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Part 197
Kingdom Hearts II

Part 197

Conquer all the mini-games in Kingdom Hearts II! Get expert tips for Command Board, Ice Cream Beat, Rumble Racing, Fruitball, Break the Urns, and mastering Hit Counts for Dimension Links and Shotlocks.

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Conquer all the mini-games in Kingdom Hearts II! Get expert tips for Command Board, Ice Cream Beat, Rumble Racing, