Learn how to identify and clear Corrupted Zones in Horizon Zero Dawn. Discover machine weaknesses and locations to tackle these dangerous areas.
Alright, so you've ventured out into the wilds of Horizon Zero Dawn and noticed some areas on your map that look a bit… off. These are the Corrupted Zones, and they're basically hotspots for corrupted machines. Think of them as the regular machines, but cranked up to eleven – they're tougher and way more aggressive. The good news? They all share the same elemental weaknesses as their normal versions, plus an extra vulnerability to fire. To clear one of these zones, your only job is to take down every single corrupted machine within its borders. A neat trick is that these machines won't chase you outside the zone, so you can use that to your advantage if things get too hairy.
The guide's going to break down the basic info for each zone so you know what you're up against. Remember, all corrupted machines have the same weaknesses as their non-corrupted counterparts, and they're all particularly susceptible to fire.
| Level | Location | Machines | XP |
| 15 | Northeast of South Embrace Gate | 4 Scrappers | 5,000 XP |
| 15 | Northwest of Mother’s Crown | 3 Grazers | 5,000 XP |
| 18 | Northeast of Cauldron SIGMA | 4 Chargers, 1 Fire Bellowback | 5,000 XP |
| 15 | Southeast of Daytower | 2 Scrappers, 3 Watchers | 5,000 XP |
| 20 | Southeast of Daytower | 2 Longlegs, 1 Scrapper | 6,000 XP |
| 20 | Southwest of Gatelands Bandit Camp | 3 Longlegs, 2 Tramplers | 6,000 XP |
| 23 | West/Southwest of Meridian Village | 3 Glinthawks, 3 Scrappers | 6,000 XP |
| 23 | Southwest of Spurflints Hunting Grounds | 3 Stalkers | 6,000 XP |
| 27 | Southeast of Maker’s End | 2 Ravagers, 1 Fire Bellowback | 8,000 XP |
| 32 | East/Southeast of Cauldron ZETA | 2 Rockbreakers | 10,000 XP |
| 34 | South of Sunfall | 2 Behemoths, 3 Broadheads | 10,000 XP |
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content