Learn Quetzalcoatl's abilities in final fantasy viii, including Card Mod to refine Triple Triad cards into items for early-game power.
Quetzalcoatl is one of the first Guardian Forces (GFs) you can acquire in final fantasy viii. It comes equipped with basic commands like Magic, GF, Draw, and Item, along with the Mag-J ability.
Abilities:
- Innate Abilities: HP-J, Vit-J, Mag-J, Elem-Atk-J, Elem-Def-J, Elem-Def-Jx2.
- Unique Abilities:
- Card: This ability allows you to turn weakened enemies into cards. This is a highly useful skill as it grants AP (Ability Points) without awarding experience points (XP), allowing you to level up your GFs without increasing your character levels.
- T Mag-RF: Refines thunder and air magic from items. Notably, it can refine Tornado, a potent junction spell accessible even at low levels.
- Mid Mag-RF: Upgrades lower-level magic into mid-tier spells, such as transforming Thunder into Thundara.
- Card Mod: This is arguably Quetzalcoatl's most important ability. It allows you to refine Triple Triad cards into items, significantly boosting your party's power from the start of the game through to the end.
Ability Learning Costs (AP):
- HP-J: 50 AP
- Vit-J: 50 AP
- Elem-Atk-J: 160 AP
- Elem-Def-J: 100 AP
- Elem-Def-Jx2: 130 AP
- Card: 40 AP
- Mag+20%: 60 AP
- Mag+40%: 120 AP
- SumMag+10%: 40 AP
- SumMag+20%: 70 AP
- SumMag+30%: 140 AP
- GFHP+10%: 40 AP
- GFHP+20%: 70 AP
- Boost: 10 AP
- T Mag-RF: 30 AP
- Mid Mag-RF: 60 AP
- Card Mod: 80 AP
Tips
- Prioritize learning Card Mod as soon as possible. This ability is essential for acquiring valuable items early in final fantasy viii, making your party significantly stronger.
- Utilize the Card ability to gain AP without increasing your character levels, which is beneficial for specific playstyles like low-level runs.
- Experiment with T Mag-RF and Mid Mag-RF to create powerful magic spells for junctioning, especially Tornado, which can be obtained early.
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