Tekken Tag Tournament 2 Dragunov moves list including grappling techniques, special techniques, unblockables, and more.
Grappling Techniques:
- Front: (1+3) or (f+1+3) initiates Rolling Armbar [Tag] {1}. (2+4) or (f+2+4) performs Flipped Backboot. f,f+1+2 executes Mad Wind {1+2}. f+1+4 is Rolling Hyperextension {1}. f+2+3 performs Rolling Kneebar {2}. u/f+3+4 is Scissor Takedown (*FU/FT on Miss*). d+(1+3) or (2+4) results in Facial Knee {1_2} (*Opponent Must Duck*).
- Left: (1+3) or (2+4) performs Tarantula Twist {1}.
- Right: (1+3) or (2+4) executes Reverse Arm Bar{2}.
- Back: (1+3) or (2+4) performs Absolute Silence.
- Tackle: 1 initiates Blizzard Sleeper {1}. 2 performs Ankle Lock {2}. 1+2 executes Mounted Beatdown {1+2}.
- Bryan: f,f+1+2,5 performs CHAINS OF AGONY.
Special Techniques:
- 1,1>3 results in Double Lefts, Thrustkick.
- 1,2,1 performs Advancing Punches.
- 1,3,2 executes Dual Highs, Bomb Fist (*Bounds*). From here, 1+2 performs Bomb Fist Cancel, Guillotine Throw {1+2}. ~B cancels the throw.
- d/f+1 performs Gut Short. 4 from here is Spinning Cutter.
- d+1 is Skinner Elbow (*Bounds*).
- b+1 performs Straight Facepiff. 2 from here is SPINNING SHOT.
- u/f+1 is EYE GOUGER (*Stuns on CH*).
- QCF+1 [~5] performs Cock Hammer [Tag] (*Stuns*).
- WS+1 is Hilt Strike. 2 from here is QUILLION. 3 from here is Steel Hilt.
- 1+2 performs HOUND SHOT. 1+2 from here is SHOOT TAKEDOWN. 4 from here is HOUND BARK.
- f+1+2 executes Spinning Decapitator.
- b+1+2 performs Blizzard Axe Handle (*Bounds*).
- FC_d+1+2 is Shoot Takedown. 1_2 from here is Roll-In Cancel. 3_4 from here is Roll-Out Cancel.
- (QCF_WS)+1+2 performs Cold Shoulder.
- 2,1 performs 1-2 Punches. 3 from here is Thrustkick. 4 from here is Anklekick.
- d+2 is Sharpener.
- f+2 is Elbow Check. >4 from here is Close Knee (*Stuns on CH*).
- f,f+2 performs Bomb Fist (*Bounds*). 1+2 from here is Bomb Fist Cancel, Guillotine Throw {1+2}. ~B cancels the throw.
- d/f+2 is Deep Uppercut (*Juggles*).
- d/b+2,1 performs Ripper Combo. 2 from here is Ripper (*Juggles*).
- b+2,1,3 executes Frost Fists, Reverse Sweep. 1+2 from here is Sweep Cancel, Knee Throw {1+2} (*Opponent Duck*).
- (u_u/f)+2 performs Forearm Bomb.
- u/b+2 is Stepping Knuckle Duster (*Stuns on CH*).
- QCF+2 [~5] performs Booster Elbow [Tag] (*Juggles*).
- QCB+2 [~5] performs Flexible Elbow [Tag] (*Juggles*).
- SS+2 is Spinning Slaphand. 3 from here is Highkick. 1+2 from here is Reverse Windmill. From here, 1+2 performs Shoot Takedown. . . 4 from here is Snap Powerboot.
- WS+2 [~5] performs Proton Uppercut [Tag] (*Juggles*).
- RN 2 is Coffin Nail (*Bounds*).
- 3,1,2 performs Disconnector.
- f+3 is Skipping Front Boot. ~D/F links QCF Moves. 2 from here is Salute Blow. 3 from here is Axe Snare (*Throws on Clean Hit*).
- f,f+3 performs Slash Kick.
- b+3 is Serrated Edge.
- d/f+3 is Axe Snare (*Throws on Clean Hit*).
- d+3,4 performs Kneekick, Belt Skinner.
- d/b+3 is Clipper (*Juggles on Clean Hit*). From here, 1+2 performs Facial Knee Throw (*Opponent Must Duck*). CH d/b+3 [~5] performs Clipper Throw [Tag].
- WS+3 performs Sub Hilt.
- QCF+3 performs Slay Ride (*Throws on CH*).
- BT d+3 is Blind Legkick.
- RN 3 performs Running Side (*Throws on Hit*).
- 3+4 performs Back Brainkick, FU/FT.
- b+3+4 is Cold Crescent (*Juggles*).
- d+3+4 performs Morgue Blast (*Opponent Must be Grounded*).
- 4 performs Propeller Kick. 1 from here is Jabber. 3 from here is Overhead Axekick (*Bounds*). 4 from here is Forward Jumpkick.
- f+4 is High Knee. 4 from here is Snap Extension. 3 from here is Neo Cougar. d+4 from here is Low Fakeout.
- f,f+4 is Caterpillar Heel (*Juggles on CH*).
- RN 4 is Leaping Knee Trap (*Throws on Hit*).
- d/f+4 is Sidekick.
- d+4 is Shin Cutter. 1,3 from here is Ice Spin. 4 from here is Stiletto.
- b+4 is Gut Punt. 2 from here is Elbow Hammer. ~D performs FULL CROUCH. 1 from here is Hookshot. 1+2 from here is Shoot Takedown. . . 3 from here is Shoulder Booter.
- (u/b_u_u/f)+4 performs Cold Layout.
- u/f,N+4 is Delayed Hopkick (*Juggles*).
- QCF+4 performs Guillotine Knee Trap. 1,3,4,2 from here is Rolling Armbar {1} (*If Knee Hits*). 2,4,3,1 from here is Rolling Armbar {2} (*If Knee Hits*).
- BT u/f+4 performs Turning Hopkick (*Juggles*).
- (FD/FT)_(FD/FA) 1+2 performs Living Dead Slide. 1+2 from here is Death Takedown.
- b,b~u/b performs Twisting Jumpkick (*Against Wall*).
- b+2+3 is Sub-Zero (*Unblockable*).
- b+(1+3) or (2+4) performs Mid/High Reversal.
- [FC,]d/f+1+2 performs Pitfall (*Reverses Low Attacks*).
Tips
- Pay attention to the notation for specific inputs like [Tag], {1}, {2}, *FU/FT on Miss*, *Opponent Must Duck*, *Bounds*, *Juggles*, *Stuns*, *Stuns on CH*, *Throws on Clean Hit*, *Reverses Low Attacks*, and *Unblockable*.
- Certain moves have follow-ups or cancels, indicated by subsequent inputs or tilde (~) notation.
- Moves marked with [Tag] can be used in tag-team scenarios.
- Moves marked with *CH* indicate they have special properties when they land as a Counter Hit.
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