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| DEVIL JIN |
Tekken Tag Tournament 2

| DEVIL JIN |

Tekken Tag Tournament 2 Devil Jin grappling and special techniques, including Stonehead, Daemon's Flight, and unblockable moves.

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Tekken Tag Tournament 2 Devil Jin grappling and special techniques, including Stonehead, Daemon's Flight, and unblockable moves.

Grappling Techniques:

Front Grapples:

  • (1+3) or (f+1+3) performs Bitch Kicks {1}.
  • (2+4) or (f+2+4) performs Arm Takedown {2}.
  • f,f+1+2 performs Stonehead [Tag] {1+2}.
  • f,HCF+1+2 performs End of Dreams {1+2}.
  • QCB+1+3 performs Wrist Takedown {1}.
  • d/f+2+3 performs Striking Oshi Taoshi {2}.

Side Grapples:

  • (Left) (1+3) or (2+4) performs Shoulder Flip {1}.
  • (Right) (1+3) or (2+4) performs Arm Break, Shoulder Toss {2}.

Back Grapple:

  • (1+3) or (2+4) performs Back Toss.

Special Grapple Variants:

  • *Angel* f,f+1+2,5 performs DOUBLE STONEHEAD.
  • *Angel* f,HCF+1+2,5 performs DUAL PERFORATION.
  • *Asuka* f,f+1+2,5 performs HEADBUTT OSHI.
  • *Heihachi* f,f+1+2,5 performs DOUBLE STONEHEAD.
  • *Jin* u/b+5 performs ELECTRIC TRANSFORMATION.
  • *Jin* f,f+1+2,5 performs HEADBUTT OSHI.
  • *Jinpachi* f,f+1+2,5 performs DOUBLE STONEHEAD.
  • *Jun* f,f+1+2,5 performs HEADBUTT OSHI.
  • *Kazuya* f,f+1+2,5 performs DOUBLE STONEHEAD.
  • *Kuma/Panda* f,f+1+2,5 performs DOUBLE STONEHEAD.
  • *Unknown* f,f+1+2,5 performs HEADBUTT OSHI.

Special Techniques:

