Skip to content
Part 136
Civilization V

Part 136

Unlock the full military potential of your Civ V empire! Learn how Autocracy policies like Populism, Militarism, and Fascism can boost your army's power and resource acquisition.

By ···10 min read·Multi-source verified
1 reading this guide  

Unlock the full military potential of your Civ V empire! Learn how Autocracy policies like Populism, Militarism, and Fascism can boost your army's power and resource acquisition.

Hey there! So, you're diving into the Autocracy branch of Civ V's social policies, huh? This path is all about flexing your military might and making sure your empire is ready for any fight. Let's break down what each of these policies does and when you'll want to use them.

Autocracy Policies Explained:

  • Populism: This one's pretty neat. When your units are wounded, they actually deal 25% more damage. It's like they get a second wind and fight even harder when they're not at full health. Great for keeping the pressure on without needing to pull back every single unit to heal.
  • Militarism: Need to build up your army in a hurry? Militarism cuts the Gold cost of purchasing units by a whopping 33%. If you've got the cash and need troops *now*, this is your go-to policy.
  • Fascism: This is a game-changer, especially if you're heading into the late game. It doubles the quantity of Strategic Resources you get. Think about it: twice the Uranium, twice the Aluminum means more Giant Death Robots, more nukes, and more stealth bombers. Yes, please!
  • Police State: This policy reduces unhappiness from occupied cities by 50%. It can save you from having to build a courthouse right away, which is handy. However, if you can easily afford and build a courthouse, its usefulness might not be as high as you'd initially think.
  • Total War: This is your ultimate

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content