Tekken Tag Tournament 2 Baek Doo San guide covering grappling techniques like Hammer Head and special moves such as Butterfly Kicks and unblockables.
Grappling Techniques:
(Front)
- (1+3)_(f+1+3): Hammer Head {1}
- (2+4)_(f+2+4) [~5]: Blue Shark Claw [Tag] {2}
- d/b+1+3: Swordfish Catch {1+2}
- 2+4~B: COBRA BITE, (BT) {2}
- f+2+3: Cannonball {1+2}
(Left)
- (1+3)_(2+4): Snake Revenge {1}
(Right)
- (1+3)_(2+4): Hunting Serpent {2}
(Back)
- (1+3)_(2+4): Triple Pain
(Air)
- d/f+3+4: Hawk's Talons
Hwoarang Specific Grappling:
- f+2+3,5: BACK BRAIN KICKS
- u+3+4,5, 3,4,3, 3+4: AIR SOCCER
Special Techniques:
- 1,1: Double Punches
- [1,2,]3,3,3: [1-2 Punches,] Butterfly Kicks
- ~f_b: BUTTERFLY CANCEL, (FLA)
- 4: Monarch Kick *Stuns*
- d+4: Butterfly Needle
- [1,2,]3,4>3 [~5]: [1-2 Punches,] Break Blade [Tag] *Juggles*
- [1,2,]3,3,4>4: [1-2 Punches,] Black Widow
- >3: Widow's Bite *Stuns on CH*
- f_b: Widow Cancel, [Flamingo]
- >4: Grey Snake Lowkick *Juggles on CH*
- >3: Widow's Bite *Stuns on CH*
- 1,2,3: 1-2 Punches, Highkick
- ~(f_b): Highkick Cancel, (FLA)
- b+1: Stealth Needle *Bounds*
- d+1>4: Raise Hammer, Trick Kick
- (d/f_WS)+1,3: Mid Slug, Slapkick, (FLA)
- d/b+1: Ducking Jab
- 1+2: Skull Crush
- 4: Heel Axe *Juggles on CH*
- 2,2: Mantis Backhand Spin
- 2,3: Jab, (FLA)
- b+2: Bolt Cut
- b,b+2: Backhand Spin *Stuns*
- f+2>1: Mantis Rush
- >2: Mantis Fist *Stuns on CH*
- >4: Mantis Lowkick
- d+2: Board Splitter
- d/f+2: Uppercut *Juggles Standing Opponent*
- d/b+2: Stomach Blaster *Juggles*
- u/f+2: Bone Stagger *Bounds*
- WS+2,1: Rising Fists *Bounds*
- f+3,3: Trident Rush
- 2: Forked Punch *Stuns on CH*
- b+2: Trident Feint, Forked Punch *Stuns on CH*
- f,f+3: Heel Hunter *Bounds - Juggles*
- b+3: Flamingo Stance - (FLA)
- (FC_d)+3,3: Snake Creep
- N+3 [~5]: Snake Blade [Tag] *Juggles*
- d+3: Snake Bite
- d/f+3: Claymore *Stuns on CH*
- ~f_d: Claymore Cancel, (FLA)
- 4: Double Claymore
- d/b+3,3: Sandstorm Kicks
- ~f_d: Sandstorm Cancel, (FLA)
- u/f+3,4,3: Hunting Hawk *Bounds*
- u/f,N: Baek Hop
- 3,4: Trick Smash
- 3,d+4>3 [~5]: Starlight Blade [Tag] *Juggles*
- 3,3,3: Butterfly Kicks
- ~f_b: BUTTERFLY CANCEL, (FLA)
- 4: Monarch Kick *Stuns*
- d+4: Butterfly Needle
- 3,3,4>4: Black Widow
- >3: Widow's Bite *Stuns on CH*
- ~f_b: Widow Cancel, (FLA)
- >4: Grey Snake Lowkick *Juggles on CH*
- >3: Widow's Bite *Stuns on CH*
- WS+3: Rising Hook
- f_b: Hook Cancel, (FLA)
- 3: Butterfly
- ~f_b: BUTTERFLY CANCEL, (FLA)
- >4: NEEDLER KICK
- >d+4: BUTTERFLY NEEDLE
- 4>4: Heel Kicks
- >3: Black Widow
- ~f_b: Widow Cancel, (FLA)
- 4: Butterfly Needle
- >3: Black Widow
- f,N,d,d/f+3 [~5]: Wing Blade [Tag] *Juggles*
- SS+3: Low Slider
- RN 3: Running Jumpkick
- ~f: Jumpkick Cancel, (FLA)
- 3+4,[f_b]: Flashing Halbred, (FLA)
- f+3+4: Spinning Hook Kick
- u+3+4: SPINNING LIFT *Stuns*
- ~f: LIFT CANCEL, (FLA)
- ~b: LIFT CANCEL
- d/f+3+4: Hawk's Talons *Throws Airborne Opponent*
- SS+3+4 [~5]: Airborne Trident [Tag] *Juggles*
- 4,4: Facekick, Axe Snap
- f+4: Heel Snap *Bounds*
- >3: Heel Knife *Stuns on CH*
- ~f_b: Knife Cancel, (FLA)
- >4: Grey Snake Lowkick *Juggles on CH*
- >3: Heel Knife *Stuns on CH*
- f,f+4,3: STORK SPIN
- b+4: HEEL LANCE
- (FC_d)+4,3,3>3: Peck Rash
- ~f_b: Peck Cancel, (FLA)
- (FC_d)+4,3,3,D+3: Peck Needle
- d+4>4>4: Axe Kick Combo
- u+4: Concussion Kick *Stuns*
- 3: Twisting Face Kick
- u/f+4: Hopkick *Juggles*
- u/b+4: Fading Kick
- d/b+4: Cobra Sweep *Juggles*
- WS+4>4>3: Albatross
- ~f_b: Albatross Cancel, (FLA)
- WS+4>4: Axekicks
- >4: Grey Snake Lowkick *Juggles on CH*
- BT 4: Reverse Midkick
- b,b~u/b: Walljump Punch *Against Wall*
- b+1+2: Mid/High Punch Parry
- 3: Kick Retribution *After Successful Parry*
- d/b+3+4: Heel Explosion *Unblockable*
- b,b: Explosion Cancel, (FLA)
- b,b+3+4: Hurricane Explosion *Unblockable*
- 434.3.33.3.3.4.3: Tenstring
- 4.33.4.3.33.4.3.3: Tenstring
Tips
- (FLA) indicates the Flamingo Stance, a key stance for Baek Doo San.
- Many of Baek Doo San's moves have follow-ups or cancels that can extend combos or create mix-ups.
- Pay attention to the *Stuns*, *Juggles*, and *Bounds* properties to maximize damage.
- Unblockable attacks like Heel Explosion and Hurricane Explosion can be powerful but are often telegraphed.
- Practice the cancel inputs (~f_b, ~f_d, etc.) to fluidly transition between moves and stances.
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