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| JIN KAZAMA |
Tekken Tag Tournament 2

| JIN KAZAMA |

Learn Jin Kazama's grappling and special techniques in Tekken Tag Tournament 2, including inputs for moves like Stonehead and Kazama Crusher.

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Learn Jin Kazama's grappling and special techniques in Tekken Tag Tournament 2, including inputs for moves like Stonehead and Kazama Crusher.

Grappling Techniques:

(Front)

  • (1+3)_(f+1+3) [~5] - Bitch Kicks [Tag] {1}
  • (2+4)_(f+2+4) - Arm Break Shoulder Toss {2}
  • u/f+1+2 - Shoulderlock Whiptoss {1+2}
  • ~u/b+3+4 - Extra Whiptoss Damager
  • Omen f,f+1+2 - STONEHEAD {1+2}
  • QCB+1+3 - Wrist Takedown {1}
  • d/f+2+3 - Shun Ren Dan {2}

(Left)

  • (1+3)_(2+4) - Shoulder Flip {1}

(Right)

  • (1+3)_(2+4) - Arm Break, Shoulder Toss {2}

(Back)

  • (1+3)_(2+4) - Bear Hug Slam

Tag Partner Specific Grapples:

  • *Asuka* 2+4,5 - PINWHEEL SLAM
  • *Asuka* b+1+2,5, 2, 3, 1+2 - KAZAMA CRUSHER
  • *Devil Jin* u/b+5 - ELECTRIC TRANSFORMATION
  • *Devil Jin* Omen 1+2~5, 2~U, 3,2 - DAEMON'S RAGE
  • *Nina* u/f+1+2,5 - MULTI-CRACKER
  • *Hwoarang* d/f+2+3,5 - FOOT MASSACRE
  • *Kazuya* d/f+2+3,5 - SURPRISE THUNDER GODFIST
  • *Lars* d/f+2+3,5 - LIGHTNING LANCER

Special Techniques:

  • 1,2 - 1-2 Punches
    • 3 - Axekick *Bounds*
    • >4 - Roundhouse Kick
  • d+1 - Corpse Thrust
  • b+1 - Crouching Demon Step
  • d/f+1 - Side Punch
    • >4 - ROUNDHOUSE
    • 4~4 - SIDEKICK *Stuns*
  • 1,3 - Frontal Assault
    • ~B - Retreat
    • 2,1,4 - Kazama Fury
  • 1,3~3 - Punch, Snapkick *Bounds*
    • d/f+3 - Sidekick
  • 1,d+3,4 - Teaser Low Combo
  • f,N,d,d/f+1 [~5] - Twilight Godfist [Tag] *Juggles*
  • f,N,d~d/f+1 [~5] - Electric Twilight Godfist [Tag] *Juggles*
  • WS+1,2 - Rising Punch, Overhand Left *Bounds*
    • F - CROUCHING DEMON STEP
  • 1+2 - Straight Punches, Face Strike
  • f+1+2 - Dual Lancers
  • d+1+2 - CROUCHING DEMON STEP
  • d/f+1+2 - Suigetsu Strike *Auto-Parries High/Mid*
  • 2,1 - Punch, Gutpunch
    • 4 - Sidekick
    • 4~4 - Hell Trip
  • 2,4 - Punch, Roundhouse Kick
  • f+2 - Right Elbow
  • d+2 - Ground Chase Punch *Opponent Must be Grounded*
  • b+2,1 - Shun Masatsu
  • WS+2 [~5] - Rising Uppercut [Tag] *Juggles*
  • d/f+2 - Short Uppercut *Juggles on CH*
  • f,N,d,d/f+2 - Wind Hookfist
  • f,N,d~d/f+2 - Electric Wind Hookfist
  • b,f+2 - Laser Fist
    • >1>2 - Laser Rush
    • >3 - Laser Twist
      • F - CROUCHING DEMON STEP
  • d/b+2 - Soul Backhand *Stuns on CH*
    • >2>3 - Savage Sword *Stuns*
    • 3 - Tensho Rakufu
  • (u_u/b)+2 - Donkey Slap
  • f,f+2 - Demon Paw
  • u/f+2 - Torso Thrust
  • 3,1,4 - Kishin Rekko
  • d+3,3 - Lowkick, Midkick
  • (WS)_(f,N,d,d/f)+3 - Bamboo Splitter
  • b+3 - Outside Face Crescent *Stuns on CH*
    • F - CROUCHING DEMON STEP
  • d/b+3 - Reverse Roundhouse
  • f+3 - Sidekick
  • f+3~3 - Snapkick *Bounds*
    • d/f+3 - Sidekick
  • f,f+3 - Axekick *Juggles - Bounds*
    • 1 - Chaser Jab *Can Chain any Move Starting w/ 1*
  • d/f+3 - Heaven Gate Sidekick
    • 3 - Stinger
      • F - CROUCHING DEMON STEP
      • B - BACKDASH
  • (u/b_u_u/f)+3 - Spin Jump Kick *Stuns on CH*
  • f,N,d,d/f,f,U/F+3 - Crouch Dash Slash Kick
  • d+3+4 [~5] - Can-Can Kicks [Tag] *Juggles*
  • 4 - Face Roundhouse *Stuns on CH*
    • ~3 - Twisting Demon Scissors, (FU/FT)
  • d+4 - Long Sweep
  • f+4 - Mid Snapkick *Stuns on CH*
    • F - CROUCHING DEMON STEP
  • b+4 - Spinning Heel Kick
  • d/f+4 - Spin Axe Kick *Bounds*
  • d/b+4 - Shin Kick *Juggles on CH*
  • f,f+4 - Slow Axekick
  • WS+4 - Axekick
  • f,N,d,d/f+4 - Hell Trip *Juggles*
    • ~3 - Twisting Demon Scissors, (FU/FT)
  • (u_u/f)+4 - Hopping Snapkick *Juggles on CH*
  • u/f,N+4 - Power Hopping Snapkick *Juggles*
  • b,b~u/b - Twisting Jumpkick *Against Wall*
  • u/b+1+2 - Power Bodyhook *Unblockable - b,b to Cancel*
  • 1+3+4 - Daemon Soul Taunt
  • b+1+2 - Daemon Soul *Causes Block Damage*
    • *Hold B* 1,4 - OMEN *W/ Team: D.Jin,Heihachi,Kazuya,Jinpachi*
  • b+2+4 - Mid/High Parry
  • f+23..3..3.2.1.2.3.4..2 - Tenstring
Tips
  • Many of Jin's special moves can be chained or lead into other attacks, especially those that cause bounds or stuns.
  • Pay attention to the tag indicators ([Tag]) as these moves are crucial for tag combos.
  • The Omen stance (activated by b+1+2 and holding B) can lead into powerful follow-ups, especially when paired with specific characters.
  • Moves marked with *Juggles* or *Bounds* are excellent for extending combos.
  • Moves marked with *Stuns* on CH (Counter Hit) can open up opportunities for follow-up attacks.

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