Reference guide for Civilization V units, including costs, stats, and upgrade paths for units like the Spearman, Trireme, and War Chariot.
Greek Spearman
Movement: 2
Obsolete By: Civil Service
Upgrades To: Pikeman
Notes: The Greek unique unit, they do not have any added benefit over a normal spearman, but they will have 2 extra combat strength, from 7 to 9.
Incan Slinger
Hammer Cost: 70
Resources Cost: None
Combat Type: Archer / Indirect
Tech Required: Archery
Bonuses: Withdraw Before Melee Promotion
Penalties: Cannot Melee Attack
Combat Strength: 2
Ranged Combat Strength: 6
Range: 2
Movement: 2
Obsolete By: Machinery
Upgrades To: Crossbowman
Notes: The Incan unique unit is slightly cheaper, but they are a lot weaker in terms of combat strength. To be honest, it isn't all that unique, but the 5 less hammers does make a difference, since it is hard to get hammers early on in the game. However, their promotion allows them to withdraw from the melee before combat starts sometimes, which is sometimes lucky.
Immortal
Hammer Cost: 60
Resources Cost: None
Combat Type: Pike / Direct
Tech Required: Bronze Working
Bonuses: Strong against Mounted, Heals at Double Rate
Penalties: None
Combat Strength: 8
Ranged Combat Strength: N/A
Range: N/A
Movement: 2
Obsolete By: Civil Service
Upgrades To: Pikeman
Notes: The Persian unique unit, it is not as strong as the Hoplite, they have 8 combat strength, compared to the Hoplite's 9, but better than the warrior's 7. But they heal at double the normal rate, which is invaluable in the early parts of the game.
Jaguar
Hammer Cost: 40
Resources Cost: None
Combat Type: Melee / Direct
Tech Required: None
Bonuses: Bonus in Jungle Tiles, Heals 2 Damage if it kills a unit
Penalties: None
Combat Strength: 6
Ranged Combat Strength: N/A
Range: N/A
Movement: 2
Obsolete By: Metal Casting
Upgrades To: Spearman
Notes: The Aztec unique unit, they are the same stat-wise as your normal Warrior, but they will have a combat bonus in a jungle tile, and they will get healed 2 points of health when they kill a unit.
Maori Warrior
Hammer Cost: 40
Resources Cost: None
Combat Type: Melee / Direct
Tech Required: None
Bonuses: Haka War Dance
Penalties: None
Combat Strength: 6
Ranged Combat Strength: N/A
Range: N/A
Movement: 2
Obsolete By: Metal Casting
Upgrades To: Spearman
Notes: The Maori Warrior is the same as a normal warrior, however, it does have the Haka War Dance, which is a -10% combat debuff to all nearby units when they attack, which is better for them. Nothing intimidates people more than a hellishly scary dance. These are unique to the Polynesia DLC (downloadable content — extra missions or items released after launch) pack.
Scout
Hammer Cost: 25
Resources Cost: None
Combat Type: Melee / Direct
Tech Required: None
Bonuses: Ignores Terrain Cost
Penalties: None
Combat Strength: 4
Ranged Combat Strength: N/A
Range: N/A
Movement: 4
Obsolete By: Scientific Theory
Upgrades To: Archer
Notes: The scout is your basic recon unit, it is one of the first units to be built, they can just be set to auto-explore, and they can have a look at good deal of the map before they get killed, most often by barbarians.
Settler
Hammer Cost: Determined by Food
Resources Cost: None
Combat Type: None
Tech Required: None
Bonuses: Can build a City
Penalties: None
Combat Strength: N/A
Ranged Combat Strength: N/A
Range: N/A
Movement: 2
Obsolete By: N/A
Upgrades To: N/A
Notes: Basically, a settler, who forms a city. Note that these will be high priority targets for the enemy.
Spearman
Hammer Cost: 60
Resources Cost: None
Combat Type: Pike / Direct
Tech Required: Bronze Working
Bonuses: Strong against Mounted
Penalties: None
Combat Strength: 7
Ranged Combat Strength: N/A
Range: N/A
Movement: 2
Obsolete By: Civil Service
Upgrades To: Pikeman
Notes: Spearman, at it's basest level, are there to make the live of cavalry hell. Their combat strength is doubled against mounted units, so a mix of a spearmen and warriors is the staple for any starting army.
Trireme
Hammer Cost: 70
Resources Cost: None
Combat Type: Naval
Tech Required: Sailing
Bonuses: None
Penalties: Cannot Melee Attack, Cannot enter Ocean Tiles
Combat Strength: 6
Ranged Combat Strength: 4
Range: 2
Movement: 4
Obsolete By: Navigation
Upgrades To: N/A
Notes: The Trireme is the basic naval unit, they, although they don't ram their enemies as they would in real life, fires arrows, which is used to remove enemies near the coastline.
War Chariot
Hammer Cost: 70
Resources Cost: None
Combat Type: Mounted / Archer-Indirect
Tech Required: The Wheel
Bonuses: None
Penalties: Cannot Melee Attack, Rough Terrain Penalty, No Defensive Bonus
Combat Strength: 3
Ranged Combat Strength: 6
Range: 2
Movement: 5
Obsolete By: Chivalry
Upgrades To: Knight
Notes: The War Chariot is an Egyptian unique unit, the only difference between this and the chariot archer that they replace, is the movement, 5 is higher than 4.
War Elephant
Hammer Cost: 85
Resources Cost: None
Combat Type: Mounted / Archer-Indirect
Tech Required: The Wheel
Bonuses: None
Penalties: C
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