Navigate Disc 2 of Final Fantasy VIII Remastered with our comprehensive War of the Gardens walkthrough. Learn how to defend the Garden, defeat Paratroopers, and rescue Rinoa.
Walkthrough
- 1After the initial scenes, form a party of three (excluding Zell and Rinoa).
- 2Talk to Quistis and disperse SeeDs to their assigned positions.
- 3Catch the MG Junior Classman in the hallway on the 2nd floor to receive a Cottage. If missed, exit right and return.
- 4Proceed to the 1st floor lobby and enter the Quad.
- 5Talk to Zell in the Quad and give him Squall's ring.
- 6After a scene on the bridge and Galbadia's attack, you'll control the Quad team (Zell, Rinoa, and the remaining party member).
- 7Head to the lower Quad and proceed left.
- 8Exit left, triggering a scene where Rinoa needs rescuing.
- 9Return to the lobby and follow Squall to the gate.
- 10Select your party (Irvine, Quistis, Selphie) and re-equip junctions.
- 11Head to the 2nd floor classroom to witness another scene.
- 12Squall's team will face four Paratroopers.
- 13After defeating the Paratroopers, head right to talk to a SeeD.
- 14Return to the bridge via the elevator.
- 15After a discussion, head to the 2nd floor to find a lost child.
- 16Exit left and go up the hallway to find the child.
- 17Talk to the child and send him to the woman down the hall.
- 18You will be ambushed by a Galbadian Paratrooper.
- 19When prompted, choose _Look around for another option_, then _Press the button for the emergency exit_.
- 20Engage in the mech battle minigame.
- 21After defeating the Paratrooper, Squall pilots the mech to rescue Rinoa.
Tips
- When forming your initial party, ensure you select members other than Zell and Rinoa.
- The MG Junior Classman can be missed; be sure to catch him on the 2nd floor.
- Paratroopers can be mugged for Remedies and have Aero, Esuna, and Water drawn from them.
- The mech battle is a rock-paper-scissors style minigame. Blocking (SQUARE) is effective, but timing is key. Kick (X) is fast but weak, while Punch (CIRCLE) is slow but powerful. Observe your opponent's actions to counter effectively.
- If you struggle with the mech battle, you can start with an extra 200 HP to negate initial damage.
- There is an Aura draw point available after the mech battle.
- Cottage (if obtained from the MG Junior Classman)
- Progress in the story
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