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Cave-in
Dungeon Keeper

Cave-in

Learn about the Dungeon Keeper Cave-in spell, its costs ranging from 1000 to 2600 gold, and its limited uses.

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Learn about the Dungeon Keeper Cave-in spell, its costs ranging from 1000 to 2600 gold, and its limited uses.

Costs: 1000, 1200, 1400, 1600, 1800, 2000, 2200, 2400, 2600 gold

Research value: 25000

Locations: Any visible tile (including those revealed by "Sight" (a spell that reveals parts of the map))

Chant: "Petrundeos"

The Cave-in spell causes many small rocks to drop onto the targeted location. Most creatures will move out of the spell's area of effect and avoid damage. While the manual states it can turn water or lava into solid ground, testing with 50,000 gold spent on the spell did not yield this result for even a single tile.

The primary use for this spell is in the "Crush the Imp" bonus levels. To win, gather all your Imps (small, weak creatures) into a small room, lock the door, cast Cave-in at its highest level to defeat them.

Tips
  • Lightning is generally a more effective spell than Cave-in.
  • Cave-in can damage your own creatures.
  • The spell's ability to solidify water or lava has not been confirmed through testing.
  • The spell is most useful for completing the "Crush the Imp" bonus levels.

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