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Multithrow Link Table
Tekken Tag Tournament 2

Multithrow Link Table

Tekken Tag Tournament 2 Multithrow Link Table and Special Techniques, including Jaguar Step, Funeral Suplex, and more.

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Tekken Tag Tournament 2 Multithrow Link Table and Special Techniques, including Jaguar Step, Funeral Suplex, and more.

Multithrow Link Table:

  1. A. 3+4,(1+4)_(2+3) - Jaguar Step, Choke Sleeper Multistarter {1_2}
  2. B. 2+4,1+2,1+2 - Funeral Suplex {1}
  3. C. 3+4,3+4,1+2 - Pickpocket Sleeper {2}
  4. D. 1,1,1+2 - Triple Mounted Punches {1}
  5. E. 3,4,1+2,3+4 - Stretch Muffler {2}
  6. F. 1,4,2,3 - Cobra Twist Abdominal Stretch
  7. G. 2,1,(1+3)_(2+4) - Fallback Suplex {1_2}
  8. H. 2,3,1,1+2 - Diagonal Turtleshell Snap {1+2}
  9. I. 1+2,1,2,1+2+(3_4) - Twisting Armlock Suplex {1_2}
  10. J. 2,2,1+2 - Cannonball {2}
  11. K. 1,2,3+4 - Powerbomb {1}
  12. L. 3,1,2,3+4,1+2+3+4 - Wishbone Powerbomb {1_2}
  13. M. 2,1,3,4 - Giant Swing {1_2}
  14. N. 3+4,1+2,1+2+4 - Manhattan Drop {2}
  15. O. 1,2,3+4,1+2 - Superfreak
  16. P. 3+4,1+2 - Backdrop *FU/FA if Stop after Backdrop*
  17. Q. 1+2,4,1+2,1+2+3 - Rising Sun {1+2}
  18. R. 1+2,3,4,(1+3)_(2+4) - Shoulder Rack Drop {1_2}
  19. S. 2+4,3+4,1+3,1+2,1+2+(3_4) - Screwdriver {1_2}
  20. T. d/f+1+2 - Double Elbow Lock Multistarter
  21. U. f,d/f+(1+3)_(2+4) - Reverse Arm Clutch Multistarter {1_2}
  22. V. 2,1,1+2 - Backdrop {1} *FU/FA if Stop after Backdrop*
  23. W. 3+4,1+2 - German Suplex {1}

Special Techniques:

