Follow this guide to navigate the Engine Room Corridor in Resident Evil: Revelations, defeat enemies, and progress through the game's challenging sections.
Alright, so you're heading through the Engine Room Corridor in Resident Evil: Revelations. Parker's going to tell you about closing a bulkhead in the Control Room – that's your next big objective. You'll need to find the Control Room, which is the same one you used back in the last episode. Just head through the door on the east side of this area to get started.
Next up is the Maintenance Room Passage. It's pretty straightforward – just enter the Maintenance Room on the other side of where you are now.
Now, you're in the Maintenance Room itself. Be ready, because a Sea Creeper is going to pop up. Honestly, this enemy isn't really worth the ammo or the hassle. If you absolutely have to fight it, your best bet is to toss an electric grenade its way or keep your distance and blast it with the rifle when it pops its head up. Since there's nothing valuable to grab here, your best bet is to just keep moving and avoid the fight altogether.
You'll then enter the Floodgate Area. Watch out right at the start – there are two Ghiozzo enemies waiting in the water. Blast them quickly! As you round the second corner, two more Ghiozzo will jump you. Keep moving towards the stairs, and here comes another Sea Creeper trying to grab you. The trick is to inch forward just enough to make it jump out of the water, then quickly back up. As it misses, dash past it and run straight up the stairs. The Control Room is at the top, and heading inside will trigger a cutscene.
After the cutscene in the Control Room, your objective shifts: you need to head for the hall. Parker will mention climbing to the Observation Deck from there. Before you leave, check out the green weapon crate if you need to stock up. Make sure Jill has both a machine gun and a shotgun equipped – you'll need them. Time to leave the Bilge area. Just open the door on the other side of the Control Room.
You'll enter a Water Passage. Good news: no enemies here. Just keep going and open the next door.
In the Room with Ladder, as Jill moves towards the ladder, two Oozes will emerge from the water. If you've got a shock grenade, now's the perfect time to use it on both of them. Once they're dealt with, climb the ladder and open the door at the top.
You're now at the Bottom of Lift Area. You still need a card key to unlock the door on the other side of this lower section of the Lift Area. So, hop on the lift, pull the switch, and let it take you back up.
Once you're back in the main Lift Area, make your way over to the ladder on the north side and climb it.
In the Ventilation Area, you'll need to fall off the ladder ahead of you, then move towards the next one. Be ready, because three Ghiozzo are going to drop from above as you approach that next ladder. Take them out before they can get to Jill. Feels like you're on the right track, right? Climb the ladder, and then climb the next one right after it to go up further.
Finally, you'll step back into the Casino area. There's another green weapon crate here if you need to grab anything before continuing on.
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