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Sorceress Assassination Mission
Final Fantasy VIII Remastered

Sorceress Assassination Mission

Guide to the Sorceress Assassination Mission in Final Fantasy VIII Remastered. Learn how to split into teams, infiltrate the presidential palace, and confront Edea.

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Guide to the Sorceress Assassination Mission in Final Fantasy VIII Remastered. Learn how to split into teams, infiltrate the presidential palace, and confront Edea.

Walkthrough
  1. 1
    Talk to Rinoa in Caraway's mansion, then General Caraway will debrief you on the plan to split into a [gate team] and a [sniper team].
  2. 2
    Return to Caraway's mansion when ready. Squall will lead the [sniper team] with Irvine, while Quistis, Zell, and Selphie form the [gate team].
  3. 3
    You gain control of Quistis. Head left to exit the room, but Rinoa will interrupt with her own plan.
  4. 4
    After Rinoa's interference, you regain control of Squall. Follow your companions to the gate, talk to Caraway, and then follow him to the presidential palace with Squall and Irvine.
  5. 5
    Caraway leaves. Quistis starts having second thoughts about her response to Rinoa.
  6. 6
    As Quistis, return to Caraway's mansion. Witness a spat between Caraway and Rinoa, which causes a delay for the [gate team].
  7. 7
    As Rinoa, use the Save Point, climb boxes and a vehicle to reach the roof of a building. Exit left, continue left, and climb a ladder to confront Edea.
  8. 8
    Speak to Edea. Rinoa's plan goes awry.
  9. 9
    After the cutscenes, as Quistis, head left, examine glasses near the door, then interact with a statue in the upper left corner to reveal a secret door.
  10. 10
    Enter the sewers. You may encounter Red Bats and Creeps. Equip Enc-None if desired.
  11. 11
    Use the Save Point in the sewers and continue downstairs. Descend a ladder to the lower sewers.
  12. 12
    Make your way left to a narrow bridge with a wheel. Interact with the wheel to ride it up and to the right.
  13. 13
    Go through the nearby gate and continue up until Quistis is distracted by the parade.
  14. 14
    You will occasionally have to deal with chatter from Irvine while moving towards the presidential palace.
  15. 15
    Arrive at the presidential palace. Save your game at the Save Point.
  16. 16
    Transfer junctions from two characters to Squall and Irvine. Manually unequip GFs from the third character and assign them to Squall or Irvine to ensure all GFs have a home.
Tips
  • Consider equipping Enc-None if you wish to avoid encounters with Red Bats and Creeps in the sewers.
  • Ensure all your GFs are junctioned to either Squall or Irvine before the upcoming fight.
None explicitly mentioned for this section, but progression in the story is the primary reward.

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