Explore the complete moveset for Master Raven in Tekken Tag Tournament 2. Learn her grappling techniques, special moves, and combos to dominate the arena.
This section details the moveset for Master Raven in Tekken Tag Tournament 2, covering her grappling techniques and special moves.
Grappling Techniques:
- Front
- (1+3)_(f+1+3) - Grave Digger {1}
- (2+4)_(f+2+4) [~5] - Salamander [Tag] {2}
- d/f+1+4 - Curse Shoot {1}
- HCB,f+1+2 - Shadow Kidnapping {1+2}
- Left
- (1+3)_(2+4) - Head Rider Toss {1}, (BT)
- Right
- (1+3)_(2+4) - Necksnapper Bomb {2}
- Back
- (1+3)_(2+4) - Falling Axeblade
- Special Grapples
- *Kunimitsu* HCB,f+1+2,5 - FUBUKI SETUP
- *Yoshimitsu* HCB,f+1+2,5 - INVISIBLE CATCH
Special Techniques:
- Basic Strikes
- 1,2 - 1-2 Punches
- b+1 - Smash Hammer *Bounds*
- d/f+1 - Dagger Blow
- WS_(d,d/f,N)+1 [~5] - Rising Upper [Tag] *Juggles*
- u/b+1 - Gate Keeper
- f - Doppleganger Forward *Gate Keeper Must Hit*
- b - Doppleganger Back *Gate Keeper Must Hit*
- 2 - Gate Crasher *Bounds*
- QCF+1 - Mortal Elbow *Stuns on CH*
- f - Doppleganger Forward *Gate Keeper Must Hit*
- b - Doppleganger Back *Gate Keeper Must Hit*
- 3+4 - (HAZE) Stance
- 1+2 - Crusader
- b+1+2 - Labyrinth
- 2 - Slide Hammer *Bounds*, (BT)
- 3 - Slide Fencer *BT on Hit*
- b,b+1+2 - Spinning Backfists
- f+1+2 - Switchback
- N - Doppleganger Forward *Switchback Must Hit*
- b - Doppleganger Back *Switchback Must Hit*
- (FC_d/b)+1+2 - Ultimate Tackle
- d/f+1+2 - Spinning Left Slug
- ~b - Slug Cancel, (BT)
- QCF+1+2 - Double Slugs
- 2,3 - Punch, Spin Lowkick
- 2,4 - Punch, Highkick
- f+2,3 - Tartaros
- f,f+2 - Salt Stab
- d/f+2 - Power Uppercut *Juggles*, (BT)
- 3 - Shadow Kick
- 4 - Bolt Stunner
- d/b+2 - Assassin Sting, (BT)
- 1 - Assassin Stinger
- b+2,2 - Dual Fists, (BT)
- 1+2 - Low Sweep Fists
- 3 - Unicorn Tail *Juggles on CH*
- b+2,4,3+4 - Double Vision
- QCF+2 - Spinning Ankle Swipe
- ~b - Swipe Cancel, (BT)
- 1 - Spinning Left Slug
- b,b+2 - War Hands
- WS_(d,d/f,N)+2 - Jackknife Elbow *Juggles on CH*
- Low Kicks
- 3,3,4 - Twin Leftkicks, Backkick
- B+4 - Slow Return
- 3~4 - Chariot, (BT) *Juggles*
- ~F - Teleport Flip Forward
- f+3 - BACK BLAST
- ~b - (BT)
- 2 - CIRCLING WINDS
- f,f+3 - Vampire Knee *Juggles*
- d+3 - Low Shinstrike
- FC+3 - Low Slipper
- b+3 - Hades Heel
- d/f+3 - Face Snapper *Juggles on CH*
- d/b+3 - Jumping Lowkick
- (u_u/b)+3 - Death Bringer, (BT)
- d+3 - Low Death
- ~D - Summon Charge
- 3 - Death Shadow *Bounds Grounded Opponents*
- 3 - Mid Death
- 4 - High Death
- u/f+3 - Splitkicks *Juggles*
- QCF+3 [~5] - Flick Kick [Tag] *Juggles*
- SS+3 - Sideboot
- WS+3 - Trident Kick
- Stances and Special Kicks
- 3+4 - (HAZE) Stance
- f+3+4 - Cartwheel Kick
- N+4,2 - Raver
- f+4,2 - Heavy Raver
- f+4,3 - Shadow Raver *Bounds Grounded Opponents*
- >3+4 - Tornado Disaster
- f,f,N+3+4 - NIGHT KNEE *Stuns on CH*
- b+3+4 - (BT) Position
- d/f+3+4 - Roundout Kick
- FC,d/f+3+4 - Tornado Disaster
- 4 - Blind Kick, (BT)
- WS+3+4 - Hell Hook
- High Kicks and Other Moves
- 4,1 - BROKEN CONNECT, (BT)
- 4~3 [~5] - Hydra [Tag] *Juggles*
- >1 - Low Sweep Punch
- >3 - Blind High
- >4 - Leg Bind
- f+4 - Lance Kick
- f,f+4 - Iron Maul
- b+4 - Crusher Knee
- N+4 - Kicker *Bounds*, (BT)
- B+4 - Force Kicker, (BT)
- 3 - Kicker Fake, Lowkick
- 3+4 - Rave Spin
- 4,2 - Skull Rave
- f+4,2 - Delayed Skull Rave
- f+4,3 - Chakram Shadow *Bounds Grounded Opponents*
- d+4 - Turning Sweep
- d/f+4>4 - Cutting Axekick
- 3 - Death Shadow *Bounds Grounded Opponents*
- (u/b_u_u/f)+4,4 - Storm Bringer
- d/b+4 - Sweeper
- WS_(d,d/f,N)+4 - Rising Snapkick
- QCF+4 [~5] - Cartwheel Strike [Tag] *Juggles*, (BT)
- Movement and Special Actions
- QCF [~u/b_~u_~u/f] - Sprint Mirage [Cancel]
- FC,d,d/f,d,d/f - Mirage Step
- u~u/b - Backflip
- 3+4 - Pandora Spin *Unblockable*
- b,b~u/b - Wallrun Jumpkick *Against Wall*, (BT)
- d+1+2 - Force Charge *Clone Evade when Attacked*
- d,d/b,b,u/b,u,u/f,f+1+2 - Dead End *Unblockable*
- b+(1+3)_(2+4) - Kage Escape *While Being Hit*
- u/b+1.2.2.2.4.2.3.4.2.(1+2) - Tenstring
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