  • 1,2 - Double Punch String
    • 2+4 - Fallback Ankle Trip {2}
    • d+2+4 - Low Powerbomb {2} *Opponent Must Duck*
  • 1,2,1 - Triple Punch String
    • 2+4 - Stalling Suplex {2}
    • d+2+4 - Low Powerbomb {2} *Opponent Must Duck*
  • d+1~N+2 - Mid Punch, Uppercut
  • b+1 - Sprint Hook *Stuns on CH*
    • 2 - Uppercut
    • 4 - Heel Kick, (FU/FT)
  • f,f+1 - Jaguar Hook
  • d/f+1>2 - Elbow Smash, Side Swipe
  • (FC,d/f+1)_(f,N,d,d/f+1) - Ankle Swipe *Juggles*
  • u/b+1 - Backhand Chop
  • 1+2 - Uppercut, (BT)
    • 1 - Backhand
    • 3 - Blind Thrustkick
  • d+1+2 [~5] - ATLAS HAMMER [Tag] *Juggles*
  • f+1+2 - Quick Jaguar Lariat
  • f,f+1+2 - Flying Cross Chop
  • f,f,N+1+2 - Offensive Push
  • u/f+1+2 - Knuckle Bomb *Juggles*
    • *Hold down 1+2* - Burning Knuckle Bomb *Unblockable*
  • f,N,d,D/F+1+2 - Knuckle Duster *Juggles on CH*
  • WS+1+2 [~5] - Engish Uppercut [Tag] *Juggles*
  • f+1+4 - Mid Chest Thrust
  • 2,1 - Cross, Uppercut
  • b+2 - Black Arrow
    • 1+2 - Headbutt *Juggles - Bounds*
    • 4 - Toe Kick *Throws on CH*
  • f+2>2 - Roaring Elbow Rush
    • 1 - Left Layout
    • >2 - Spinning Elbow *Bounds*
      • ~b - Spinning Elbow Cancel
  • f,f+2 - Spinning Elbow Pounder
    • ~b - ELBOW CANCEL
    • >1 - Scratch Attack
  • f,f,N+2 - Low Smash *Stuns on CH*
    • *stun* 1+2 - Jaguar Backbreaker {1+2}
    • *stun* 1+2,u,d,N+3+4 - Jumping Powerbomb {3+4}
  • d/f+2,1 - Double Hook Impact
  • d/b+2 - Brain Chop *Juggles - Bounds*
  • u/f+2 - Flying Elbow Drop, (FU/FA)
  • SS+2 - Sneak Uppercut
  • WS+2,2 - GUT CHOPS
  • FC,d/f+2 [~5] - Dynamite Uppercut [Tag] *Stuns*
  • SS+2 - Victory Palm
  • f+2+3 - Black Shoulder
  • f,f+2+3 - Body Splash, (FU/Side) *FD/Side on Miss*
  • d+2+3 - ELBOW DROP
  • f+3 - Bad Attitude *Stuns on CH*
    • :1+2 - Cougar DDT *Only on non-CH Hit*
  • b+3 - Back Thrust Kick
  • d/f+3 - Mid Side Kick
  • d/f+3~4 - High Mist Trap, (FD/FT)
  • d/b+3 - Low Kickout *Juggles on CH*
  • u/f+3 - Rolling Wheel Kick, (FU/Side) *FU/FT on Miss*
  • BT 3 - Dust Kick
    • :1+2 - Stunner Throw
  • 3+4 - Jaguar Step Stance
  • (d+3+4)_(FC,d/f+4) - Ali Kick
    • 2 - Middle Smash
    • 4,4 - Ali Kicks
  • CH (d+3+4)_(FC,d/f+4) - Counterhit Ali Kick
    • 2 - Middle Smash
    • 4,4 - Ali Kicks
      • 4,4 - Ali Kicks
      • 2 - Middle Smash
  • f+3+4 - Delayed Drop Kick *FU/FT on Miss*
  • b+3+4 - REVERSE JAGUAR STEP
  • f,f+3+4 - Drop Kick
  • RN 3+4 - Satellite Drop Kick, (FU/FT)
  • d/f+3+4 [~5] - Frankensteiner [Tag], (BT) *FU/FT on Miss*
  • u/f+3+4 - Mini Spinning Boot, (FD/FT) *FD/Side on Miss*
  • SS+3+4 - Spinning Headboot, (FD/Side)
  • BT 3+4 - Backturned Jaguar Step
  • 4 - Highkick *Juggles on CH*
  • f+4 - Jumping Reverse Kick
  • b+4 - Turnaround Kick, (BT)
  • f,f+4 - Convict Kick *Throws on CH*
  • d/f+4,3 - Mincer
    • 4 - Spinning Back Kick
      • ~B - (BT)
    • d+4 - Dropping Shin Kick *FD/FT on Miss*
  • (d/b+4)_(BK d+4) - Dropping Shin Kick *If Misses, FD/FT*
  • (u/b_u)+4 - Hopping Knee
  • u/f+4 - (No specific move listed)
Tips
  • Look for moves marked with {1}, {2}, or {1_2} to indicate which character in a tag team can perform the move.
  • Moves marked with *Juggles* can launch an opponent into the air for extended combos.
  • *Unblockable* moves cannot be blocked by the opponent.
  • *Bounds* are special juggles that cause the opponent to bounce off the ground, allowing for further combo extensions.
  • *FU/FA* indicates a move that causes a Flip-Up/Flip-Attack on hit.
  • *FD/FT* indicates a move that causes a Flip-Down/Flip-Throw on hit.
  • *FD/Side* indicates a move that causes a Flip-Down/Side-Throw on hit.
  • *CH* denotes a Counter Hit, which often has enhanced properties or leads to different combo routes.
  • *BT* denotes Back Turned stance.
  • *WS* denotes While Standing stance.
  • *FC* denotes Full Crouch stance.
  • *SS* denotes Side Step.
  • *RN* denotes Reverse neutral.
  • *BK* denotes Back Kick.
  • *FU/FA if Stop after Backdrop* means the move has a specific follow-up condition.

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