Learn about the Alexander GF, get the Edea card, and find Timber Maniacs #11 and Combat King 003 in final fantasy viii's Edea's House section.
Alexander, a Guardian Force (GF) in final fantasy viii, primarily offers the Spr-J ability. Its more unique abilities are Med Data, which doubles the potency of medicine, and Med LV Up, allowing you to upgrade healing items. High Mag-RF can be used to refine high-level spells like Blizzaga, Curaga, Firaga, Thundaga, Tornado, or Triple from mid-level spells. You can also refine Grendel cards into Dragon Fins, which can then be refined into Double spells using Mid Mag-RF (a Quezacotl ability), and subsequently into Triple spells using High Mag-RF. While not as fast as drawing Triple from Cerberus, it provides an alternative method. Alexander also possesses the Elem Def-Jx4 ability, which may be redundant if you've already taught it to three GFs using Elem Guard items from the Selphie Card. If you lack three GFs with Elem Def-Jx4, junction Alexander to the Ifrit-user. Alexander also has Ability x3, which is useful if you did not obtain Rosetta Stones in the D-District Prison earlier. It is recommended to junction Alexander to the Ifrit-user regardless.
Meeting Matron
Enter the orphanage on the world map and proceed through the doorway. In the next room, you will encounter Cid. On the floor along the eastern edge of the house, pick up a copy of Timber Maniacs #11. Follow Cid through the doorway to exit the house. Approach Cid and Edea to trigger a conversation, after which Edea will challenge you to a game of cards. She uses the Centra/Winhill ruleset, which includes Random and Same/Plus. Winning the Edea card from her is recommended, as it has strong A-strength sides on the top and right. Edea refines into three Royal Crown items via Card Mod (a community-made modification that changes the game), but these can be acquired from store-bought items later, so it's best to keep the Edea card for playing. After obtaining the card, Edea will explain the threat of sorceresses Adel and Ultimecia. When Edea begins to repeat herself, indicating Squall is no longer paying attention, walk away from Cid and Edea to advance the conversation. Squall expresses concern about Rinoa, while Cid lectures about leadership. The narrative highlights Squall's poor leadership, Cid's worse leadership, and the need to prevent Ultimecia from obtaining Ellone.
Weapons Mon Jul and Combat King 003
Upon returning to Balamb Garden, proceed to the 1F lobby via the elevator. Before speaking with Rinoa, head to the Training Center. In the first screen, go up and left to the next screen. Navigate left around two fallen trees to find an issue of Weapons Mon Jul on the right side of the metal walkway. This magazine contains recipes for the Twin Lance, Rising Sun, Ulysses, and Crescent Wish weapons. After leaving the Training Center, if you wish to acquire another magazine, ensure Zell is in your party. Enter the library and speak with a girl with a pigtail on the first screen near some bookshelves. This interaction is part of a series between Zell and the Library Committee that could have occurred throughout the game but was not required until this point. A previous interaction during the missile crisis involved bringing Zell to Balamb to receive a Mega Phoenix from this girl. Return to 3F and have Nida fly. Travel back to the city of Balamb. Upon entering, look for a girl in a red skirt on the gas station screen. She will mention a girl with a pigtail at the Garden who visited Zell's house. Go to Zell's house and speak with Ma Dincht, who will not confirm the visit. Stay at the inn and sleep. Upon waking, Zell will be gone. Head downstairs to find Zell talking to the pigtailed girl in the hotel lobby. After this, Zell, and by extension you, will acquire Combat King 003, which teaches Zell the Meteor Barret limit ability.
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