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Left Flamingo Stance - (LFL)
Tekken Tag Tournament 2

Left Flamingo Stance - (LFL)

Tekken Tag Tournament 2 Left Flamingo Stance (LFL) move list including Blaster, Maching Gun Kick, Left Sword, and more.

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Tekken Tag Tournament 2 Left Flamingo Stance (LFL) move list including Blaster, Maching Gun Kick, Left Sword, and more.

Walkthrough
  1. 1
    Flamingo Shuffle: Input f,b from neutral.
  2. 2
    Flamingo Sidestep: Input u,d from neutral.
  3. 3
    Left Jab: Input 1 from neutral.
  4. 4
    Blaster: Input 1+4 from neutral. This is an unblockable move. You can cancel it by inputting b,b.
  5. 5
    Menace Kick: Input 3 from neutral.
  6. 6
    Maching Gun Kick: Input 3 after Menace Kick (~F).
  7. 7
    Party Hearty: Input 4 after Menace Kick. This transitions to the Right Flamingo Stance (RFL).
  8. 8
    Cannon Kicks: Input 4 after Party Hearty. This transitions to the Right Flamingo Stance (RFF).
  9. 9
    Dual Flash Kicks: Input f+3 from neutral.
  10. 10
    Left Sword: Input 3 after Dual Flash Kicks. This move juggles opponents. You can perform a tag attack by inputting ~5.
  11. 11
    Snap Kick: Input d/f+3. This move bounds opponents. .
  12. 12
    Knee Buster Lift: Input d+3,4. .
  13. 13
    Flamingo Low Kicks: Input 4 after Knee Buster Lift. .
  14. 14
    Ankle Hunt: Input d/b+3 from neutral.
  15. 15
    Thunderbolt: Input b+3 from neutral. .
  16. 16
    Hunting Hawk: Input u/f+3,4,3 from neutral.
  17. 17
    FLASHING TRIDENT: Input u/f+3+4,4 from neutral.
  18. 18
    Spin Kick: Input 4 from neutral. .
  19. 19
    Fire Storm: Input f+4>3 from neutral. .
  20. 20
    Teaser Trip: Input d+4 from neutral.
  21. 21
    Combat: Input d/b+4 from neutral. .
  22. 22
    Combat Mid: Input b+4 from neutral. .
  23. 23
    Plasma Blade: Input u/f+4 from neutral. This move juggles opponents.
  24. 24
    Tenstring: Input 2.2.3..4.3.4.44..43 from neutral.
Tips
  • The Blaster (1+4) is an unblockable attack that can be cancelled with b,b.
  • Left Sword (f+3~3) and Plasma Blade (u/f+4) are effective juggle starters.
  • Snap Kick (d/f+3) can cause bounds, setting up for follow-up combos.
  • Many moves transition to other stances like RFF (Right Forward Facing) or RFL (Right Flamingo Stance).

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