A comprehensive guide to Queen Elizabeth's strengths, weaknesses, and AI tendencies in Civilization V. Learn how to counter her powerful navy and city-state focus.
Queen Elizabeth of England is a complex leader in Civilization V, known for her strong naval presence and competitive nature, particularly concerning city-states. While she possesses an "unerring survival instinct and flair for self-promotion, personal charisma, and toughness," her AI tendencies lean towards a defensive posture with a significant emphasis on ranged units and naval power.
Leader Scales:
- Victory Competitiveness: 5/10
- Wonder Competitiveness: 5/10
- City State Competitiveness: 8/10
- Boldness: 4/10
Elizabeth is highly competitive for city-states, aiming to control them through various means. She is not overtly threatening, making her less intimidating to approach.
Diplomacy Scales:
- War: 5/10
- Hostile: 7/10
- Deceptive: 6/10
- Guarded: 7/10
- Afraid: 5/10
- Friendly: 4/10
- Neutral: 5/10
Her diplomatic stance is more likely to lead to conflict than friendship, reflecting historical defensive policies. Her high hostility score stems from historical conflicts with European powers.
City State Scales:
- Ignore Others: 5/10
- Friendly: 5/10
- Protective: 7/10
- Conquest: 6/10
Elizabeth is equally likely to be protective of or conquer city-states, creating a strategic dilemma for players. To protect them, you must defend against her; to attack them, you must attack her.
Ground Military Scales:
- Offensive: 3/10
- Defensive: 6/10
- City Defence: 6/10
- Military Training: 5/10
- Reconnaissance: 6/10
- Ranged: 8/10
- Mounted: 3/10
She favors ranged units like archers and artillery for defense, aligning with her historical preference for defensive strategies.
Naval Scales:
- Naval: 8/10
- Naval Reconnaissance: 8/10
- Naval Growth: 7/10
- Naval Tile Improvement: 7/10
Elizabeth's naval prowess is a significant strength. She utilizes her navy extensively for attacking coastal cities, blockading, and supporting ground invasions, making it her primary offensive tool.
Air Scale:
- Air Power: 5/10
While not a primary focus, she can integrate air power, especially carriers and aircraft, with her navy to create a deadly combination, particularly against submarines.
Growth Scales:
- Expansion: 6/10
- Growth: 4/10
- Tile Improvement: 6/10
- Infrastructure: 5/10
- Production: 6/10
- Gold: 8/10
- Science: 6/10
- Culture: 6/10
Elizabeth is likely to accumulate significant gold reserves. However, her strong defenses mean acquiring this wealth will be challenging, especially if her cities are coastal and vulnerable to her navy.
Civilisation Scales:
- Happiness: 5/10
- Great People: 6/10
- Wonder: 5/10
- Diplomacy: 6/10
- Spaceship: 6/10
Her civilization is generally balanced, with no single victory type being a standout. She is willing to use military force to achieve her goals.
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