Guide yourself through the final scenes of Kingdom Hearts II's Part 132, including boss strategies for Vanitas and a full breakdown of treasures and collectibles.
Alright, we're heading into the home stretch! Part 132 is where things really start to wrap up. You'll be making your way to the Land of Departure for the final scenes of Ventus' story. After everything plays out, you'll get a choice: wrap up any remaining loose ends or go straight for the credits. Pick the path that feels right for you!
Before we dive into the finale, let's make sure you've snagged everything you can. First up, head back to Never Land and check out the Cove. There are two chests there you might have missed earlier, holding a [MEGALIXIR] and a [MEGA-POTION]. Next, make your way to the Enchanted Dominion. In the Audience Chamber, use your glide ability from the steps to reach a [DEWEY STICKER]. Don't forget to visit the Mirage Arena too, just in case there are any commands or abilities you haven't picked up yet.
Once you're all prepped, it's time for the Keyblade Graveyard and the grand finale of Ventus' story.
Keyblade Graveyard & Defeat Vanitas
When you arrive at the Keyblade Graveyard, you'll find a few treasures scattered around. Loot the four chests for a [MEGA-POTION], an [ELIXIR], [XEHANORT'S REPORT 12], and the [KEYBLADE GRAVEYARD MAP]. You'll also find an [ICE CREAM STICKER] tucked away, which you can grab with a simple High Jump. Keep an eye out for other treasures like a [MEGA-ETHER], another [MEGA-POTION], another [ELIXIR], the [WIND RAID ability], and a [MEGALIXIR] scattered across the plain. There's another [ICE CREAM STICKER] on the northern wall too.
As you push forward, you'll enter the Twister Trench. Here, you'll face spinning tornadoes that chase you down, and it kicks off a pretty tough battle. Watch out for the Mandrakes in these fights; they can really mess you up if you're not careful! After the fight, you'll have one last chance to save your game and visit the shop if needed before heading into the Fissure for the final confrontation.
BOSS: Vanitas
Stats / Weaknesses:
- Health Points: 600
- Strength: 26
- Defense: 15
- Status Resistance: Immune to all but Stun
- Elemental Weaknesses: Physical x 1.0, Fire x 1.0, Blizzard x 1.0, Thunder x 1.0, Dark x 1.0
Phases:
- Ventus faces Vanitas alone. Vanitas uses his usual tricks plus a new attack where he rides a wave of Keyblades, shooting beams. Dodging with Superglide works, but a Shotlock is your best bet for dealing damage here. A simple Mine command can also interrupt his attacks.
Strategy:
- When Vanitas rides the wave of Keyblades, try to use a Shotlock to get some good damage in.
- The Mine command is also effective for stopping him in his tracks during this phase.
- Focus on dodging his attacks and looking for openings to strike.
- Maximum HP Up
After this intense battle, you'll have completed Ventus' story. Remember that choice you have at the end? Make sure you've done everything you want to before you make it!
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