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Creature Special Attacks
Dungeon Keeper

Creature Special Attacks

Dungeon Keeper creature special attacks explained: Attack, Arrow, Dig, Drain (20 health), Fireball (range 8), Flamebreath, Flatulence, Flight, Freeze (range 10), Grenade, Hailstorm, Heal (200 health), Invisibility, Lightning (range 4), Meteor (range 14), Missile (range 10), Guided Missile, Poison cloud (5 tile radius),

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Dungeon Keeper creature special attacks explained: Attack, Arrow, Dig, Drain (20 health), Fireball (range 8), Flamebreath, Flatulence, Flight, Freeze (range 10), Grenade, Hailstorm, Heal (200 health), Invisibility, Lightning (range 4), Meteor (range 14), Missile (range 10), Guided Missile, Poison cloud (5 tile radius),

Creature Special Attacks:

  • Attack - Hits an opponent physically.
  • Arrow - Hits an opponent with an arrow from a distance.
  • Dig - Allows the creature to dig through earth.
  • Disease - Not used.
  • Drain - Drains 20 health points from the target.
  • Fireball - Fires a fiery projectile with a range of 8 tiles.
  • Flamebreath - Creates a constant stream of fire.
  • Flatulence - Similar to Poison gas, but does not damage own creatures.
  • Flight - Allows the creature to fly.
  • Freeze - Freezes a victim without dealing damage, with a range of 10 tiles.
  • Grenade - A bouncing projectile that deals less than 120 damage.
  • Hailstorm - Hits all creatures for less than 75 damage.
  • Heal - Restores 200 health points.
  • Invisibility - Allows the creature to turn invisible.
  • Lightning - An electric beam that deals less than 20 damage and has a range of 4 tiles.
  • Meteor - An upgraded fireball that deals less than 100 damage and has a range of 14 tiles.
  • Missile - A reptile projectile that deals less than 20 damage and has a range of 10 tiles.
  • Guided Missile - A guided reptile projectile that deals less than 20 damage.
  • Poison cloud - Fills a 5 tile radius with poisonous gas.
  • Protect - Decreases incoming damage by 25% for a short time, and also halves damage from "Lightning" attacks.
  • Rebound - Reflects an incoming spell back at the attacker.
  • Sight - Not used.
  • Slow - Halves the target's speed with a range of 14 tiles.
  • Speed - Doubles the target's speed.
  • Teleport - Allows the creature to jump to any position; in first-person view (FPV), it sends the creature back to the Lair (an Imp goes to the Dungeon Heart).
  • Whirlwind - Blows away all creatures, except Bile Demons.
  • Word-of-Power - Deals 200 damage to any enemy within a 2 tile radius.

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