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Prison
Dungeon Keeper

Prison

Learn how to effectively use the Prison in Dungeon Keeper. Discover how to imprison heroes, manage creatures, and utilize its unique features to your advantage.

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Learn how to effectively use the Prison in Dungeon Keeper. Discover how to imprison heroes, manage creatures, and utilize its unique features to your advantage.

Alright, let's talk about the Prison room in Dungeon Keeper. This isn't just a holding cell; it's a strategic tool for managing both your enemies and your own unruly creatures. Think of it as your dungeon's little black site.

What it Does: The Prison is where you stash away captured heroes and even some of your own creatures if they're causing trouble. Imprisoning heroes is key to breaking their will and making them join your side. You can also lock up your own creatures here if they're being a nuisance and you need them out of the way, preventing them from going to the Hatchery or being snatched by rivals.

Creature Behavior: While they're stuck in the Prison, creatures will moan and lose health over time. It's a slow drain, but it adds up. Some of your nastier creatures, like Spiders, might even taunt prisoners with freeze spells just for kicks. Here's a cool bit of dark magic: if a humanoid creature dies in the Prison, there's a chance a Skeleton will rise from its remains! Also, any gold the prisoner was carrying gets dropped when they die, so keep an eye on that.

Risks and Rewards: Be careful, though! If you cram too many creatures into a small Prison, you risk an outbreak, which could lead to prisoners escaping. That's never good. On the flip side, you can even feed your prisoners by dropping chickens into the Prison – watching them fight over scraps is… entertaining. If your Imps drag heroes or enemy creatures to the Prison, you can use your Keeper hand to move them. Usually, you'll want to drag them straight to the Torture room to get them subdued.

Quick Stats:

  • Cost per tile: 225 Gold
  • Research value: 20000 Gold
  • Shortcut key: Shift + P
  • Creatures attracted: Skeletons (can be raised from fallen prisoners)

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