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War of the Gardens
Final Fantasy VIII Remastered

War of the Gardens

Navigate Disc 2 of Final Fantasy VIII Remastered with our comprehensive War of the Gardens walkthrough. Learn how to defend the Garden, defeat Paratroopers, and rescue Rinoa.

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Navigate Disc 2 of Final Fantasy VIII Remastered with our comprehensive War of the Gardens walkthrough. Learn how to defend the Garden, defeat Paratroopers, and rescue Rinoa.

Walkthrough
  1. 1
    After the initial scenes, form a party of three (excluding Zell and Rinoa).
  2. 2
    Talk to Quistis and disperse SeeDs to their assigned positions.
  3. 3
    Catch the MG Junior Classman in the hallway on the 2nd floor to receive a Cottage. If missed, exit right and return.
  4. 4
    Proceed to the 1st floor lobby and enter the Quad.
  5. 5
    Talk to Zell in the Quad and give him Squall's ring.
  6. 6
    After a scene on the bridge and Galbadia's attack, you'll control the Quad team (Zell, Rinoa, and the remaining party member).
  7. 7
    Head to the lower Quad and proceed left.
  8. 8
    Exit left, triggering a scene where Rinoa needs rescuing.
  9. 9
    Return to the lobby and follow Squall to the gate.
  10. 10
    Select your party (Irvine, Quistis, Selphie) and re-equip junctions.
  11. 11
    Head to the 2nd floor classroom to witness another scene.
  12. 12
    Squall's team will face four Paratroopers.
  13. 13
    After defeating the Paratroopers, head right to talk to a SeeD.
  14. 14
    Return to the bridge via the elevator.
  15. 15
    After a discussion, head to the 2nd floor to find a lost child.
  16. 16
    Exit left and go up the hallway to find the child.
  17. 17
    Talk to the child and send him to the woman down the hall.
  18. 18
    You will be ambushed by a Galbadian Paratrooper.
  19. 19
    When prompted, choose _Look around for another option_, then _Press the button for the emergency exit_.
  20. 20
    Engage in the mech battle minigame.
  21. 21
    After defeating the Paratrooper, Squall pilots the mech to rescue Rinoa.
Tips
  • When forming your initial party, ensure you select members other than Zell and Rinoa.
  • The MG Junior Classman can be missed; be sure to catch him on the 2nd floor.
  • Paratroopers can be mugged for Remedies and have Aero, Esuna, and Water drawn from them.
  • The mech battle is a rock-paper-scissors style minigame. Blocking (SQUARE) is effective, but timing is key. Kick (X) is fast but weak, while Punch (CIRCLE) is slow but powerful. Observe your opponent's actions to counter effectively.
  • If you struggle with the mech battle, you can start with an extra 200 HP to negate initial damage.
  • There is an Aura draw point available after the mech battle.
  • Cottage (if obtained from the MG Junior Classman)
  • Progress in the story

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