Learn the Flamingo Stance (FLA) moves like b+3 (Heel Hunter) in Tekken Tag Tournament 2. Includes juggles, stuns, and bounds.
Walkthrough
- 1Flamingo Step (f_b): The fundamental movement option for this stance.
- 2Flamingo Sidestep ((u,N)_(d,N)): Allows for evasive movement within the stance.
- 31,2,3,3,3 (1-2 Punches, Butterfly Kicks): A basic combo string.
- 41,2,3,3,3, 4 (Monarch Kick): An ender for the Butterfly Kicks string.
- 51,2,3,3,3, d+4 (Butterfly Needle): Another ender for the Butterfly Kicks string.
- 61,2,3,4>3 [~5] (1-2 Punches, Break Blade [Tag]): A combo that juggles opponents.
- 71,2,3,3,4 (1-2 Punches, Black Widow): A combo string.
- 81,2,3,3,4 > 3 (Widow's Bite): Stuns on counter hit (CH).
- 91,2,3,3,4 > 3 ~f_b (Widow Cancel, FLA): Cancels Widow's Bite into Flamingo Stance.
- 101,2,3,3,4 > 4 (Grey Snake Lowkick): Juggles on counter hit (CH).
- 111,2,3 (1-2 Punches, Highkick): A basic combo.
- 121,2,3 ~(f_b) (Highkick Cancel, FLA): Cancels Highkick into Flamingo Stance.
- 13b+1 (Stealth Needle): Bounds the opponent.
- 14d/f+1,3 (Mid Slug, Slapkick, FLA): A combo that transitions into Flamingo Stance.
- 151+2 (Skull Crush): A powerful attack.
- 161+2, 4 (Heel Axe): Juggles on counter hit (CH).
- 172~3 (Flamingo Fist, FLA): A quick strike that transitions into Flamingo Stance.
- 18f+2>1 (Mantis Rush): A combo string.
- 19f+2>1 > 2 (Mantis Fist): Stuns on counter hit (CH).
- 20f+2>1 > 4 (Mantis Lowkick): A combo ender.
- 21d+2 (Board Splitter): Juggles opponents.
- 223,3 (Butterfly): A two-hit combo.
- 233,3 ~f_b (BUTTERFLY CANCEL, FLA): Cancels Butterfly into Flamingo Stance.
- 243,3, 4 (Wave Needle): An attack following Butterfly.
- 253,3, d+4 (Butterfly Needle): Another attack following Butterfly.
- 263,4>4 (Flamingo Python): A combo string.
- 273,4>4, 3 (Flamingo Destruction): Stuns on counter hit (CH).
- 283,4>4, 3 ~f_b (Destruction Cancel, FLA): Cancels Flamingo Destruction into Flamingo Stance.
- 293,4>4, >4 (Grey Snake Lowkick): Juggles on counter hit (CH).
- 30b+3 (Heel Hunter): Bounds the opponent.
- 31f+3 (Gutbuster Kick): A kick attack.
- 32d+3,3 (Snake Creep): A two-hit low combo.
- 33d+3,3, N+3 [~5] (Snake Blade [Tag]): A tag combo that juggles.
- 34d+3,3, d+3 (Snake Bite): A low attack.
- 35d/f+3 (Claymore): Stuns on counter hit (CH).
- 36d/f+3 ~f_d (Claymore Cancel, FLA): Cancels Claymore into Flamingo Stance.
- 37d/f+3, 4 (Double Claymore): A follow-up to Claymore.
- 38u/f+3 [~5] (Jaw Breaker [Tag]): A tag move that juggles.
- 39d/b+3,3 (Sandstorm Kicks): A kicking combo.
- 40Hold 3, 4, [f_b] (Flashing Halbred, FLA): A charged move that transitions into Flamingo Stance.
- 41d/f+3+4 (Hawk's Talons): Throws an airborne opponent.
- 42b+4 (HEEL LANCE): A powerful kick.
- 434>4 (Axe Kicks): A two-hit kick combo.
- 44f+4 (Spinning High Roundhouse): A spinning kick.
- 45d/b+4 (Cobra Sweep): Juggles opponents.
- 46b+3+4 (FLAMINGO PARRY): Parries low attacks.
- 47434.3.33.3.3.4.3 (Tenstring): A long combo string.
- 484.33.4.3.33.4.3.3 (Tenstring): Another long combo string.
- 494.33.4.3.33.4.3.3 *f_b after 3rd hit for (FLA)*: This Tenstring can transition into Flamingo Stance after the 3rd hit.
Tips
- Utilize the various cancels (e.g., ~f_b, ~f_d) to seamlessly transition back into Flamingo Stance and maintain offensive pressure.
- Pay attention to counter hit properties; moves like Widow's Bite and Claymore can lead to significant damage or juggles when landed as counter hits.
- The Flamingo Parry (b+3+4) is a useful defensive tool specifically against low attacks.
- Several moves can juggle opponents, allowing for extended combos. Practice these to maximize damage output.
- Moves like Stealth Needle (b+1) and Heel Hunter (b+3) cause bounds, which can lead to wall splats or further combo opportunities.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content