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Irvine
Final Fantasy VIII Remastered

Irvine

Explore Irvine's Limit Break, Shot, in Final Fantasy VIII Remastered. Learn about ammo types, effects, acquisition, and his ultimate weapon, Exeter.

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Explore Irvine's Limit Break, Shot, in Final Fantasy VIII Remastered. Learn about ammo types, effects, acquisition, and his ultimate weapon, Exeter.

Irvine's Limit Break is called Shot, which allows him to fire a barrage of bullets at enemies for a random duration of 8-26 seconds. The duration is influenced by his current HP percentage, the number of KO'd allies, and status effects. Irvine can utilize various types of ammo, each with different effects and damage outputs.

Ammo Types and Effects:

  • Normal Ammo: Damages one enemy with base power 16.
  • Shotgun Ammo: Damages all enemies with base power 14.
  • Dark Ammo: Damages one enemy and can inflict Blind, Poison, Silence, Sleep, and Slow (base power 14).
  • Fire Ammo: Deals fire damage to all enemies (base power 40).
  • Demolition Ammo: Damages one enemy (base power 60).
  • Fast Ammo: Damages one enemy (base power 7).
  • AP Ammo: Damages one enemy, ignoring defense (base power 80).
  • Pulse Ammo: Damages one enemy (base power 120).

It's important to note that if a targeted enemy dies mid-Shot, subsequent attacks will deal zero damage. Running out of ammo also prematurely ends the attack.

For much of the game, Flame Shot, Canister Shot, and Armor Shot are effective due to their power and ease of acquisition. Towards the end, Quick Shot becomes superior for its high single-target damage. Fast Ammo can be refined from Normal Ammo (1:1) and Shotgun Ammo (2:1). Normal and Shotgun Ammo are purchasable from general stores, and with an infinite Gil supply from the Tonberry GF, maintaining a stock of Fast Ammo is feasible.

Ammo Acquisition:

Ammo Acquired Ability
Normal Ammo Buy from general stores --
Normal Ammo 1x Screw = Normal Ammo x8 Ammo-RF
Shotgun Ammo Buy from general stores --
Dark Ammo 1x Venom Fang = Dark Ammo x20 Ammo-RF
Dark Ammo 1x Abadon Card = Dark Ammo x30 Card Mod
Fire Ammo 1x Fuel = Fire Ammo x10 Ammo-RF
Fire Ammo 1x Bomb Fragment = Fire Ammo x20 Ammo-RF
Fire Ammo 1x Oilboyle Card = Fire Ammo x30 Card Mod
Fire Ammo 1x Red Fang = Fire Ammo x40 Ammo-RF
Demolition Ammo 1x Missile = Demolition Ammo x20 Ammo-RF
Demolition Ammo 1x Trauma Card = Demolition Ammo x30 Card Mod
Demolition Ammo 1x Running Fire = Demolition Ammo x40 Ammo-RF
Demolition Ammo 1x Cactus Thorn = Demolition Ammo x40 Ammo-RF
Fast Ammo 1x Normal Ammo = Fast Ammo x1 Ammo-RF
Fast Ammo 1x Shotgun Ammo = Fast Ammo x2 Ammo-RF
Fast Ammo 1x GIM47N Card = Fast Ammo x10 Card Mod
AP Ammo 1x Sharp Spike = AP Ammo x10 Ammo-RF
AP Ammo 1x Chef’s Knife = AP Ammo x20 Ammo-RF
Pulse Ammo 1x Laser Cannon = Pulse Ammo x5 Ammo-RF
Pulse Ammo 1x Energy Crystal = Pulse Ammo x10 Ammo-RF
Pulse Ammo 1x Power Generator = Pulse Ammo x20 Ammo-RF

Irvine's weapons are primarily shotguns. His ultimate weapon is the Exeter, which caps at +25 Strength and has a 115% Hit rate. Acquiring the Exeter requires rare components like Dino Bones, Moon Stones, Screws, and Star Fragments.

Irvine's Weapons:

Weapon Materials Cost Str Hit%
Valiant Screw x4, Steel Pipe x1 100G 12 105%
Ulysses Bomb Fragment x1, Screw x2, Steel Pipe x1 200G 15 108%
Bismarck Dynamo Stone x4, Screw x8, Steel Pipe x2 400G 20 110%
Exeter Dino Bone x2, Moon Stone x1, Screw x18, Star Fragment x2 800G 25 115%

The Exeter might not be worth the effort to obtain, as Irvine's second-best weapon, the Bismarck, is quite capable. Dino Bones can be obtained from T-Rexaurs (drops or mugging) or refined from Armadodo or T-Rexaur Cards. Screws are common drops from Geezards or refined from Geezard Cards. Star Fragments can be dropped by various enemies or refined from Iron Giant Cards. Moon Stones are also obtainable from certain enemies.

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