Dungeon Keeper creature pool, rooms, spells, and traps. Learn creature availability and unlock conditions like the Prison and Hatchery.
Creature Pool:
- Fly
- Beetle
- Spider
- Warlock
- Dragon
- Orc
- Bile Demon
- Dark Mistress
- Tentacle
- Troll
Rooms Required:
- Treasure room (for Fly)
- Lair (for Beetle, Spider, Warlock, Dragon, Orc, Bile Demon, Dark Mistress, Tentacle, Troll)
- Library (for Dragon)
- Prison (available after it is claimed)
- Hatchery (becomes available once all 5 Hatcheries are claimed)
- Torture room
- Temple
Spells Available:
- Possess (for Fly)
- Create Imp (for Beetle)
- Speed (for Warlock)
- Invisibility (for Dark Mistress)
- Lightning (for Troll)
- Protect (for Troll)
- Heal (can be found on the map, near hostile Bile Demons)
- Call-to-Arms (for Bile Demon)
Traps / Doors:
- Alarm
- Poisonous gas
- Lightning
- Lava
- Boulder
- Cave-in
- Steel door
- Magic door
Tips
- The Prison is only available after you claim it.
- The Hatchery is only available once all 5 Hatcheries on the map are claimed.
- The 'Heal' spell can be found on the map, often near hostile Bile Demons.
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