Dungeon Keeper creature pool details, including Warlock, Dark Mistress, and Orc, and their room, spell, and trap requirements.
You can have a maximum of 20 creatures, with an additional 3 available.
Creature Pool:
- Warlock
- Dark Mistress
- Orc
Required Rooms:
- Treasure room
- Lair
- Hatchery
- Training Room
- Library
- Guard post (available after room has been claimed)
- Workshop (available after room has been claimed)
- Barracks
- Torture room
- Temple
- Graveyard
- Bridge (available after reaching the tile with the steam bubbles)
Available Spells:
- Possess
- Create Imp
- Sight (only available to the Blue keeper, but there is none)
- Speed
- Must Obey
- Cave-in
- Call-to-Arms
- Heal
- Invisibility
- Protect
- Chicken
Available Traps / Doors:
- Alarm
- Poisonous gas
- Lightning
- Lava
- Boulder
- Word of Power
- Steel door (you start with 7)
- Magic door
Tips
- The level scripts show intentions of giving you a scavenger room, including having Hell hounds in the creature pool, but since it is absent in the actual level they are all useless.
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