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| JACK-6 |
Tekken Tag Tournament 2

| JACK-6 |

Tekken Tag Tournament 2 JACK-6 grappling and special techniques including Piledriver, Timber Fall, and unblockable moves.

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Tekken Tag Tournament 2 JACK-6 grappling and special techniques including Piledriver, Timber Fall, and unblockable moves.

Grappling Techniques:

Front Grapples:

  • (1+3) or (f+1+3): Back Cyclone
  • (2+4) or (f+2+4): Spine Gunner
  • d/b,f+1+2: Piledriver
  • *Close* d/f+1+3: Timber Fall (Attack on Far Hit)
  • QCF+1: Pyramid Driver
  • u/f+1+2: JACKHAMMER FACE
  • d,d/f+2: Gigaton Punishment
  • QCB+2: Backbreaker
  • d/b+2+3: Face In The Dirt
  • d/f+2+4: Catapult
  • d/f,d/f+2+4 [~5]: Modified Catapult [Tag] (Juggles)
  • d+1+3: Gun Bomb (Opponent Must Duck)
  • d+2+4: Iron Gunman (Opponent Must Duck)

Side Grapples:

  • (Left) (1+3) or (2+4): Hanging Neck Throw
  • (Right) (1+3) or (2+4): Flipping Choke Slam

Back Grapples:

  • (1+3) or (f+1+3): Spinal Crush
  • (2+4) or (f+2+4): Death Shot

Special Character Grapples:

  • *Alisa* u/f+1+2,5: TARGET PRACTICE
  • *Bryan* u/f+1+2,5: PINBALL PLUNGER
  • *Bryan* d+1+2,5, 2: GUTSLAM FISHING

Special Techniques:

  • 1: Left Jab
  • 1 (after Left Jab): Surge Elbow Hammer (Bounds)
  • 2: Robot Hook
  • f+1,2: Pivot Gun
  • f+1,2 then 2: Pivot Rivet
  • f+1,2 then *Hold 2*: Pivot Rocket (Unblockable)
  • b+1: Industrial Chop
  • b+1 then 1: Diamond Reamer
  • b+1 then *Hold 1*: Extended Reamer
  • d/b+1,1,1,2: Machine Gun Punches, Megaton Punch
  • b,d/b,d,d/f+1: Debugger
  • HCF: Wind-Up
  • HCF ~d/f+1 [~5]: Megaton Uppercut [Tag] (Juggles)
  • HCF then 1: Megaton Punch
  • SS+1 [~5]: Spinning Uppercut [Tag] (Juggles)
  • WS+1 [~5]: Violent Uppercut [Tag] (Juggles)
  • f,f+1: Surge Elbow Hammer (Bounds)
  • d/f+1,2,1,2: Overdrive
  • u/f+1: SKY SWEEPER
  • u/f+1 then *Hold 1*: SKY SCREAMER
  • FC+1,1,1,2,(d_d/f_f)+1: Low Hammer Rush, (L_M_H Ending)
  • FC+1,2: Low Punch, Megaton Punch
  • FC,f+1,2: Uppercut Rush
  • FC,f+1,2 then (d_d/f_f)+1: (L_M_H Ending)
  • FC,d/f+1,2,1: Wild Swing (Stuns)
  • FC,d/f+1,2,1 then 1: Backfist
  • FC,d/b+1,1,1,2: Low Piston Punches, Megaton Punch
  • 1+2: Cyclone Hammer
  • 1+2 then 1+2 [~5]: Bravo Knuckle [Tag] (Juggles)
  • FC,d/f+1+2: Low Scissors
  • d+1+2 [~5]: Bravo Knuckle [Tag] (Juggles)
  • FU/FT d+1+2: Spring Hammer
  • FU/FT d+1+2 then (1,2,1,2) or (2,1,2,1): Sitting Punches
  • FU/FT d+1+2 then 1+2: Connector Knuckle
  • b+1+2: Machine Gun Blaster (Juggles)
  • f+1+2: Tyulpan Blast
  • u+1+2: Patriot Fists (Juggles)
  • u/b+1+2: Gyrosmash
  • f,f+1+2 [~5]: Scissors [Tag] (Stuns)
  • f,f+1+2 then 1+2: Low Scissors
  • f,f+1+2 then 2: Megaton Punch
  • d/f+1+2: Gravestone (Hands Stuck if 2nd Hit Miss/Blocked)
  • d/b+1+2: Gun Lift
  • d/b+1+2 then 1+2 [~5]: Twin Gun Lift [Tag] (Juggles)
  • d/b+1+2 then 3+4: Sit Down
  • WS+1+2: Double Uppercut (Juggles)
  • WS+1+2 then >1+2: Hammer Knuckle (Bounds)
  • WS+1+2 then >1+2 then 1+2: Hammer Burst
  • d/f+1+3: Timber Fall (Throws on Close Hit)
  • d/f+1+3 then 1+2: Lumber Axe (Only on Successful Throw)
  • 2,1,2: Jackknife Fists (Juggles)
  • f+2: Pinpoint Assault
  • f,f+2 [~5]: Pivot Gun Upper [Tag] (Juggles)
  • f,f+2 then *Hold 2*: Delayed Gun Upper
  • b+2: Small Gun Blaster
  • b+2 then *Hold 2*: Extended Gun Blaster
  • b,f+2: Atomic Hook
  • b,d/b,d,d/f+2 [~5]: Megaton Punch [Tag] (Stuns)
  • (u/b_u_u/f)+2: Reactor Erupt
  • d/b+2: Low Gun Blaster
  • d/b+2 then *Hold 2*: Extended Low Gunner
  • d/f+2: Jack Upper (Juggles)
  • d/f+2 then 1,2: Uppercut Rush
  • d/f+2 then 1,2 then (d_d/f_f)+1: (L_M_H Ending)
  • WS+2,1: BUMP STOPPER
  • RN+2: Cemaho Chop
  • SS+2: Megaton Gun Breaker
  • FC,d/f+2,(d_d/f_f)+1: Short Hammer Rush, (L_M_H Ending)
  • FC,D/F#+2,1,2: Hammer Rush (Juggles on CH)
  • f+3: ROBOKNEE (Stuns on CH)
  • f+3 then 1+2: DYING MACHING (Juggles - Bounds)
  • f,f+3: Granite Stomp (Bounds)
  • b+3,2: Mad Dozer
  • b+3,2 then 2: Bulldozer
  • b+3,2 then 2 then *Hold 2*: Extended Dozer (Unblockable)
  • d/f+3>2: Combine Harvester
  • d/b+3,[4],[3],[4],[3],[4]: Cossack Kicks
  • d/b+3,[4],[3],[4],[3],[4] then 1+2: Cossack Smash
  • d/b+3,[4],[3],[4],[3],[4] then d+1+2: Cossack Compactor (Throws Crouching Opponent)
  • f+3+4: Giga Shoulder Ram
  • f,f+3+4: Digital Hans Headslide
  • d/f+3+4: Titan Dump Shoulder
  • u/f+3+4: Hip Press, Sit Down
  • u/f+3+4 then 3+4: Second Press, Sit Down
  • d+3+4: Sit Down
  • d+3+4 then ~3+4: Hop Forward, Hip Press
  • d+3+4 then B_F: Roll Back_Forward
  • d+3+4 then (1,2,1,2) or (2,1,2,1): Sitting Punches
  • d+3+4 then 1+2: Connector Knuckle
  • 4: Jack Boot (Juggles on CH)
  • b+4,4: Sherman Stomp (Bounds)
  • f,f+4: Rocket Kick
  • d/b+4: Low Boot
  • b,b~u/b: Jump-Off Wall Punch (Against Wall)
  • f+4~1: Dark Greeting (Unblockable, Juggles)
  • f+4~1 then 2: Greeting Cancel, Cleaver Chop
  • 3+4,[3+4],[3+4],[3+4],[3+4]: Dive Bomber, [2nd-5th Thrusts] (Unblockable)
  • *Tagging in*, U: DIVE BOMBER (Unblockable)
  • *Floor Break* 3+4,[3+4]...: Hover

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