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Tekken Tag Tournament 2

Tekken Tag Tournament 2

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Welcome to Tekken Tag Tournament 2, a definitive entry in the 3D fighting genre that lets you master tag-team combat. You'll be pulling off intricate combos, switching between two fighters on the fly, and learning the unique strengths of a massive roster. It's a deep, rewarding experience perfect for players looking to dive into complex fighting mechanics and strategic character matchups.

This guide is your go-to resource for conquering TTT2. We'll walk you through everything from basic controls and character archetypes to advanced strategies for modes like Ghost Battle and Arcade. Need to unlock customization items or figure out the best approach for every stage? We've got you covered with expert tips on frame data and character matchups to help you achieve victory.

| WHAT'S NEW IN REVISION UPDATES |

Explore the latest updates for Tekken Tag Tournament 2, including character adjustments for Jaycee, Jun, Anna, Nina, and more. Learn about new knockdown recovery moves and general move changes.

This section details the updates made to Tekken Tag Tournament 2 across various versions, focusing on character adjustments, new moves, and changes to existing mechanics.

v1.24 Updates:

  • Updated characters: Jaycee, Jun, Unknown, Anna, Nina, Forest Law, and Zafina.
  • Updated Knockdown Recovery Moves.

v1.23 Updates:

  • Updated characters: Steve, Tiger, Wang, Xiaoyu, Yoshimitsu, Miharu, Dr. Bosconovitch, Christie/Eddy, and Angel.
  • Updated General Moves and Knockdown Moves.

v1.22 Updates:

  • Updated characters: Kuma/Panda, Heihachi, Kazuya, Lars, Violet, Asuka, Unknown, Dr. Bosconovitch, Devil Jin, Jinpachi, Lee, Lei, Leo, Lili, Marduk, Michelle, Miguel, Marshall Law, Miharu, Nina, Ogre, Paul, Prototype Jack, Raven, and Roger Jr.

Button Conventions:

ActionARCADEPS3 / X360 / WII U
1 - Left Punch___ / 2 / 5___ / 2 / 5
2 - Right Punch___ / 2 / 5___ / 2 / 5
3 - Left Kick___ / 4___ / 4
4 - Right Kick___ / 4___ / 4
5 - Tag___ / 2 / 5___ / 2 / 5

Movement Conventions:

f
tap forward once
b
tap backwards once
d
tap down once
u
tap up once
d/f
tap down/forward once
d/b
tap down/back once
u/f
tap up/forward once
u/b
tap up/back once
F
Hold stick forward
B
Hold stick back
D
Hold stick down
U
Hold stick up
D/F
Hold stick down/forward
D/B
Hold stick down/back
U/F
Hold stick up/forward
U/B
Hold stick up/back
N
Neutral joystick position
SS
Short Sidestep (u,N or d,N)
QCF
Quarter circle forward
QCB
Quarter circle back
HCF
Half circle forward
HCB
Half circle back

Linking & Special Conventions:

+
Moves must be done together
,
Moves must be done right after the other
~
Moves must be done IMMEDIATELY after the other
_
Or (When used between two moves, they are interchangeable)
>
Move following the > has the option of being slightly delayed
:
Move Following the : has to be precision timed to execute (Just Frame)
#
Hold movement before the '#' until the end of string or until N (Neutral)
FC
Do move while in a full-crouched position
WS
Do move While standing up
RN
While running (f,f,f or f,F#)
BT
Back turned towards opponent
FD/FT
Lying on the ground Face Down / Feet Towards opponent
FD/FA
Lying on the ground Face Down / Feet Away from opponent
FU/FT
Lying on the ground Face Up / Feet Towards opponent
FU/FA
Lying on the ground Face Up / Feet Away from opponent
CH
Counterhit (Hitting your opponent during their move execution)
Clean
Clean Hit (Hitting your opponent from a very close range)
[]
Brackets surrounding an item indicate an optional output
()
Parenthesis indicates a stance name or groups moves for easier reading
{}
Curved brackets indicate the buttons needed to break a throw
.
Pause 1/3 a second between button presses (Tenstring timings only)
(B!)
Bounding Re-Juggle (Sample Juggles only)

Attack Status Conventions:

Juggles
Move knocks opponent into the air, allowing for additional hits
Stuns
Opponent will be stunned after the move hits
Parries
Move will auto-negate an opponent's incoming attack
Cancels
Move can be stopped before execution
Against Wall
Move must be done with your back against a wall
Unblockable
Move cannot be blocked
Bounds
When move is used to end a juggle, opponent will be re-juggled up

New Tekken Tag Tournament 2 Moves:

If an old character has a new move that they did not have in the previous Tekken games, or if the command/properties for that move has changed, that move is notated in CAPITAL LETTERS.

