Learn all the ground throw techniques in Tekken Tag Tournament 2, including FU/FA, FD/FT, and side approach variations. Master your opponent's wake-up game!
This guide details various ground throw techniques and special moves in Tekken Tag Tournament 2. Ground throws are performed when an opponent is lying on the ground, offering opportunities for follow-up attacks or positional advantage.
| Input | Move Name | Notes |
|---|---|---|
| d/b+(1+3)_(2+4) | PULL UP | {1_2} |
| d/b+(1+3)_(2+4) | Enzui Knee | {1_2} |
| d/b+(1+3)_(2+4) | Standing Heel Hold | {1_2} |
| d/b+(1+3)_(2+4) | Wake-Up Lariat | {1_2} |
| Side Approach - Face Down: d/b+(1+3)_(2+4) | Back Mount Position | {1_2} |
| Side Approach - Face Up: d/b+(1+3)_(2+4) | Flip over | {1_2} |
Special Techniques
| Input | Move Name | Notes |
|---|---|---|
| 1,2 | 1-2 Punch | |
| 1,2, 1 | Final Punch | |
| d/f+1 | Lever Crack | |
| b+1 | Black Jab | *Stuns on CH* |
| b+1, 2 | Hell Stab | |
| d+1~(N+4) | Ducking Jab, Rising Knee | |
| WS+1 [~5] | EUROPEAN UPPERCUT [Tag] | *Juggles* |
| u/b+1 | Horizontal Chop | |
| f,N,d,d/f+1 | Clothesline Rush | |
| 1+2 | Rising Forearm | |
| 1+2 ~B | (BT) | |
| 1+2, 2 | Darkness Cyclone | |
| 1+2, 4 | Buzzsaw Boot | |
| FC+1+2 | Ultimate Tackle | |
| f+1+2 | Dark Bomb | *Bounds - Parries Punches* |
| f,f+1+2 | Flying Elbow | |
| d+1+2 | Elbow Drop | |
| b+1+2 | Offensive Shove | |
| d/f+1+2 | Blade Spin | |
| d/b+1+2 | Headbutt Stomp | *Bounds* |
| d/b+1+2 ~(d_d/f) | SHADOW STEP | |
| b+1+4 | Straight Arrow | |
| f+1+4 | Dark Shoulder | |
| u/f+1+2 | Knuckle Bomb | |
| u/f,N+1+2 | Jump-In Knuckle Bomb | |
| 2,1 | Punch, Uppercut | |
| f+2,1 | Black Elbow Hooks | |
| f,f+2 | Middle Smash | |
| f,f,N+2 | Nugget Smash | *Stuns on CH* |
| b+2,1,2 | Punch Tornado | |
| d+2 | Hammer Fist | *Bounds* |
| d/b+2,3 | Long Poke, Kicker | |
| d/f+2 | Gut Punch | *Bounds* |
| FC,d/f+2 | Dark Backhand | *Stuns* |
| (u/b_u_u/f)+2 | Elbow Drop | |
| SS+2 | Side Uppercut | |
| SS+2, 1 | Death Sandwich | *Juggles - Bounds* |
| f,N,d,d/f+2 [~5] | Dark Upper [Tag] | *Juggles* |
| WS+2 | Hell Piercing | |
| BT 3 | Vitals Strike | *Stuns* |
| d+3 | Low Shin Stomp Kick | |
| b+3 | Back Thrust Kick | |
| f+3,4,3 | Kick Tornado | |
| f,f+3 | Blind Snapkick | |
| d/f+3 | Dark Knee Lift | |
| d/b+3 | Water Sweep | |
| u/f+3 | ALTERNATE KNEE | *Stuns on CH* |
| RN 3 | Brawler Kick | |
| 3+4 | Back Somersault, (BT) | |
| 3+4, 1 | Rolling Press, (FU/Side) | *If Miss, FD/Side* |
| 3+4, 2 | Flying Forearm | |
| d/f+3+4 [~5] | Frankensteiner [Tag], (BT) | *FU/FT on Miss* |
| SS+3+4 | Mini Spinning Headboot, (FD/Side) | |
| f,f+3+4 | Drop Kick, (FD/FT) | |
| RN 3+4 | Satellite Drop Kick, (FU/FT) | |
| u/f+3+4 | Jumping Scissors, (FU/FT) | |
| (d+3+4)_(FC,d/f+4) | Ali Kick | |
| (d+3+4)_(FC,d/f+4), 3 | Jail Kick | |
| u/f,N+3+4 | Hopping Ali Kick | |
| u/f,N+3+4, 3 | Jail Kick | |
| BT 3+4 | Evasion Somersault | |
| BT 4 | Turning Savate | |
| d+4,4,4 | Triple Stompdown | *Opponent must be Fallen* |
| SS+4 | Buzzsaw Kick | |
| f+4 | Axe Stomp | |
| f,f+4 | Jail Kick | |
| b+4 | TOLL KICK | |
| b+4 :1+2 | SUTSANA | *If Toll Kick Hits* |
| u/f+4 | Hopkick | *Juggles* |
| d/b+4 | Dropping Shin Kick | *If Misses, FD/FT* |
| f,N,d,d/f+4 | Jumping Knee | |
| RN 4 | Shadow Slide, (FU/FT) | *Must Run 3 Steps or More* |
| b,b~u/b | Leaping Splash | *Against Wall* |
| d+(1+4)_(2+3) | Shadow Step | *Parries Low Kicks/Punches* |
| d+(1+4)_(2+3), 1+2 | Shadow Tackle | |
| b+(1+3)_(2+4) | Punch Reversal | *Reverses High/Mid Punches* |
| u/f+1+2~D | Super Knuckle Bomb | *Unblockable* |
| u/f,N+1+2~D | Hopping Super Knuckle Bomb | *Unblockable* |
| 1+2+3+4 | Armor Charge-Up | |
| 1+2+3+4 ~(QCF+1) | Fireball | *Unblockable* |
| 1+2+3+4 ~(f,N,d/f+2) | Sparking Upper | *Juggles* |
| 1+4 | Moonsault, (FD/FT) | *Unblockable - FU/FT on Miss* |
| u/f,N+1+4 | Hop Moonsault, (FD/FT) | *Unblockable - FU/FT Miss* |
| BT 1+4 | Moonsault, (FD/FT) | *Unblockable - FU/FT on Miss* |
| f,N,d,d/f+1+2 | Green Mist | *Unblockable* |
| b+2+3 | Dark Venus, (BT) | *Unblockable* |
| f,N,d,D/F+3 | Darkness Kick | *Unblockable* |
Tenstrings
A Tenstring is a long combo string. The notation indicates the sequence of moves.
- Tenstring 1: d/f+2.1.3.2..2..3.4.(1+2).2.(QCF+1+2)
- Tenstring 2: d/f+2.1.3.2..2..4.2.1.(3+4).2
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