Learn how the Explosives skill in Fallout 3 affects mines, grenades, and traps. Discover its combat and utility uses and decide if it's worth prioritizing.
Hey there! So, you're wondering about Explosives in Fallout 3, huh? Let's break it down. This skill is all about how well you handle things that go boom – think mines, grenades, and even some nasty traps. It's tied to your Perception stat, and you can get a little boost to it from the 'Duck and Cover!' skill book.
Basically, your Explosives skill determines how much damage your thrown grenades and placed mines do, how easy it is to disarm enemy mines, and how effective your explosive weapons are. It also plays a role in disarming certain traps, like those annoying grenade bouquets, and even a big bomb during the quest "The Power of the Atom".
Now, here's the honest truth from a fellow Wastelander: Explosives aren't always the most practical choice. They can pack a punch, sure, but you often find them in really limited supply. Plus, they can be a bit fiddly to aim, and the detonation time can feel like forever when you're in a tight spot. A lot of times, you'll find it's just easier to whip out a regular gun or a missile launcher instead.
While a high Explosives skill can help you disarm mines more quickly after they've been triggered, and let you tackle some traps and that big bomb in "The Power of the Atom" (you only really need about 25 skill for that, surprisingly!), it's generally considered one of the less crucial combat skills. Outside of combat, it has its uses, but you probably don't need to make it a top priority right from the get-go, unless you're aiming for that 25-point mark for specific objectives.
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