Explore Dungeon Keeper's creature stats! Compare HP, Strength, Armor, Skill, and more for all creatures at level 1, with tips on calculating higher levels.
Alright, so you've started building your dungeon and you're wondering which creatures are worth your precious Gold and Torture Chamber time. This guide breaks down all the creatures you can get your hands on, comparing their base stats at level 1. Think of it as your cheat sheet for knowing who's who in the monster underworld!
Before we dive into the table, a quick heads-up: all these stats are for creatures at level 1. As your creatures level up, their HP, Strength (STR), Skill (SKL), Dexterity (DEX), and Wage will increase. The game adds a linear 35% to these stats for each level, rounding down. So, a level 4 creature is roughly twice as strong as a level 1, and a level 10 is over four times as powerful!
Here's a quick rundown of what each stat means:
- HP: Health Points – how much damage they can take before they kick the bucket.
- STR: Physical Strength – how hard they hit.
- ARM: Armour – how much damage they can shrug off.
- SKL: Skill (called Defense in the game files) – how well they dodge or resist attacks.
- DEX: Dexterity – affects their speed and accuracy.
- LK: Luck – influences random events and critical hits.
- Wage: How much they cost to pay each week.
- T/R/W/S: Training/Research/Workshop/Scavenger value – shows how good they are at these specific jobs. Higher is better!
- H: Humanoid – 'y' means they can be turned into a Skeleton in the Prison.
- Other: Special abilities or resistances (like gas or lava immunity).
Keep in mind that while stats are important, special abilities can really change the game. A lower-stat creature with a useful ability might be more valuable than you think!
| Name | HP | STR | ARM | SKL | DEX | LK | Wage | T | R | W | S | H | Other |
| Beetle | 250 | 25 | 25 | 40 | 55 | 3 | 18 | 1 | 1 | 1 | 1 | n | |
| Bile Demon | 1200 | 80 | 60 | 30 | 40 | 5 | 98 | 2 | 1 | 3 | 1 | n | gas, wind |
| Dragon | 900 | 90 | 90 | 50 | 60 | 18 | 350 | 3 | 4 | 1 | 5 | n | lava |
| Demon Spawn | 325 | 50 | 40 | 50 | 70 | 18 | 70 | 2 | 2 | 2 | 2 | n | lava |
| Fly | 150 | 10 | 10 | 30 | 50 | 15 | 5 | 1 | 1 | 1 | 1 | n | fly |
| Ghost | 200 | 20 | 20 | 60 | 95 | 10 | 20 | 1 | 2 | 1 | 3 | n | fly, gas |
| Hellhound | 600 | 55 | 35 | 50 | 70 | 8 | 67 | 2 | 1 | 1 | 3 | n | lava |
| Horned Reaper | 2000 | 150 | 70 | 70 | 160 | 30 | 950 | 1 | 1 | 0 | 4 | y | lava |
| Imp | 75 | 5 | 5 | 5 | 60 | 0 | 0 | 1 | 0 | 0 | 0 | n | |
| Mistress | 700 | 60 | 50 | 70 | 70 | 20 | 175 | 2 | 2 | 2 | 3 | y | |
| Orc | 700 | 65 | 60 | 65 | 60 | 12 | 95 | 2 | 0 | 3 | 2 | y | |
| Skeleton | 500 | 55 | 20 | 50 | 70 | 2 | 70 | 4 | 1 | 1 | 1 | n | gas |
| Spider | 400 | 40 | 30 | 50 | 60 | 3 | 25 | 1 | 1 | 2 | 2 | n | |
| Tentacle | 700 | 50 | 50 | 50 | 65 | 3 | 45 | 1 | 1 | 1 | 2 | n | |
| Troll | 450 | 40 | 35 | 50 | 50 | 10 | 50 | 1 | 1 | 4 | 2 | y | |
| Vampire | 800 | 70 | 30 | 80 | 80 | 25 | 750 | 4 | 3 | 1 | 8 | y | gas |
| Warlock | 350 | 20 | 15 | 30 | 100 | 6 | 120 | 2 | 4 | 1 | 5 | y | |
| Archer | 300 | 20 | 20 | 60 | 100 | 15 | 60 | 1 | 2 | 2 | 2 | y | |
| Avatar | 3000 | 150 | 100 | 110 | 180 | 20 | 1200 | 4 | 3 | 1 | 0 | y | |
| Barbarian | 700 | 60 | 50 | 60 | 70 | 10 | 95 | 3 | 0 | 2 | 1 | y | |
| Dwarf | 500 | 50 | 40 | 30 | 55 | 2 | 35 | 1 | 1 | 3 | 1 | y | |
| Fairy | 150 | 10 | 10 | 30 | 70 | 40 | 59 | 1 | 4 | 1 | 1 | y | fly |
| Giant | 650 | 100 | 60 | 30 | 60 | 20 | 43 | 2 | 0 | 2 | 2 | y | |
| Knight | 950 | 80 | 100 | 30 | 150 | 15 | 540 | 3 | 1 | 1 | 0 | y | |
| Monk | 325 | 40 | 20 | 80 | 80 | 30 | 75 | 1 | 3 | 2 | 3 | y | |
| Samurai | 700 | 80 | 60 | 70 | 90 | 20 | 195 | 4 | 2 | 2 | 3 | y | |
| Thief | 250 | 30 | 20 | 80 | 120 | 14 | 57 | 1 | 1 | 1 | 2 | y | gas |
| Tunneller | 350 | 40 | 30 | 40 | 40 | 0 | 50 | 1 | 0 | 1 | 1 | y | |
| Witch | 300 | 20 | 20 | 30 | 80 | 6 | 75 | 2 | 3 | 1 | 3 | y |
- Early Game: Imps are cheap and fast, great for early tasks, but don't expect them to win fights. Beetles are decent all-rounders to start with.
- Combat Powerhouses: Horned Reapers and Avatars are your ultimate tanks and damage dealers, but they're expensive and take a long time to get. Dragons are also incredibly powerful.
- Specialists: Look at the T/R/W/S values! A Vampire is great for Research and Training, while a Warlock excels at Research and Scavenging. Don't underestimate creatures like the Fairy for their high Luck and Research skills.
- Humanoids: Remember that Humanoids (marked 'y') can be converted into Skeletons in your Prison. This can be a good way to get a decent fighter if you're short on other options.
- Leveling Up: Always consider the potential of a creature at higher levels. A lowly Dwarf might become a surprisingly tough fighter when maxed out, and their low wage keeps your expenses down.
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