Master King's grappling arsenal in Tekken Tag Tournament 2. Explore his extensive command list, including throws, submissions, and special moves for front, back, and aerial attacks.
This section details the grappling techniques for the character King in Tekken Tag Tournament 2. It covers a wide array of throws and submissions, categorized by the character's facing direction and specific input commands.
Key:
- (BT) - Back Turned
- (f) - Forward
- (d) - Down
- (u) - Up
- (b) - Back
- (d/f) - Down/Forward
- (d/b) - Down/Back
- (u/f) - Up/Forward
- (u/b) - Up/Back
- (N) - Neutral
- (SS) - Sidestep
- (RN) - Run
- (HCF) - Half Circle Forward
- (HCB) - Half Circle Back
- (QCF) - Quarter Circle Forward
- (QCB) - Quarter Circle Back
- {X} - Tech Roll Break (X is the button)
- *At Apex of Driver* - Condition for executing the move
- *Opponent Must Duck* - Condition for the opponent's state
- *Tech Roll for 1/2 damage* - Effect of tech rolling
- *Later Break with 3+4* - Specific break timing/input
- *Attack on Far Hit* - Condition for move execution
Front Grapples:
- Swinging DDT - (1+3) or (f+1+3)
- Brainbuster Suplex - (2+4) or (f+2+4)
- Jaguar Driver - QCF+1
- Flying Press - 1+2, 1+2
- Boston Crab - 1+2, 3, 4, 1+2 (At Apex of Driver)
- Wishbone Powerbomb - QCB+1+2, (BT)
- Irish Whip - b+1+2
- Close Drag - 1+2
- Spin and Let Go - 1+3
- Quickslam - 2+4
- Whip Down - 3+4
- Choke Ragdoll Forward Throw - u+1+2
- Choke Ragdoll Backwards Throw - ~B
- Figure-4 Leglock - d/b+1+2 (Later Break with 3+4)
- Giant Swing - f,HCF+1 (Tech Roll for 1/2 damage)
- Tijuana Twister - f,HCF+2
- Iron Lariat - d+1+3 (Opponent Must Duck)
- Spin-Up Powerslam - d+2+4 (Opponent Must Duck)
- Elbow Lock Multistarter-(F) - d/f,d/f+2+4 (Opponent Duck)
- Frankensteiner - *Close* d/f+3+4 (Attack on Far Hit)
- Reverse Arm Hyperextension - f,N,D/F+1+4
- Double Arm Snap - 1+2, 1+2
- Russian Leg Sweep - 1+2, 4, 2+4
- Arm Crucifix - 4, 3, 4, 3+4, 1+2
- Chicken Wing Face Lock - 2, 1, 1+2+3
- Reverse Guillotine Choke - 2, 1, 3, 1+2+4, 1+2+4
- Rolling Death Cradle - 1+3, 3+4, 2+4, 1+2, 1+2+3
- Coconut Crush - d/f+2+3
- Standing Achilles Hold - f,N,D/F+2+3
- Scorpion Death Lock - 1+2, 3, 1, 1+3
- STF - 1, 2, 3, 1+2 (1 Escape, 1+2 Reversal)
- Indian Death Lock - 1+2, 1, 3, 1+2 (1+2 Escape, 3+4 Reversal)
- Romero's Special - 1, 3, 4, 1+2, 3+4
- Tombstone Piledriver - d/b,f+2+4
- Shining Wizard - RN+2+4
Side Grapples:
- Left Side - Argentine Backbreaker - (1+3) or (2+4)
- Left Side - Cannonball Multistarter-(G) - SS+2+4
- Right Side - Knee Crusher - (1+3) or (2+4)
- Right Side - Cannonball Multistarter-(G) - SS+2+4
Back Grapples:
- Cobra Twist Abdominal Stretch - 2+4
- Half Boston Crab - F+2+4
- Octopus Slam - b,f+1+2
- Cannonball Multistarter-(G) - SS+2+4
Tackle Grapples:
- Mounted Punches - (1,2,1) or (2,1,2)
- Armbar, Wristlock - 1+2, 1+2
- Knee Cross Lock - 3+4
- Elbow Lock, Necksnap - :1+2
- Armbar, Wristlock - 1+2, 1+2
- Knee Cross Lock - 3+4
- Elbow Lock, Necksnap - :1+2
Air Grapples:
- Inverted Leg Lace - 1+3
- Leg Whipdown - 2+4
- Catching Ankle Breaker - d+(1+3) or (2+4)
- Slingshot - 1+2, 1+2
- Giant Swing - 2, 1, 4, 3
- Swinging Powerbomb - f,HCF+(1_2)
- Running Powerbomb - f,f,F+2+4
Wall Grapples:
- Shining Torpedo - (f_HCF+1) or (f,f,f+2+4)
- Shining Torpedo - Jaguar Step (1+4) or (2+3)
Character-Specific Grapples:
- Armor King: CLOTHESPIN WHIPPER - b+1+2, 5
- Feng: NECKSNAP WHIPPER - b+1+2, 5
- Marduk: GIANT SPIN PANCAKE PRESS - f,HCF+1, 5
- Jaycee: VELOCITY DROPKICK - b+1+2, 5
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