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Wizard         350  20  15  30 100  5  125 2 5 1 4 y gas
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Wizard 350 20 15 30 100 5 125 2 5 1 4 y gas

Master the Wizard (350 Mana, 20 Attack, 15 Defense, 30 Speed, 100 Health, 5 Sight, 125 Gold Cost, 2 Training Cost, 5 Research Cost, 1 Room Type, 4 Level) in Dungeon Keeper with our comprehensive guide. Learn its stats, abilities, and best uses.

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Master the Wizard (350 Mana, 20 Attack, 15 Defense, 30 Speed, 100 Health, 5 Sight, 125 Gold Cost, 2 Training Cost, 5 Research Cost, 1 Room Type, 4 Level) in Dungeon Keeper with our comprehensive guide. Learn its stats, abilities, and best uses.

Walkthrough
  1. 1
    Training: Wizards are trained in the Library or Lair. Ensure you have enough Mana (350) and Gold (125) to create them.
  2. 2
    Research: Wizards are crucial for researching new spells and technologies. Assign them to the Library to accelerate your research efforts.
  3. 3
    Combat: While not the tankiest creature, Wizards deal significant magical damage. Use them in conjunction with other creatures to exploit enemy weaknesses. They are particularly effective against creatures with low magic resistance.
  4. 4
    Room Requirements: Wizards require a certain level of dungeon development, typically needing a Library or Lair to be trained.
Tips
  • Prioritize researching spells once you have a few Wizards. This will unlock powerful offensive and defensive capabilities for your dungeon.
  • Protect your Wizards during combat. Their ranged magical attacks can be devastating, but they are vulnerable if caught in melee.
  • Consider their sight range (5) when planning your dungeon layout. They can spot enemies or resources from a moderate distance.
  • The training cost (2 Gold) and research cost (5 Gold) are relatively low for their effectiveness, making them a worthwhile investment.

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