • Great Person: Artist
  • Built On: Desert, Grasslands, Plains, Snow, Tundra
  • Tile Bonus: +5 Culture

Manufactory

  • Great Person: Engineer
  • Built On: Desert, Grasslands, Plains, Snow, Tundra
  • Tile Bonus: +3 Production

Buildings:

Ancient Era Buildings:

Barracks

  • Cost: 70 Hammers
  • Maintenance: 1 Gold
  • Specialists: None
  • Benefits: +15XP to Land Units produced in the City
  • Terrain Requirement: None
  • Technology Requirement: Bronze Working
  • Required Buildings: None
  • Conquest Probability: 0%
  • Flavor: Military Training

Floating Gardens

  • Cost: 70 Hammers
  • Maintenance: 1 Gold
  • Specialists: None
  • Replaces: Watermill for Aztecs
  • Benefits: +15% Food, +2 Food from each worked Lake tile (inland coast tile), +1 Production
  • Terrain Requirement: Built next to lake or river
  • Technology Requirement: The Wheel
  • Required Buildings: None
  • Conquest Probability: 66%
  • Flavor: Growth, Science, Production, Naval Growth

Granary

  • Cost: 70 Hammers
  • Maintenance: 1 Gold
  • Specialists: None
  • Benefits: +2 Food, +1 Food for each tile of Wheat, +1 Food for each tile of Bananas, +1 Food for each tile of Deer
  • Terrain Requirement: None
  • Technology Requirement: Pottery
  • Required Buildings: None
  • Conquest Probability: 66%
  • Flavor: Growth, Science, Production

Krepost

  • Cost: 70 Hammers
  • Maintenance: 1 Gold
  • Specialists: None
  • Replaces: Barracks for Russia
  • Benefits: -25% Culture Cost for new Tiles, -25% Gold Purchase Cost for new Tiles, +15XP to Land Units produced in the City
  • Terrain Requirement: None
  • Technology Requirement: Bronze Working
  • Required Buildings: None
  • Conquest Probability: 0%
  • Flavor: Military Training, Expansion

Library

  • Cost: 70 Hammers
  • Maintenance: 1 Gold
  • Specialists: None
  • Benefits: +1 Science for every 2 Citizens
  • Terrain Requirement: None
  • Technology Requirement: Writing
  • Required Buildings: None
  • Conquest Probability: 66%
  • Flavor: Science, Spaceship

Monument

  • Cost: 40 Hammers
  • Maintenance: 1 Gold
  • Specialists: None
  • Benefits: +2 Culture
  • Terrain Requirement: None
  • Technology Requirement: No
  • Conquest Probability: 66%
  • Flavor: Culture, Expansion

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