Learn about Selphie's Limit Break 'Slots' and her ultimate weapon 'Strange Vision' in final fantasy viii, including rare spells like 'The End'.
Selphie is a playable character in final fantasy viii. This guide covers her unique Limit Break, Slots, and her weapon progression.
Limit Break: Slots
Selphie’s limit break, Slots, allows her to cast a random spell a random number of times. When you select her limit, you’ll see exactly what spell is available and how many times it can be cast. You can select the “Do Over” option as much as you wish to try to get something more suitable for the situation, but the enemy can still act while you’re selecting, so excessive use might not be advisable. Most spells available to the player can show up during Selphie’s Slots limit, whether it be a buff, debuff, healing, or damaging spell.
If the right spell(s) show up at the right time in the right quantity, this can be a very good limit. However, most of the outcomes Selphie will get are no better than Quistis’s limit breaks, provided she’s learned a diverse array of Blue Magic. Unlike Selphie, Quistis can quickly choose exactly what magic she wants to use.
That said, Selphie does have some unique, albeit very rare, Slots options:
- Full Cure: Fully heals the entire party and cures all debuffs.
- Rapture: Removes most non-boss foes from battle, similar to Quistis’s Degenerator ability. It’s one of the few Eject abilities in the game.
- The End: Destroys almost every enemy in the game, including bosses. Doesn’t work on undead (Gerogero, Abadon). If the battle has multiple phases or the boss has multiple forms, it will simply advance the fight to the next phase/form. Still, it’s an ability that can one-shot the game’s superbosses, although it’s very, very rare.
- Wall: Casts Protect and Shell on the party.
Weapon: Nunchakus
Selphie’s weapon progression follows a standard model, with her final weapon having a standard Strength modifier of 25. Her ultimate weapon has a whopping 255 Hit%, making her the only character besides Squall who will have a perfect hit rate. This is very useful for hunting Cactuars and negates the need for Hit-J entirely.
| Weapon | Materials | Cost | Str | Hit% |
| Flail | M-Stone Piece x2, Bomb Fragment x1 | 100G | 12 | 98% |
| Morning Star | Steel Orb x2, Sharp Spike x2 | 200G | 15 | 99% |
| Crescent Wish | Inferno Fang x1, Life Ring x1, Sharp Spike x4 | 400G | 20 | 100% |
| Strange Vision | Adamantine x1, Curse Spike x2, Star Fragment x3 | 800G | 25 | 255% |
How to Obtain Strange Vision:
The ultimate weapon, Strange Vision, requires Adamantine, Curse Spike, and Star Fragment. Adamantine can be obtained by refining the Minotaur Card into 10x Adamantine; the Minotaur Card can be earned in the Tomb of the Forgotten King. Curse Spikes can be obtained from various sources, but early on the easiest way to get them is by refining Tri-Face Cards. Star Fragments can be obtained from various monsters, but most notably high-level T-Rexaurs (which can potentially be encountered on disc 1) that drop them in high quantities, and Iron Giants, which can drop them at all levels but are typically only encountered late in the game. You can also refine 3x Iron Giant Cards into a Star Fragment. If you were willing to gather 20x Elnoyle Cards for Squall’s ultimate weapon, you can probably stand to gather 9x Iron Giant Cards for Selphie’s.
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