  • 1,1>2 performs Shining Fists.
  • 1>2 performs 1-2 Jab.
  • 1>2 followed by 2 performs Backfist.
  • 1>2 followed by 3 performs Axe Kick (*Juggles - Bounds*).
  • 1>2 followed by 3 then (F+4) performs Axe Kick_Front Kick.
  • 1>2 followed by 4 performs Knee.
  • 1>2 followed by 4 then 3 performs Knee Cancel, Demon Gate Kick.
  • 1>2 followed by 4~1+4,2,4_(d+4) performs White Heron (*1+4 cancels the 4*).
  • b+1 performs Parting Wave.
  • b+1 followed by D/F performs Crouchdash (*Chains into CD Moves*).
  • b+1 followed by 2 performs Brimstone Strike.
  • b+1 followed by 2 then ~B performs Cancel.
  • d+1 performs Corpse Thrust.
  • d/f+1>2 performs Stomach Shot, Overhead Smash (*Bounds*).
  • f,N,d,d/f+1 performs Thunder Godfist.
  • f,N,d,d/f+1 followed by U/F performs Heaven Denied (*TGF must Hit Standing Opponent*).
  • f,N,d,d/f+1 followed by 3 performs Sidekick.
  • f,N,d,d/f+1 followed by 4 performs Hellsweep.
  • WS+1,2 performs Twin Pistons.
  • d_FC+1+2 performs Ultimate Tackle.
  • b+1+2 performs Leanback Fist Feint.
  • B+1+2 performs Leanback Fist.
  • B+1+2 held performs Daemon Charge Fist.
  • f+1+2 performs TSUJI WIND.
  • d+1+2 performs Hellfire Blast (*Opponent on Ground*).
  • d/f+1+2 performs Aratama Strike (*Bounds*).
  • (u/b_u_u/f)+1+2 performs Diagonal Air Laser.
  • 1+4,2,4_(d+4) performs White Heron Combo.
  • 2,2 performs Jab, Backfist.
  • b+2,3 performs Backhand, Leftkick.
  • f+2>4 performs Overhead Smash, Knee (*Stuns on CH*).
  • d/f+2 performs Uppercut (*Juggles on CH*).
  • d/b+2 performs Ankle Ripper.
  • u/b+2 performs Face Slasher.
  • f,f+2 performs Demon Paw.
  • SS+2 [~5] performs Demon Twister [Tag] (*Juggles*).
  • SS+2 followed by ~U performs Hell's Gate.
  • b,f+2 performs Stun Fist (*Stuns on CH*).
  • b,f+2 followed by >1>2 performs Laser Rush.
  • b,f+2 followed by >1>d+2 [~5] performs Laser Scraper [Tag] (*Juggles*).
  • b,f+2 followed by >1>4 performs Laser Gate.
  • WS+2 performs Crunch Uppercut (*Juggles*).
  • f,N,d,d/f+2 [~5] performs Wind Godfist [Tag] (*Juggles*).
  • f,N,d~d/f+2 [~5] performs Electric Wind Godfist [Tag] (*Juggles*).
  • (u/b_u_u/f)+2+4 performs Corpse Splitter (*On Fallen Opponents*).
  • f+3 performs Screw Kick.
  • f,f+3,1 performs Twisted Darkness.
  • f,f+3,1 followed by f,f performs Cyclone Rewind.
  • f,f+3,1 followed by b+1+2 performs Leanback Fist Feint.
  • f,f+3,1 followed by B+1+2 performs Leanback Fist.
  • f,f+3,1 followed by B+1+2 held performs Daemon Charge Fist.
  • f,f+3,1 followed by 3 performs Spinning Sweep (*Juggles*).
  • f,f+3,1 followed by 4 performs Backwards Thrust Kick.
  • b+3 performs Jambu Spear.
  • d+3 performs Ankle Kick.
  • d/f+3,2,4 performs Rengoku.
  • d/f+3,2,4 followed by ~U performs Daemon's Flight.
  • u/f+3 performs Reaper's Scythe (*Juggles on CH - Bounds*).
  • f,N,d,d/f+3 performs Leaping Thrustkick (*Juggles*).
  • f,N,d,D/F+3 performs Leaping Low Thrustkick.
  • RN 3 performs Running Lungekick.
  • 3+4 performs Daemon's Flight.
  • 3+4 followed by B performs Air Block.
  • 3+4 followed by 1 performs Near Death.
  • 3+4 followed by 1+2 performs Flying Laser (*Unblockable*).
  • 3+4 followed by f+1+2 performs Fly Around, Flying Laser (*Unblockable*).
  • 3+4 followed by 2 performs Infernal Annihilation Throw.
  • 3+4 followed by 3 performs Amara (*Bounds*).
  • f+3+4 performs SOARING KICK.
  • d+3+4 [~5] performs Can-Can Kicks [Tag] (*Juggles*).
  • f+4,3 performs Twisted Samsara.
  • f+4,3 followed by ~U performs Daemon's Flight.
  • f,f+4 performs Last Rites.
  • b+4 performs Demon Steel Pedal (*Stuns on CH*).
  • u+4 performs Samsara (*Juggles*).
  • u+4 followed by ~U performs Daemon'S Flight.
  • 4~3 performs Demon Gate Kick.
  • u/f+4 performs Flying Soul.
  • d/f+4>4 performs Delayable Axe Kicks.
  • f,N,d,D/F+4,4 performs Hell Sweep, Roundhouse Hook (*Bounds*).
  • WS_(f,N,d,d/f)+4,4 performs Axe Kicks.

Recovery Moves:

  • (FU/FT) 3+4 performs DAEMON'S FLIGHT RECOVERY.
  • b,b~u/b performs Wall Jumpkick (*Against Wall*).

Reversals:

  • b+(1+3)_(2+4) performs Mid/High Attack Reversal.

Unblockable Moves:

  • 1+2 performs Sweeping High Laser (*Unblockable*).
  • 1+2 followed by D_U performs Laser Axis Sweep (*Unblockable*).
  • b+1+4 performs Lightning Godfist (*Unblockable*).
  • B+1+4 performs Lightning Hell Godfist (*Unblockable*).

Combos (Tenstrings, Ninestrings, Elevenstrings):

  • f,f,N+2122.3.4.4..1..2.1 performs Tenstring.
  • f,f,N+2122.3.4.4..3..2.1 performs Tenstring.
  • f,f+N+2144.2.4.3..2.1 performs Ninestring.
  • 324.3.(1+4).2..2.1.2 performs Tenstring.
  • 324.3.(1+4).2.1..3_4 performs Ninestring.
  • b+24..4.4.4.2.(1+4)..2.1.3_4 performs Elevenstring.
  • b+24..4.4.4.2.(1+4)..2.(3+4) performs Elevenstring.
  • b+24.2.1.2_(d+2) performs Fivestring.
Tips
  • Many of Devil Jin's special moves can lead into juggles or cause bounds, allowing for extended combos.
  • Pay attention to the [Tag] indicators, as these moves are particularly useful when tagging in a partner.
  • Several moves are marked as unblockable, making them powerful tools for breaking through an opponent's defense.
  • Some moves have specific conditions for their effects, such as stunning on Counter Hit (CH) or requiring the opponent to be on the ground.
  • Practice the inputs for the longer combo strings to execute them reliably in matches.

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