Learn about Pokemon Emerald's stats (HP, Attack, Defense, Special Attack, Special Defense, Speed) and status conditions (Poison, Burn, Paralyze, Sleep) to improve your battles.
Here are the stats found on every Pokemon. The higher a Pokemon's level is, the higher their stats will increase. Level-ups will never decrease stats. Sometimes stats may decrease when a Pokemon evolves. For example, Trapinch, a Pokemon with an extremely high Attack stat (but poor stats everywhere else), will evolve into Vibrava. When this happens, Vibrava's Attack drops significantly, but all of the other stats improve greatly.
Hit Points: This is the amount of damage you've taken. The more attacks your Pokemon takes, the lower HP it will have, displayed at the bottom of the screen during a battle. Of course, a Pokemon could have a high amount of HP but a low amount of damage, so any attack that it is weak against could hurt it greatly or even faint it. As your HP sinks low, you'll want to heal your Pokemon before it ends up fainting. To indicate how much HP your opponent has (you can't see their exact HP count), look at their health bar. If it's green, they have over half health left. Yellow means under half, and red means under 1/3 of their normal health. When your HP falls to the red zone, you'll hear a beeping sound.
Attack: Your attack determines how much damage you'll deal out with a PHYSICAL attack. All of these types below are physical. Normal, Bug, Ghost, Rock, Ground, Flying, Fighting, Steel, Poison. If your Pokemon is one of the types above, it is essential to have a high attack stat. If you have a Pokemon that's a physical type but a low Attack, teaching them physical type moves are worthless, because they would do little damage. The damage dealt also relies on the attack's power and the opponent's defense. If a physical Pokemon has a high Attack stat, such as Slaking, by all means take advantage of it, and if used correctly, it could be known as a "Physical Sweeper"
Defense: Your defense determines how much damage you take from a physical attack. Remember, having a high defense has no effect on a special type attack. The higher defense you have, the more damage you can take from a physical attack. Pokemon high in defense, such as Golem, can take almost any physical attack without fainting in one turn, and can be great for fighting non-special type Pokemon.
Special Attack: This determines the amount of damage you'll deal from a SPECIAL attack. All of these types below are special. Grass, Fire, Water, Electric, Ice, Dragon, Dark, Psychic. If your Pokemon is one of the types above, it is essential to have a high special attack. If you have a Pokemon that is a special type but with a low Special Attack, teaching it special moves would be worthless, because they would do little damage. Alakazam, a Pokemon with a very high Special Attack stat, can dish out the beatings if you teach it the right moves. If super effective, they will very likely result in one-hit knock outs. Also, a Pokemon with all special attacks would be known as a "Special Sweeper"
Special Defense: Your Special Defense determines how much damage you take from a special attack. Remember, having a high special defense has no effect on a physical attack. Pokemon high in Special Defense, such as Gardevoir, can take several hits from special type moves before being knocked out, and can be great for fighting other Special type Pokemon.
Speed: The most important stat in the game in my opinion. Speed determines who goes first, so it's important to have a fast Pokemon or two in your roster to have a better chance at winning the fight. If your Pokemon has a higher speed than the opponent's Pokemon, your Pokemon will strike first in the battle. If you have a lower speed stat than the opponent, they will strike first. Crobat is one of the fastest Pokemon in the game, and is ensured a first strike in battles. The only exceptions would be Pokemon with a higher Speed stat, moves such as Quick Attack and Extremespeed (which attack first regardless of speed), and an item called the Quick Claw, which gives any Pokemon a slight chance of attacking first in battle, no matter what their Speed is.
STATUS CONDITIONS:
Many moves can inflict a status condition on Pokemon. Status conditions can affect the battle greatly and gives the non-infected Pokemon a better advantage over the effective one. Here are all the possible status conditions in the game.
Poison: If a Pokemon is poisoned, they will lose 1/16 of their health every turn unless they are switched out in battle. Outside of battle, they will lose 1 HP for every 4 steps that you take unless they are cured. Cures: Antidote, Full Heal, Full Restore, Pecha Berry, Lum Berry, Lava Cookie. Abilities that resist poison: Immunity.
Burn: If a Pokemon is burned, they will lose 1/16 of their health every turn unless they are switched out in battle. Unlike poison, they will not lose HP regardless of how many steps you take. The thing is, a burned Pokemon will have their Attack stat reduced greatly as long as they are burned. You can use this to your advantage and inflict a burn condition on Pokemon with high attack. Cures: Burn Heal, Full Restore, Full Heal, Rawst Berry, Lum Berry, Lava Cookie. Abilites that resist burn: Water Veil.
Paralyze: Paralyzing a Pokemon is one of the best things to do in battle. When a Pokemon is paralyzed, they have a 25% chance of not attacking completely for a turn. Also, their speed will be reduced greatly, so if you paralyzed a fast Pokemon while you have a slow Pokemon, you will be almost guaranteed to attack first. Being paralyzed also decreases your chance of running away from a wild Pokemon in battle. Cures: Paralyze Heal, Full Restore, Full Heal, Lum Berry, Cheri Berry, Lava Cookie. Abilities that resist paralyze: Limber.
Sleep: If a Pokemon is infected with sleep condition, they will be unable to attack while they are asleep for each turn. They can wake up, but the amount of turns is random and you'll need to get lucky. But once they wake up, they'll perform the attack you selected. Putting a Pokemon asleep is effective for catching them and for b
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