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Right Foot Forward - (RFF) Only
Tekken Tag Tournament 2

Right Foot Forward - (RFF) Only

Tekken Tag Tournament 2 RFF Only moves list including f_b_(f,f)_(b,b), 2,4, b+2, 4, and f,f+4.

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Tekken Tag Tournament 2 RFF Only moves list including f_b_(f,f)_(b,b), 2,4, b+2, 4, and f,f+4.

RFF Stance Moves:

  1. f_b_(f,f)_(b,b): Basic RFF string.
  2. 1,1: Face Punches.
  3. 2,1,1: Triple Punches.
  4. 2,3: Punch-Kick Combo.
  5. 2,4: Jab, Chainsaw. This move transitions into RFF. From here, you can perform:
    • F: Transitions to RFL (Right Foot Left).
    • 3: Overhead Axekick, which Bounds (causes opponent to bounce off the ground).
    • >4: High Hook.
  6. 2,b+4: Snap Spin Kick Combo.
  7. b+2: Clubfist, which Bounds.
  8. 3: Upper Punt. From here:
    • 4: Twisting Roundhouse, transitions to RFL.
  9. 3~4: Power Roundhouse. From here:
    • b: Transitions to RFL.
  10. f+3: Hook Kick, transitions to LFL (Left Foot Left). From here:
    • B: Transitions to BT (Back Turned) Position.
    • 4: Teaser Trip.
  11. f,f+3: Leaping Left Roundhouse, which Bounds.
  12. d/f+3: Screw Kick.
  13. d/b+3,3: Teaser Kicks.
  14. b+3: Nose Bleeder.
  15. BT 3 [~5]: Lifting Leg Kick [Tag], which causes Juggles (allows for combo extensions).
  16. BT d+3: Falcon Low.
  17. 4: Chainsaw Kick, transitions to RFF. From here:
    • ~F: Transitions to RFL.
    • 3: Overhead Axekick, which Bounds.
    • >4: High Hook.
  18. f+4: Transitions to RFL. From here:
    • ~4 [~5]: Lifting Leg Kick [Tag] in RFF, which causes Juggles.
  19. f,f+4: Piroette Kick. From here:
    • ~3: Screw Kick, transitions to RFF.
  20. d/f+4: Side Kick, transitions to RFF.
  21. d+4: Heel Screw, transitions to RFF.
  22. b+4: Spin Snap, which Bounds.
  23. BT 4: Mid Cutter, transitions to BT. From here:
    • 3: Axe Heel.
Tips
  • Many RFF moves transition into other stances or have follow-up options, allowing for complex combos and mix-ups.
  • Moves marked with *Bounds* are excellent for extending combos by making the opponent bounce off the ground.
  • Moves marked with *Juggles* allow for further combo opportunities after the initial hit.

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