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Max creatures:     20 (5)
Dungeon Keeper

Max creatures: 20 (5)

Explore the Dungeon Keeper creature pool, including requirements for attraction, available spells, and room dependencies. Max creatures: 20 (5).

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Explore the Dungeon Keeper creature pool, including requirements for attraction, available spells, and room dependencies. Max creatures: 20 (5).

Creature Pool:

  • Fly: Requires Treasure Room, Possess spell.
  • Beetle: Requires Lair, Create Imp spell.
  • Spider: Requires Hatchery.
  • Warlock: Requires Training Room, Speed spell.
  • Dragon: Requires Library.
  • Orc: Requires Bridge (available after claiming), Cave-in trap.
  • Bile Demon: Requires Guard Post, Call-to-Arms spell.
  • Dark Mistress: Requires Workshop.
  • Vampire: Requires Barracks, Invisibility spell.
  • Tentacle: Requires Torture Room or Temple.

Additional Notes:

  • Prison and Bridge rooms are only available after they are claimed. The prison appears twice in the script.
  • Hell Hounds are listed in the creature pool but cannot be attracted because the necessary room is absent from the map.
  • Available spells include Possess, Create Imp, Speed, Cave-in, Call-to-Arms, and Invisibility.
  • Available traps/doors include Alarm, Poisonous Gas, Lightning, Boulder, and Word of Power. A Steel Door and Magic Door are also available.
  • The maximum number of creatures you can have is 20, with a limit of 5 of any single type.

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