Tekken Tag Tournament 2 Right Flamingo Stance (RFL) moves include Flamingo Shuffle, Backfist, Triple Punches, Fire Storm, and the Tenstring combo.
Walkthrough
- 1From RFL, input f_b for Flamingo Shuffle.
- 2From RFL, input u_d for Flamingo Sidestep.
- 3From RFL, input 1 for Backfist.
- 4From RFL, input 2 for Right Jab, which transitions to RFF (Right Forward Facing) stance.
- 5From Right Jab, input 1,1 for Triple Punches.
- 6From Right Jab, input 3 for Punch-Kick Combo.
- 7From Right Jab, input 4 for Jab, Chainsaw, which transitions to RFF stance.
- 8From Chainsaw, input F to return to RFL.
- 9From Chainsaw, input 3 for Overhead Axekick, which transitions to RFF stance and causes Bounds.
- 10From Chainsaw, input >4 for High Hook.
- 11From RFL, input b+4 for Spin Snap Kick Combo.
- 12From RFL, input 3 for Spin Kick, which transitions to LFL (Left Flamingo Facing) stance.
- 13From RFL, input f+3>4 for Fire Storm.
- 14From RFL, input b+3 [~5] for Left Heel Lance, which transitions to RFF stance and causes Juggles.
- 15From RFL, input (d_d/b)+3 for Teaser Trip.
- 16From RFL, input 3+4 to transition to LFL stance.
- 17From RFL, input 4 for Side Kick, which Stuns on Counter Hit (CH) and transitions to RFF stance.
- 18From RFL, input f+4 for Dual Flash Kicks, which transitions to RFL stance.
- 19From Dual Flash Kicks, input 4 [~5] for Right Sword, which transitions to RFF stance and causes Juggles.
- 20From RFL, input d/f+4 for Snap Kick, which causes Bounds.
- 21From RFL, input d+4 for CACTUS KICK.
- 22From CACTUS KICK, input 3 for CACTUS SNAP.
- 23From CACTUS KICK, input 4 for CACTUS CRACKER, which transitions to RFF stance.
- 24From RFL, input d/b+4 for Ankle Hunt.
- 25From RFL, input b+4 for Thunderbolt.
- 26From RFL, input 1.2.3..4.3.4.44..43 for the Tenstring combo.
Tips
- Pay attention to stance transitions like RFF and LFL, as they open up different move possibilities.
- The Overhead Axekick (from Chainsaw) and Snap Kick can cause Bounds, allowing for combo extensions.
- Left Heel Lance and Right Sword can cause Juggles, which are crucial for high-damage combos.
- Side Kick has a special property to Stun on Counter Hit (CH).
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