General Moves for Everyone:

N
Stand (Neutral Guard)
B
High/Mid Guard, Walk Backward
D
Low Guard, Crouch
F
Walk Forward
f,f
Dash Forward
b,b
Dash Backward
(u,N)_(d,N)
Axis Shifting Sidestep (SS)
(u,U#)_(d,D#)
Axis Shifting Sidewalk (SW)
d/f
Low Parry *When Attacked by a Low/Special-Mid Hit*
1+2+3+4
Ki Powerup *Block Damage & Auto CH on hit*
f+2+4

| ALEX - PS3/X360/WII U Only |

Unlock the full potential of Alex with this comprehensive Tekken Tag Tournament 2 guide, detailing all grappling and special techniques for PS3, Xbox 360, and Wii U.

This guide details the grappling and special techniques for the character Alex, available only on PlayStation 3, Xbox 360, and Wii U versions of Tekken Tag Tournament 2.

Grappling Techniques:

  • From Front: Dino Bite (1+3 or f+1+3), Back Scoop (2+4 or f+2+4), Animal Driver (QCF+1), Animal Swing (f,HFC+1 - Tech Roll for half damage), DDT (d/b,d/b+1+2), Tombstone Piledriver (d/b,f+2+4)
  • From Left: Running Bulldog (1+3 or 2+4)
  • From Right: Neck Swinger (1+3 or 2+4)
  • From Back: Neck Toss (1+3 or 2+4)
  • Roger Jr. Specific: Double Animal Godfist ((2+4)_(f+2+4),5)

Special Techniques:

  • Combos: Left-Right Combo (1,2), 1,2 (1,2), Jab Uppercut (d+1,N+2), Elbow Slap Combo (d/f+1,2), Animal Godfist (f,N,d,d/f+1), Double Spin (1+2), Animal Megaton Punches (f+1+2,2), Flying Cross Chop (f,f+1+2), Spinning Animal Blasts (d+1+2,1+2,2), Reptile Headbutt (d/f+1+2 - Bounds), Diving Snack (d/b+1+2 - Throws on Hit), Knuckle Bomb (u/f+1+2 - Juggles), Animal Smash ((f,N,d,d/f+1+2) or (FC+1+2)), Jab, Uppercut (2,1), Dynamic Smash (f,f+2), Space Punch (b+2), Diving Low Punch (d+2), Bandicoot Bomb (d/f+2), Crouching Uppercut (FC,d/f+2 [Tag] - Juggles), Elbow Dropper (u/f+2), Boomerang Bomb (WS+2,2 - Bounds), Spinning Tail Whip (3~4 [Tag] - Juggles), Outback Stomp (f+3), Reverse Bicycle Kick (b+3 - also from Back Turned), Tail Flails (d/f+3,3), Tail Tripper (d/b+3), Helicopter Kicks (u/f+3,3), Animal Yo-Yo (u/b+3, [1] for Side Roll), Rising Foot (WS+3), Stomper (WS+3,3), Power Stomper (WS+3,3# - Bounds), Dingo Kick (BT d+3), Baiame's Spear (RN 3), Castinet Kick (3+4), Lunge Animal Kick (f+3+4, [1] for Side Roll), Animal Dropkick (f,f+3+4 - causes FD/FT if it doesn't hit), Bobbin Dance (b+3+4), Charge-Up (b+3+4, N), Windmill Punch (b+3+4, 1), Galaxy Uppercut (b+3+4, 2 - Juggles on Charge-Up), Tail Strike (d+3+4), Alexsteiner (d/f+3+4 [Tag] - Throw on Standing Opponent), Headbutt Screw (d/b+3+4), Roo Stomp (u/f+3+4), Shrimp Kick (BT 3+4 - Juggles), Satellite Dropkick (RN 3+4), Twisting Roo (f+4 - also BT), Roo Rage (f+4, 3 [Tag] - Juggles), Hopper Fist (f+4, 3, 2 - Bounds), Jail Kick (f,f+4), Spinning Snap Kick (b+4), Rolling Torpedo (b,b+4), Right Cross Kick (d/f+4), Animal Kick (d/b+4, [1] for Side Roll), Hopkick (u/f+4 - Juggles), Toe Smash (WS+4), Animal Sweep (SS+4), Ali Kick (RN 4), Mid Smash (RN 4, 2), Ali Kicks (RN 4, 4,4)
  • Other: Leaping Body Splash (u~u/b - effective against a wall)
  • Strings: Tenstring (121.4.3.3.34.3.2), Tenstring (121.4.3.3.3+4..2.1+2)
  • Unblockable: Animal Gigaton Punch (b+1+4)

