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Part 121
Civilization V

Part 121

Reference guide for Civilization V units, including costs, stats, and upgrade paths for units like the Spearman, Trireme, and War Chariot.

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Reference guide for Civilization V units, including costs, stats, and upgrade paths for units like the Spearman, Trireme, and War Chariot.

Greek Spearman

Movement: 2

Obsolete By: Civil Service

Upgrades To: Pikeman

Notes: The Greek unique unit, they do not have any added benefit over a normal spearman, but they will have 2 extra combat strength, from 7 to 9.

Incan Slinger

Hammer Cost: 70

Resources Cost: None

Combat Type: Archer / Indirect

Tech Required: Archery

Bonuses: Withdraw Before Melee Promotion

Penalties: Cannot Melee Attack

Combat Strength: 2

Ranged Combat Strength: 6

Range: 2

Movement: 2

Obsolete By: Machinery

Upgrades To: Crossbowman

Notes: The Incan unique unit is slightly cheaper, but they are a lot weaker in terms of combat strength. To be honest, it isn't all that unique, but the 5 less hammers does make a difference, since it is hard to get hammers early on in the game. However, their promotion allows them to withdraw from the melee before combat starts sometimes, which is sometimes lucky.

Immortal

Hammer Cost: 60

Resources Cost: None

Combat Type: Pike / Direct

Tech Required: Bronze Working

Bonuses: Strong against Mounted, Heals at Double Rate

Penalties: None

Combat Strength: 8

Ranged Combat Strength: N/A

Range: N/A

Movement: 2

Obsolete By: Civil Service

Upgrades To: Pikeman

Notes: The Persian unique unit, it is not as strong as the Hoplite, they have 8 combat strength, compared to the Hoplite's 9, but better than the warrior's 7. But they heal at double the normal rate, which is invaluable in the early parts of the game.

Jaguar

Hammer Cost: 40

Resources Cost: None

Combat Type: Melee / Direct

Tech Required: None

Bonuses: Bonus in Jungle Tiles, Heals 2 Damage if it kills a unit

Penalties: None

Combat Strength: 6

Ranged Combat Strength: N/A

Range: N/A

Movement: 2

Obsolete By: Metal Casting

Upgrades To: Spearman

Notes: The Aztec unique unit, they are the same stat-wise as your normal Warrior, but they will have a combat bonus in a jungle tile, and they will get healed 2 points of health when they kill a unit.

Maori Warrior

Hammer Cost: 40

Resources Cost: None

Combat Type: Melee / Direct

Tech Required: None

Bonuses: Haka War Dance

Penalties: None

Combat Strength: 6

Ranged Combat Strength: N/A

Range: N/A

Movement: 2

Obsolete By: Metal Casting

Upgrades To: Spearman

Notes: The Maori Warrior is the same as a normal warrior, however, it does have the Haka War Dance, which is a -10% combat debuff to all nearby units when they attack, which is better for them. Nothing intimidates people more than a hellishly scary dance. These are unique to the Polynesia DLC (downloadable content — extra missions or items released after launch) pack.

Scout

Hammer Cost: 25

Resources Cost: None

Combat Type: Melee / Direct

Tech Required: None

Bonuses: Ignores Terrain Cost

Penalties: None

Combat Strength: 4

Ranged Combat Strength: N/A

Range: N/A

Movement: 4

Obsolete By: Scientific Theory

Upgrades To: Archer

Notes: The scout is your basic recon unit, it is one of the first units to be built, they can just be set to auto-explore, and they can have a look at good deal of the map before they get killed, most often by barbarians.

Settler

Hammer Cost: Determined by Food

Resources Cost: None

Combat Type: None

Tech Required: None

Bonuses: Can build a City

Penalties: None

Combat Strength: N/A

Ranged Combat Strength: N/A

Range: N/A

Movement: 2

Obsolete By: N/A

Upgrades To: N/A

Notes: Basically, a settler, who forms a city. Note that these will be high priority targets for the enemy.

Spearman

Hammer Cost: 60

Resources Cost: None

Combat Type: Pike / Direct

Tech Required: Bronze Working

Bonuses: Strong against Mounted

Penalties: None

Combat Strength: 7

Ranged Combat Strength: N/A

Range: N/A

Movement: 2

Obsolete By: Civil Service

Upgrades To: Pikeman

Notes: Spearman, at it's basest level, are there to make the live of cavalry hell. Their combat strength is doubled against mounted units, so a mix of a spearmen and warriors is the staple for any starting army.

Trireme

Hammer Cost: 70

Resources Cost: None

Combat Type: Naval

Tech Required: Sailing

Bonuses: None

Penalties: Cannot Melee Attack, Cannot enter Ocean Tiles

Combat Strength: 6

Ranged Combat Strength: 4

Range: 2

Movement: 4

Obsolete By: Navigation

Upgrades To: N/A

Notes: The Trireme is the basic naval unit, they, although they don't ram their enemies as they would in real life, fires arrows, which is used to remove enemies near the coastline.

War Chariot

Hammer Cost: 70

Resources Cost: None

Combat Type: Mounted / Archer-Indirect

Tech Required: The Wheel

Bonuses: None

Penalties: Cannot Melee Attack, Rough Terrain Penalty, No Defensive Bonus

Combat Strength: 3

Ranged Combat Strength: 6

Range: 2

Movement: 5

Obsolete By: Chivalry

Upgrades To: Knight

Notes: The War Chariot is an Egyptian unique unit, the only difference between this and the chariot archer that they replace, is the movement, 5 is higher than 4.

War Elephant

Hammer Cost: 85

Resources Cost: None

Combat Type: Mounted / Archer-Indirect

Tech Required: The Wheel

Bonuses: None

Penalties: C

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