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Ground Throws
Tekken Tag Tournament 2

Ground Throws

Learn all the ground throw techniques in Tekken Tag Tournament 2, including FU/FA, FD/FT, and side approach variations. Master your opponent's wake-up game!

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Learn all the ground throw techniques in Tekken Tag Tournament 2, including FU/FA, FD/FT, and side approach variations. Master your opponent's wake-up game!

This guide details various ground throw techniques and special moves in Tekken Tag Tournament 2. Ground throws are performed when an opponent is lying on the ground, offering opportunities for follow-up attacks or positional advantage.

InputMove NameNotes
d/b+(1+3)_(2+4)PULL UP{1_2}
d/b+(1+3)_(2+4)Enzui Knee{1_2}
d/b+(1+3)_(2+4)Standing Heel Hold{1_2}
d/b+(1+3)_(2+4)Wake-Up Lariat{1_2}
Side Approach - Face Down: d/b+(1+3)_(2+4)Back Mount Position{1_2}
Side Approach - Face Up: d/b+(1+3)_(2+4)Flip over{1_2}

Special Techniques

InputMove NameNotes
1,21-2 Punch
1,2, 1Final Punch
d/f+1Lever Crack
b+1Black Jab*Stuns on CH*
b+1, 2Hell Stab
d+1~(N+4)Ducking Jab, Rising Knee
WS+1 [~5]EUROPEAN UPPERCUT [Tag]*Juggles*
u/b+1Horizontal Chop
f,N,d,d/f+1Clothesline Rush
1+2Rising Forearm
1+2 ~B(BT)
1+2, 2Darkness Cyclone
1+2, 4Buzzsaw Boot
FC+1+2Ultimate Tackle
f+1+2Dark Bomb*Bounds - Parries Punches*
f,f+1+2Flying Elbow
d+1+2Elbow Drop
b+1+2Offensive Shove
d/f+1+2Blade Spin
d/b+1+2Headbutt Stomp*Bounds*
d/b+1+2 ~(d_d/f)SHADOW STEP
b+1+4Straight Arrow
f+1+4Dark Shoulder
u/f+1+2Knuckle Bomb
u/f,N+1+2Jump-In Knuckle Bomb
2,1Punch, Uppercut
f+2,1Black Elbow Hooks
f,f+2Middle Smash
f,f,N+2Nugget Smash*Stuns on CH*
b+2,1,2Punch Tornado
d+2Hammer Fist*Bounds*
d/b+2,3Long Poke, Kicker
d/f+2Gut Punch*Bounds*
FC,d/f+2Dark Backhand*Stuns*
(u/b_u_u/f)+2Elbow Drop
SS+2Side Uppercut
SS+2, 1Death Sandwich*Juggles - Bounds*
f,N,d,d/f+2 [~5]Dark Upper [Tag]*Juggles*
WS+2Hell Piercing
BT 3Vitals Strike*Stuns*
d+3Low Shin Stomp Kick
b+3Back Thrust Kick
f+3,4,3Kick Tornado
f,f+3Blind Snapkick
d/f+3Dark Knee Lift
d/b+3Water Sweep
u/f+3ALTERNATE KNEE*Stuns on CH*
RN 3Brawler Kick
3+4Back Somersault, (BT)
3+4, 1Rolling Press, (FU/Side)*If Miss, FD/Side*
3+4, 2Flying Forearm
d/f+3+4 [~5]Frankensteiner [Tag], (BT)*FU/FT on Miss*
SS+3+4Mini Spinning Headboot, (FD/Side)
f,f+3+4Drop Kick, (FD/FT)
RN 3+4Satellite Drop Kick, (FU/FT)
u/f+3+4Jumping Scissors, (FU/FT)
(d+3+4)_(FC,d/f+4)Ali Kick
(d+3+4)_(FC,d/f+4), 3Jail Kick
u/f,N+3+4Hopping Ali Kick
u/f,N+3+4, 3Jail Kick
BT 3+4Evasion Somersault
BT 4Turning Savate
d+4,4,4Triple Stompdown*Opponent must be Fallen*
SS+4Buzzsaw Kick
f+4Axe Stomp
f,f+4Jail Kick
b+4TOLL KICK
b+4 :1+2SUTSANA*If Toll Kick Hits*
u/f+4Hopkick*Juggles*
d/b+4Dropping Shin Kick*If Misses, FD/FT*
f,N,d,d/f+4Jumping Knee
RN 4Shadow Slide, (FU/FT)*Must Run 3 Steps or More*
b,b~u/bLeaping Splash*Against Wall*
d+(1+4)_(2+3)Shadow Step*Parries Low Kicks/Punches*
d+(1+4)_(2+3), 1+2Shadow Tackle
b+(1+3)_(2+4)Punch Reversal*Reverses High/Mid Punches*
u/f+1+2~DSuper Knuckle Bomb*Unblockable*
u/f,N+1+2~DHopping Super Knuckle Bomb*Unblockable*
1+2+3+4Armor Charge-Up
1+2+3+4 ~(QCF+1)Fireball*Unblockable*
1+2+3+4 ~(f,N,d/f+2)Sparking Upper*Juggles*
1+4Moonsault, (FD/FT)*Unblockable - FU/FT on Miss*
u/f,N+1+4Hop Moonsault, (FD/FT)*Unblockable - FU/FT Miss*
BT 1+4Moonsault, (FD/FT)*Unblockable - FU/FT on Miss*
f,N,d,d/f+1+2Green Mist*Unblockable*
b+2+3Dark Venus, (BT)*Unblockable*
f,N,d,D/F+3Darkness Kick*Unblockable*

Tenstrings

A Tenstring is a long combo string. The notation indicates the sequence of moves.

  1. Tenstring 1: d/f+2.1.3.2..2..3.4.(1+2).2.(QCF+1+2)
  2. Tenstring 2: d/f+2.1.3.2..2..4.2.1.(3+4).2

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