ROCKET STANCE - b+1+2

Learn the ROCKET STANCE (b+1+2) moveset in Tekken Tag Tournament 2, including WIND-UP HOOK, DINO ROLLER, and more.

Walkthrough
  1. 1
    From ROCKET STANCE (b+1+2), press F (forward) for ROAD RUNNER.
  2. 2
    From ROCKET STANCE (b+1+2), press D/F (down-forward) for RUNNER STOP.
  3. 3
    From ROCKET STANCE (b+1+2), press 1 for WIND-UP HOOK (Tag). This move can juggle opponents.
  4. 4
    From ROCKET STANCE (b+1+2), press 1+2 for DINO ROLLER, LIZARD HEAD.
  5. 5
    From ROCKET STANCE (b+1+2), press 2 for STRAIGHT DECK.
  6. 6
    From ROCKET STANCE (b+1+2), press 3 for WINDING LOWKICK.
  7. 7
    From ROCKET STANCE (b+1+2), press 3+4 for WINDING HIP CHECK.
  8. 8
    From ROCKET STANCE (b+1+2), press 4 for WINDING MIDKICK.
Tips
  • WIND-UP HOOK (1) is notable for its ability to juggle opponents, allowing for extended combos.
  • Experiment with the different directional inputs and button combinations to understand the range and speed of each move.

Item Moves

Learn how to effectively use item moves in Tekken Tag Tournament 2. This guide breaks down the mechanics and strategies to enhance your gameplay.

Hey there! So, you're diving into Tekken Tag Tournament 2 and want to get a handle on 'Item Moves'? That's awesome! While this game is primarily about your character's punches, kicks, and tag-team combos, there are some neat ways items can come into play, especially in certain modes or with specific character customizations. Think of them as special tools that can surprise your opponent. We'll cover how they work and how you can use them to your advantage.

What are Item Moves?

Basically, item moves are special attacks or effects that characters can use, often tied to specific customizable items they equip. These aren't your standard throws or uppercuts; they're unique actions that can add an extra layer of strategy to your fights. Some might launch projectiles, others could create temporary obstacles, or even apply status effects. It's all about using these unique abilities to throw your opponent off guard and create openings.

How to Use Item Moves

Using item moves usually involves specific button inputs, often in combination with your character's normal attacks or special stances. The exact inputs can vary depending on the item equipped and the character using it. You'll typically find these moves listed in the in-game command list for characters that have item customization options. Experimenting in practice mode is your best bet to get a feel for the timing and range of these moves. Don't be afraid to try different combinations!

Tips for Mastering Item Moves
  • Know Your Character: Not all characters have access to item moves. Focus on characters that do and learn their specific item move sets.
  • Practice Makes Perfect: Spend time in practice mode to nail the inputs and understand the properties of each item move.
  • Mix It Up: Use item moves strategically to surprise your opponent. Don't rely on them too heavily, but use them to create openings or punish predictable approaches.
  • Observe Opponents: Pay attention to what items your opponents are using. Knowing what to expect will help you counter them more effectively.
  • Customization is Key: Experiment with different item combinations to find what best suits your playstyle and character synergy.

While item moves might not be the core of Tekken Tag Tournament 2's gameplay, mastering them can definitely give you an edge and add a fun, unpredictable element to your matches. Keep practicing, and you'll be surprising your opponents in no time!

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