Learn how to effectively use Dragons in Dungeon Keeper. Discover their stats, abilities like Flame Breath and Heal, and their role in your dungeon.
Stats / Weaknesses:
- Health: 900
- Strength: 90
- Armour: 90
- Defence: 50
- Dexterity: 60
- Luck: 18
- Wage: 350
- Appetite: 4 chickens
- Lair Size: 4 tiles
- Default Job: Researching
- Likes: Training, Researching, Lava, Gold
- Dislikes: Not being paid (much more than most)
- Natural Enemies: None
- Immune to lava.
- Gains a small amount of experience over time by sleeping next to lava terrain.
- Incapable of subduing enemies for Imprisonment without killing them due to Flame Breath.
Phases:
- Base Dragon: Available from Moonbrush Wood onwards.
- Level 5 Dragon: Can be created by training Demon Spawn beyond level 10 once you have reached the Moonbrush Wood level in the campaign.
Strategy:
- Dragons are excellent for research and scavenging due to their high efficiency in these tasks.
- Their high armour and health, combined with the Heal ability, make them superb frontline tanks.
- Avoid building an army solely of Dragons due to their high cost and food consumption. A maximum of eight is recommended in most situations.
- Ensure Dragons are paid regularly to prevent them from leaving your dungeon.
- Their Flame Breath ability is too powerful for weakening enemies for imprisonment; use creatures without it for that purpose.
- The Grenade ability is best used when possessing a Dragon, offering area damage and the ability to destroy boulder traps.
- Meteor and Word of Power are powerful area-of-effect abilities useful for clearing out groups of enemies or controlling crowds.
- Dragons can be created by training Demon Spawn beyond level 10 after reaching the Moonbrush Wood level.
- Attraction Requirements: Treasure Room at least 25 tiles, Lair at least 15 tiles.
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