Skip to content
Savage Stance (SAV) - 3+4
Tekken Tag Tournament 2

Savage Stance (SAV) - 3+4

Tekken Tag Tournament 2 Savage Stance (SAV) - 3+4 moves list including Blister Knuckle, Blister Binding, Hammer Gut, and Upstroke.

By ···10 min read·Multi-source verified
1 reading this guide  

Tekken Tag Tournament 2 Savage Stance (SAV) - 3+4 moves list including Blister Knuckle, Blister Binding, Hammer Gut, and Upstroke.

Walkthrough
  1. 1
    From Savage Stance (SAV), input d/f_d/b to cancel the stance.
  2. 2
    From Savage Stance (SAV), input 1 for Blister Knuckle.
  3. 3
    From Blister Knuckle, input F to return to Savage Stance (SAV).
  4. 4
    From Blister Knuckle, input 1 for Twin Blister, which stuns on counter hit.
  5. 5
    From Blister Knuckle, input >2 for Blister One-Two.
  6. 6
    From Blister One-Two, input F to return to Savage Stance (SAV).
  7. 7
    From Blister One-Two, input >1 [~5] for Blister Binding, which juggles and can be used for a tag combo.
  8. 8
    From Blister Knuckle, input 4 for Blister Crunch.
  9. 9
    From Savage Stance (SAV), input b+1 for Fade Slash.
  10. 10
    From Fade Slash, input F to return to Savage Stance (SAV).
  11. 11
    From Fade Slash, input 2 for Choke Down.
  12. 12
    From Fade Slash, input 4 for Choke Up, which stuns on counter hit.
  13. 13
    From Savage Stance (SAV), input d/f+1 for Pick-Upper.
  14. 14
    From Pick-Upper, input 1+2 [~5] for Hammer Gut, which juggles and can be used for a tag combo. Hold 1+2 to charge into Power Gut.
  15. 15
    From Savage Stance (SAV), input f+1+2 for Bunking.
  16. 16
    From Bunking, input F to return to Savage Stance (SAV).
  17. 17
    From Bunking, input 2 for Down Stroke, which causes a bound.
  18. 18
    From Savage Stance (SAV), input b+2 for Rocknut, which parries mid/high punches.
  19. 19
    From Savage Stance (SAV), input d/f+2 [~5] for Upstroke, which juggles and can be used for a tag combo.
  20. 20
    From Savage Stance (SAV), input 3 for Torn Knee.
  21. 21
    From Torn Knee, input F to return to Savage Stance (SAV).
  22. 22
    From Torn Knee, input 3 for Double Torn, which stuns on counter hit.
  23. 23
    From Double Torn, input F to return to Savage Stance (SAV).
  24. 24
    From Savage Stance (SAV), input b+3 for Sandburst.
  25. 25
    From Sandburst, input F to return to Savage Stance (SAV).
  26. 26
    From Savage Stance (SAV), input d/b+3 for Tail Piece.
  27. 27
    From Tail Piece, input F to return to Savage Stance (SAV).
  28. 28
    From Savage Stance (SAV), input 4 for Resonance Spin.
  29. 29
    From Savage Stance (SAV), input d+4 for Side Low.
  30. 30
    From Side Low, input F to return to Savage Stance (SAV).
  31. 31
    From Side Low, input 3 for Side Jack.
  32. 32
    From Side Jack, input F to return to Savage Stance (SAV).
  33. 33
    From Savage Stance (SAV), input d/b+4 for Grand Winder.
Tips
  • Utilize the stance cancels (F) to maintain pressure or transition into other moves.
  • Blister Binding, Hammer Gut, and Upstroke are excellent for extending combos due to their juggling properties.
  • Look for opportunities to land Twin Blister, Choke Up, or Double Torn on counter hits for significant damage.
  • Down Stroke is crucial for initiating bound combos.
  • Rocknut can be a strong defensive option against certain mid/high punch attacks.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content