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Part 214
Kingdom Hearts II

Part 214

Learn how to meld specific abilities like Treasure Magnet and Lucky Strike in Kingdom Hearts II Part 214, and find all crystal locations.

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Learn how to meld specific abilities like Treasure Magnet and Lucky Strike in Kingdom Hearts II Part 214, and find all crystal locations.

Walkthrough
  1. 1
    To obtain the maximum number of ability points for each ability, you will need to meld specific combinations of ingredients and crystals.
  2. 2
    For Treasure Magnet (5 points), you need Quick Blitz and Sliding Dash, using a Hungry Crystal.
  3. 3
    For HP Prize Plus (3 points), you need two Fire ingredients, using a Hungry Crystal.
  4. 4
    For Link Prize Plus (3 points), you need two Fire ingredients, using an Abounding Crystal.
  5. 5
    For Lucky Strike (5 points), you need Quick Blitz and Sliding Dash, using an Abounding Crystal.
  6. 6
    For HP Boost (3 points), you need two Fire ingredients. The specific crystal is not listed for this combination in the source.
  7. 7
    The source also lists combinations for other abilities:
  8. 8
    Magic Haste (8 points) requires Dark Screen and Combo F, using a Shimmering Crystal.
  9. 9
    Air Combo Plus (8 points) requires Magic Haste and Item Boost, using a Shimmering Crystal.
  10. 10
    Item Boost (8 points) requires Treasure Magnet and Boost, using a Shimmering Crystal.
  11. 11
    Treasure Magnet (8 points) requires HP Boost and EXP Walker, using a Shimmering Crystal.
  12. 12
    Leaf Bracer (9 points) requires Fire Boost and Haste, using a Fleeting Crystal.
  13. 13
    Air Combo Plus (9 points) requires Fire Boost and Leaf Bracer, using a Fleeting Crystal.
  14. 14
    HP Boost Plus (9 points) requires Fire Boost and HP Prize, using a Fleeting Crystal.
  15. 15
    Link Prize+ (9 points) requires Fire Boost and HP Prize, using a Fleeting Crystal.
  16. 16
    Fire Boost (A) requires Fire Boost and Reload Boost, using a Finish Boost.
  17. 17
    Finish Boost (A) requires Fire Boost and Reload Boost, using a Finish Boost.
  18. 18
    Once More (A) requires Fire Boost and Finish Boost, using a Combo F.
  19. 19
    Damage Syphon (A) requires Fire Boost and Once More, using HP Prize Plus.
  20. 20
    HP Prize Plus (A) requires Fire Boost and HP Prize, using EXP Chance.
  21. 21
    Fire Screen (B) requires Fire Boost and Attack Haste, using Finish Boost.
  22. 22
    Attack Haste (B) requires Fire Screen and Attack Haste, using Finish Boost.
  23. 23
    Finish Boost (B) requires Fire Screen and Attack Haste, using Combo Plus.
  24. 24
    HP Boost (B) requires Fire Screen and HP Boost, using HP Prize Plus.
  25. 25
    HP Prize Plus (B) requires Fire Screen and HP Prize, using Link Prize+.
  26. 26
    Fire Screen (C) requires Fire Boost and Attack Haste, using Leaf Bracer.
  27. 27
    Attack Haste (C) requires Fire Screen and Attack Haste, using Leaf Bracer.
  28. 28
    Leaf Bracer (C) requires Fire Screen and Leaf Bracer, using Combo Plus.
  29. 29
    HP Boost (C) requires Fire Screen and HP Boost, using HP Prize Plus.
  30. 30
    HP Prize Plus (C) requires Fire Screen and HP Prize, using Link Prize+.
  31. 31
    Thunder Boost (D) requires Thunder Boost and Magic Haste, using Combo F Boost.
  32. 32
    Magic Haste (D) requires Thunder Boost and Magic Haste, using Combo F Boost.
  33. 33
    Combo F Boost (D) requires Thunder Boost and Combo F Boost, using Air Combo Plus.
  34. 34
    HP Boost (D) requires Thunder Boost and HP Boost, using HP Boost.
  35. 35
    Treasure Magnet (D) requires Thunder Boost and Treasure Magnet, using Link Prize+.
  36. 36
    Thunder Boost (E) requires Thunder Boost and Reload Boost, using Combo F Boost.
  37. 37
    Reload Boost (E) requires Thunder Boost and Reload Boost, using Combo F Boost.
  38. 38
    Combo F Boost (E) requires Thunder Boost and Combo F Boost, using Once More.
  39. 39
    Defender (E) requires Thunder Boost and Once More, using Treasure Magnet.
  40. 40
    EXP Chance (E) requires Thunder Boost and Treasure Magnet, using EXP Chance.
  41. 41
    Thunder Screen (F) requires Thunder Boost and Attack Haste, using Finish Boost.
  42. 42
    Attack Haste (F) requires Thunder Screen and Attack Haste, using Finish Boost.
  43. 43
    Finish Boost (F) requires Thunder Screen and Attack Haste, using Combo Plus.
  44. 44
    HP Boost (F) requires Thunder Screen and HP Boost, using Treasure Magnet.
  45. 45
    Link Prize+ (F) requires Thunder Screen and Treasure Magnet, using Link Prize+.
  46. 46
    Thunder Screen (G) requires Thunder Boost and Attack Haste, using Finish Boost.
  47. 47
    Attack Haste (G) requires Thunder Screen and Attack Haste, using Finish Boost.
  48. 48
    Finish Boost (G) requires Thunder Screen and Attack Haste, using Combo Plus.
  49. 49
    HP Boost (G) requires Thunder Screen and HP Boost, using Treasure Magnet.
  50. 50
    Lucky Strike (G) requires Thunder Screen and Treasure Magnet, using Lucky Strike.

Crystal Locations:

  • Shimmering Crystal: Found by defeating Blobmob (12% chance) in Deep Space.
  • Fleeting Crystal: Found by defeating Chrono Twister (12% chance) in Never Land or Radiant Garden, or Thornbite (12% chance) in Enchanted Dominion.
  • Pulsing Crystal: Found by defeating Wild Bruiser (24% chance) in Never Land.
  • Wellspring Crystal: Found by defeating Triple Wrecker (12% chance) in Never Land.
  • Soothing Crystal: Found by defeating Flood (4% chance) in All worlds.
  • Hungry Crystal: Found by defeating Bruiser (10% chance) in Enchanted Dominion.
  • Abounding Crystal: Found by defeating Axe Flapper (14% chance) in Olympus Coliseum.
Tips
  • The source provides a table of various meld combinations for abilities, including Prize Abilities and Stats Abilities.
  • Pay close attention to the required ingredients and crystals for each ability you wish to meld.
  • The specific Unversed (enemy) and their drop rate for each crystal type are listed.

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