Explore the Dungeon Keeper creature pool, including requirements for attraction, available spells, and room dependencies. Max creatures: 20 (5).
Creature Pool:
- Fly: Requires Treasure Room, Possess spell.
- Beetle: Requires Lair, Create Imp spell.
- Spider: Requires Hatchery.
- Warlock: Requires Training Room, Speed spell.
- Dragon: Requires Library.
- Orc: Requires Bridge (available after claiming), Cave-in trap.
- Bile Demon: Requires Guard Post, Call-to-Arms spell.
- Dark Mistress: Requires Workshop.
- Vampire: Requires Barracks, Invisibility spell.
- Tentacle: Requires Torture Room or Temple.
Additional Notes:
- Prison and Bridge rooms are only available after they are claimed. The prison appears twice in the script.
- Hell Hounds are listed in the creature pool but cannot be attracted because the necessary room is absent from the map.
- Available spells include Possess, Create Imp, Speed, Cave-in, Call-to-Arms, and Invisibility.
- Available traps/doors include Alarm, Poisonous Gas, Lightning, Boulder, and Word of Power. A Steel Door and Magic Door are also available.
- The maximum number of creatures you can have is 20, with a limit of 5 of any single type.
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