Your complete Fallout 3 walkthrough for Fort Constantine. Discover locations, loot, weapons like Jack and Vengeance, and the Big Guns Bobblehead.
Walkthrough
- 1Fast travel near Deathclaw Sanctuary, avoiding direct travel to prevent Deathclaw ambushes. Loot a locked footlocker [Average] for items and a copy of Duck and Cover!.
- 2Inside Deathclaw Sanctuary, avoid using your Pip-Boy light. Sneak-attack Deathclaws. Head south down a ramp to find the Bobblehead - Endurance, a Mini-Nuke, and a copy of Nikola Tesla and You on a Brahmin corpse. Nearby, find a pile of bodies with minor equipment and a Nuka-Cola Quantum.
- 3Continue through Deathclaw Sanctuary, sniping Deathclaws. Watch for enemies on high ground. Loot piles of bodies, including an Enclave body. Find the unique Ripper, Jack, on a dead Enclave Officer to the southeast. Further southeast, find the unique Gatling Laser, Vengeance, beyond a bloody pool.
- 4Head east to Mason Dixon Salvage, north of Drowned Devil’s Crossing. Be prepared for Super Mutants, including Overlords, a Master, and a Brute. In the northern Abandoned Shack, find Nikola Tesla and You and a D.C. Journal of Internal Medicine. In the southern Abandoned Shack, find a locked footlocker [Average] and a copy of Tumblers Today. Loot ammo boxes.
- 5Head northeast to an Abandoned Tent south of SatCom Array NN-03d. Inside, find Nuka-Colas, ammo boxes, and a copy of Nikola Tesla and You. A Nuka-Cola Quantum is on a table next to a ham radio.
- 6Go northwest to a Brotherhood Outcast shack west of SatCom Array NN-03d. Find a Schematic - Shishkebab on a table. A Nuka-Cola Quantum is on the roof corner.
- 7Head east to SatCom Array NN-03d, avoiding Raiders. Explore towers A, B, and C.
- 8In SatCom Array NN-03d-A, clear out Raiders using the entrance hallway and door tactics. Loot Raider gear. Ascend to the top of the SatCom Array and proceed to SatCom Array NN-03d-B via wooden planks.
- 9In SatCom Array NN-03d-B, observe Raider decorations. Find a tunnel leading to SatCom Array NN-03d-C.
- 10In SatCom Array NN-03d-C, defeat Raiders. Find a copy of Pugilism Illustrated behind the stairs on a toilet. Ascend to the dish at the top and collect Mini Nukes from a training dummy.
- 11Head east from SatCom Array NN-03d-C to MDPL-21 Power Station. Enter the Power Substation. Use a Terminal [Hard] to open a locked floor safe [Hard]. Find a copy of Nikola Tesla and You on a Workbench. Expect attacks from Talon Company Mercenaries or Regulators upon leaving.
- 12Head north-northeast from MDPL-21 Power Station to a pond with radioactive barrels and a half-submerged truck bed. Swim behind the truck bed to find a cubby with a bed and table. Loot RadAway and find a D.C. Journal of Internal Medicine. A locked safe [Average] is also present.
- 13Backtrack to SatCom Array NN-03d, then head west-northwest to Fort Constantine. Clear out robots and loot the area. Enter the Personnel Offices.
- 14In the Personnel Offices, defeat robots and avoid hazards. In the men’s bathroom, find an Assault Rifle and 5.56 Rounds. In the women’s bathroom, find a dead Raider. Go upstairs west, then northwest to a cafeteria with kitchen loot. South of the cafeteria, a storage room contains a dead Raider with a 10mm Pistol and 10mm Rounds. On the ground floor, go east past offices and down a tunnel to the left.
- 15Take another left to find stairs and a locked door [Hard] containing high-tech components and other loot, including a copy of Grognak the Barbarian on the counter. Go up the stairs, loot shelves, and take three lefts to find a door with gun cabinets, one containing a Stealth Boy. Find the Turret Control System [Average]. Loop back to the cafeteria or go up more stairs to the roof. Defeat robots on the roof and loot a metal shelf and ammo boxes in the northwest corner. Head west to the CO Quarters.
- 16In the CO Quarters, find an already unlocked safe containing the Bobblehead - Big Guns. If all keys for Mister Crowley were obtained, the bunker can be accessed.
Tips
- Fast travel near Deathclaw Sanctuary instead of directly to it to avoid overwhelming Deathclaw encounters.
- Inside Deathclaw Sanctuary, do not use your Pip-Boy light to maintain stealth.
- The sneak-attack Combat Shotgun tactic is effective against Deathclaws.
- Be aware of Deathclaws having high ground advantage in the Sanctuary.
- The unique Ripper, Jack, is more lethal than a standard Ripper due to its damage calculation and critical hit chance.
- Vengeance, a Gatling Laser, deals significantly more damage than standard versions and is effective against powerful enemies.
- Mason Dixon Salvage is heavily populated with Super Mutants; consider skills like Paralyzing Palm for survival.
- When clearing SatCom Array NN-03d-A, use the entrance door for cover and tactical advantage against Raiders.
- The Nuka-Cola Quantum on the roof of the Brotherhood Outcast shack can be knocked down with a projectile.
- The Terminal [Hard] in MDPL-21 Power Station opens a locked floor safe [Hard].
- The pond north-northeast of MDPL-21 Power Station contains radioactive barrels; use RadAway and be cautious.
- The Turret Control System found in Fort Constantine's Personnel Offices is not useful as the turret downstairs has already been dealt with.
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