Discover the best Odin Eikon abilities in Final Fantasy XVI. Learn about Dancing Steel, Rift Slip, Arm of Darkness, Heaven's Cloud, and Gungnir, and how to master them.
Once you complete The Last King Main Quest, you will obtain the last Eikon Odin. Upon starting the Brotherhood main quest you will be able to try out and use his abilities. Odin is arguably the strongest Eikon in the game and has several high powered moves for Clive to choose from. The chart below gives more information about each move and how much AP you need to obtain, upgrade, and master them.
| Ability | Description | AP Cost | Upgrade Cost | Mastery Cost |
| Arm of Darkness | Replace Clive’s current weapon with Odin’s blade. Landing abilities with the Arm of Darkness fills the Zantetsuken gauge. Hold square to execute Zantetsuken. | - | - | 5,000 |
| Heaven’s Cloud | Surge forward to strike an enemy. Can be executed multiple times in succession if previous hit lands. Each hit landed fills the Zantetsuken gauge. | - | 575 | 1,000 |
| Gungnir | Summon the legendary spear Gungnir and execute an extended flourish of deadly slices and strokes. Each hit landed fills the Zantetsuken gauge. | - | 635 | 1,000 |
| Rift Slip | Use to recover immediately from any ability or action. | 100 | 700 | 1,000 |
| Dancing Steel | Summon a second blade and unleash a flurry of attacks. Each hit landed significantly fills the Zantetsuken gauge. | 1,845 | 2,420 | 4,250 |
Below we rank all five of Odin’s attacks by how effective they are in battle. Keep in mind that this list may vary depending on what type of enemy or boss you’re fighting.
- Dancing Steel
- Rift Slip
- Arm of Darkness
- Heaven’s Cloud
- Gungnir
Arm of Darkness
Arm of Darkness is Odin’s ability and is quite the change from the other Eikons. When Arm of Darkness is used, Clive summons the same sword that you saw Barnabas Tharmr using in the boss fight. By landing hits on foes, the gauge on the side of your screen will fill. Like Bahamut, there are up to five levels to this gauge, depending on whether you have mastered the move or not and when you’re done charging the move, you can unleash it on enemies to deal damage.
This move comes free with Odin’s set and there is no upgrade for you to purchase. If you want to master the move, it will cost you 5,000 AP. Once mastered, the fifth level of the gauge will unlock allowing you to deal even more damage while on the field.
Arm of Darkness hits enemies mutiple times.
With all the being said, this move is pretty weak, especially considering the lofty cost you need to pay to master it. It does give you another way to attack enemies and deal more damage than the standard hit, but feats like Shiva’s Cold Snap are much more effective. It also can’t be combined with some other moves due to having to charge the gauge up making it less useful in some combos. You can fill the gauge for this move with other moves, making the whole process of charging up a bit useless.
Heaven’s Cloud
Heaven’s Cloud is a move that sends Clive bursting forward to quickly strike an enemy. If the attack lands successfully, then Clive will be able to strike the enemy again, leaving room for even more damage. While using this move you will also increase the Zantetsuken bar, so it may be best if you keep it on Odin instead of trying to use it with another Eikon as the move becomes a bit less effective.
You will obtain this move with the initial Odin set, but it can be upgraded and mastered. It will cost you 575 AP to upgrade this move, increasing the amount of times that you can hit an enemy after landing a successful strike. To master the move and use it with another Eikon you will need to pay 1,000 AP.
Heaven’s Cloud after hitting an enemy.
Heaven’s Cloud is a move that is great for hitting an enemy quickly. This can especially be useful if you have an opening while fighting a boss where you need to quickly attack a few times and then move out of the way. You also may find it useful on smaller enemies if you are trying to knock them out fast before taking on something with a heftier health bar.
Gungnir
Gungnir is summoned onto the spear and Clive unleashes a flurry of stabs at nearby enemies. Like Heaven’s Cloud, this move increases the Zantetsuken bar, making it more useful on Odin’s set than when used with another Eikon. You may find that each hit is a bit weak, but if you can hit the enemy multiple times with this attack you will end up doing a decent chunk of damage.
This is the last move that comes free with Odin’s set and it can be upgraded or mastered. If you want to increase the speed of your follow-up attack, then you can pay 635 AP. To gain the ability to use Gungnir on other Eikons you will need to pay 1,000 AP.
Gungnir unleashes a flurry of attacks.
This move is pretty straightforward; it allows you to unleash a multi-hit attack while also filling your Zantetsuken gauge. Using it in your rotation can be fine if you prefer the move over something like Heaven’s Cloud. For the most part though, you will likely end up substituting this for another Eikon ability.
Rift Slip
Rift Slip is a move all about strategy as it allows you to cancel an animation. This saves you precious seconds when an enemy is still stunned or you’re trying to land fast hits. It’s great to use in all types of attacks, and its upgrade makes it even more viable as you can immediately recover from an enemy’s attack and get back to fighting. This is easily the second-best move Odin has to offer as it can be extremely useful in changing the flow of all combos.
Use Rift Slip to cancel any ability animation.
Rift Slip isn’t free; you will need to pay 100 AP to unlock it. To upgrade this move to allow you to instantly
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