Navigate the challenging Secrets (9) level in Dungeon Keeper. Learn strategies to defeat hero invasions, manage creature lairs, and exploit dungeon specials for victory.
Walkthrough
- 1Initial Setup: Activate "Must Obey" immediately to boost creature efficiency and reduce training time. Separate your Lairs: sell the northeastern lair and consolidate into one large workshop. Place Vampires/Warlocks in one lair, Bile Demons/Skeletons in another. Put Dragons and Mistresses in the Training Room, Bile Demons in the Workshop, and Warlocks in the Library. Lock one entrance to the Library with a wooden door to prevent Imps from being killed by Warlock spells (Fireball/Meteor). Dig out all accessible gold south of your Treasure Room, avoiding the large crevice to the bottom right.
- 2Defend Against Invasions: The first hero invasions begin after approximately 6-7 minutes. Pause the game upon starting to plan your initial steps. You start with 11 creatures, so act quickly to prepare.
- 3Hero Doors: Hero Doors -2 and -1 can be avoided by not excavating towards them. The enemies they spawn do not include Tunneller dwarfs, so they cannot reach your dungeon if you maintain this separation.
- 4Advance Through the Dungeon: After surviving the initial waves, slowly advance towards the heroes' dungeon Heart.
Dungeon Specials:
- 3x Increase Level
- Steal Hero
- Reveal Map
- Resurrect Creature
Neutral Creatures:
- Hellhound (5)
- Orc (5)
- Skeleton (7)
- Mistress (9)
- Dragon (9)
Map Key:
- G: Gold
- `: Excavated path
- P: Portal
- H: Heart
- +: Increase level
- S: Steal Hero
- R: Reveal Map
- s: Skeleton (7)
- M: Mistress (9)
- D: Dragon (9)
- O: Orc (5)
- H: Hellhound (5)
- .: Lava/Water
Numbered Areas & Contents:
- 1: 1x Giant (5), "Speed"
- 2: 2x Archer (6), 3x Barbarian (4), 35 gold pots
- 3: 2x Wizard (7), 2x Samurai (5), 4x Giant (6), "Invisibility", "Protect", Increase Level
- 4: 3x Archer (4), 35 gold pots
- 5: 2x Dwarf (5), "Heal"
- 6: 2x Monk (2), 3x Fairy (3)
- 7: 1x Witch (6), 26 gold pots
- 8: 2x Thief (8), 31 or 47 gold pots
- 9: 2x Dwarf (6), 2x Fairy (7)
- 10: 2x Fairy (5), 4x Archer (6)
- 11: 4x Barbarian (7), 2x Skeleton (6), Increase Level
- 12: 2x Archer (5), 2x Fairy (5), 46 gold pots
- 13: 16x Dwarf (4)
- 14: 3x Wizard (8), 2x Archer (6), 2x Monk (7)
- 15: 1x Samurai (6), 1x Wizard (7), 28 gold pots
- 16: 3x Wizard (6), 2x Fairy (7)
- 17: 3x Monk (6), 2x Giant (7), 2x Samurai (7)
- 18: 2x Wizard (7), 4x Fairy (8), 42 gold pots (14 lava traps)
- 19: 2x Archer (3), 2x Barbarian (8), 2x Wizard (8)
- 20: 2x Monk (7), Giant (7), 46 gold pots
- 21: 4x Barbarian (7)
- 22: 4x Archer (7), Giant (9)
- 23: 4x Archer (8), 3x Samurai (8), 2x Giant (8)
- 24: 2x Fairy (10), 18 gold pots
- 25: 4x Dwarf (7), 2x Fairy (8), 17 gold pots
- 26: 4x Barbarian (8), 3x Wizard (8), 2x Monk (9)
- 27: 3x Monk (10), Reveal Map
- 28: 2x Wizard (10), Resurrect Creature
- 29: 3x Monk (10), 3x Giant (10), 1x Wizard (10), 1x Knight (10)
- 30: 2x Giant (6), 2x Dwarf (7) - triggers after 1850 sec.
- 31: 1x Giant (8), 5x Barbarian (2x7, 3x8), 76 gold pots
Hero Door Spawns:
- -1: 3x Monk (7), 2x Witch (6) - triggers after 1450 sec. + 2x Giant (6), 2x Dwarf (7) - triggers after 1750 sec.
- -2: 3x Wizard (2x5, 1x6), 3x Thief (2x6, 1x5) - triggers after 600 sec. + 2x Giant (6), 2x Dwarf (7) - triggers after 1450 sec. + 3x Wizard (2x5, 1x6), 3x Thief (2x6, 1x5) - triggers after 1750 sec.
- -3: 3x Archer (2), 3x Barbarian (3) - triggers after 350 sec. + 3x Archer (2), 3x Barbarian (3) - triggers after 650 sec. + 2x Giant (6), 2x Dwarf (7) - triggers after 1100 sec. + 3x Archer (7), 2x Thief (8) - triggers after 1450 sec. + 3x Monk (7), 2x Witch (6) - triggers after 1750 sec.
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