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Max creatures:     50, but nothing to draw from
Dungeon Keeper

Max creatures: 50, but nothing to draw from

Dungeon Keeper creature pool details, including room requirements, spell availability, and trap/door prerequisites. Max 50 creatures.

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Dungeon Keeper creature pool details, including room requirements, spell availability, and trap/door prerequisites. Max 50 creatures.

  • Training/Library is available after it is claimed.
  • Green Keeper can research certain creatures.
  • Availability/Researchability for some creatures, spells, and traps/doors is unlocked after defeating the single Wizard.
  • Availability for some creatures is unlocked after beating the blue Keeper.

Creature Pool & Requirements:

The creature pool is influenced by various rooms, spells, and traps/doors. While the maximum creature count is 50, the availability of creatures depends on fulfilling specific conditions.

  • Rooms: Treasure room, Lair, Hatchery, and others (indicated by numbers 1, 2, 3, 4) are essential for creature availability and research.
  • Spells: Possess, Create Imp (3), and others (2, 3) are linked to creature availability. Some spells are researchable after defeating the Wizard (3).
  • Traps / Doors: Specific traps and doors (indicated by number 3) are also tied to creature availability. Some are available after defeating the Wizard (3).
Tips
  • Focus on building the necessary rooms like the Lair and Hatchery to increase your creature pool.
  • Defeating the Wizard is a key step to unlocking a wider range of creatures and spells.
  • Pay attention to the availability indicators (1, 2, 3, 4) to understand when specific creatures or research options become accessible.
  • The Imp creature (3) requires specific conditions to be met, often related to defeating the Wizard.

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