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The Wound in the Sand
Horizon Forbidden West

The Wound in the Sand

Follow this guide to complete The Wound in the Sand side quest in Horizon Forbidden West. Learn how to fix the water supply and defeat machines.

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Follow this guide to complete The Wound in the Sand side quest in Horizon Forbidden West. Learn how to fix the water supply and defeat machines.

Alright, let's dive into 'The Wound in the Sand' side quest in Horizon Forbidden West. This one's a bit of a follow-up, so make sure you've finished 'The Thirst for the Hunt' first. To get started, you'll need to head over to Arrowhead and chat with Chaplain Jetakka of the Desert Clan. They've got some serious water problems, and it sounds like they need your help to figure out what's going on.

The quest kicks off in Arrowhead, where you'll meet Commander Yarra. She's dealing with some grumbling Tenakth soldiers about the water situation. Once they clear out, she'll talk to you. Yarra's not exactly thrilled to see Aloy, but she'll still need your help investigating the well.

Walkthrough
  1. 1
    Talk to Commander Yarra: You'll start by finding Commander Yarra in Arrowhead. After the other soldiers leave, she'll explain the water issues and ask you to investigate the well.
  2. 2
    Follow the Pipes: Once Yarra gives you the go-ahead, use your Focus to examine the well. You'll need to follow the underground pipes, so keep highlighting them with your Focus to track their path. This will lead you to the source of the problem. When you reach the end of the pipe section, you'll need to climb a wall to get out.
  3. 3
    Kill the Machines: As soon as you exit, you'll run into some machines – specifically Widemaws and Spikesnouts. Remember, Spikesnouts are weak to Purgewater and Fire damage, while Widemaws are only weak to Purgewater. Use these weaknesses to take them down quickly. Yarra will be fighting alongside you, so you've got backup! After the fight, you'll need to examine a corpse, which will lead Yarra to believe Drakka is behind the water issue.
  4. 4
    Follow the Pipes (Again): You'll have to follow the pipes once more. This time, you'll climb another wall and end up in a water tower. Inside, you'll find a weapon stuck in the water supply, which further convinces Yarra that Drakka is the culprit.
  5. 5
    Fix the Water Supply: This is where things get a bit more involved. First, you'll need to pull down a metal beam above you using your Pullcaster. If you haven't used it in a while, don't forget it's there! Then, use the yellow handlebars to climb up to a vent. Inside, you'll find a valve to turn off the water. Head right and drop down to find another metal bar you can pull down. After that, pull the nearby lever. You'll see yellow bars on the right and left. The ones on the right will break, so head left. Go back to the first metal beam you pulled down, perform a backwards wall jump to reach it, and then jump to the second floor. Here, you'll turn another valve to get the water flowing again.
  6. 6
    Head Back to The Wound in the Sand: Once the water is fixed, talk to Yarra. Then, head back to where you started. You'll find Yarra and Drakka having a heated argument. Drakka will challenge her, and the quest will conclude. This leads directly into the next part of the story, 'The Gate of the Vanquished'.
Tips
  • When fighting the Widemaws and Spikesnouts, remember their weaknesses: Spikesnouts are weak to Purgewater/Fire, and Widemaws are weak to Purgewater. Exploiting these will make the fight much easier.
  • Don't forget about your Pullcaster! It's essential for fixing the water supply in step 5.
  • If you're unsure about climbing paths, don't hesitate to use your Focus to highlight them.

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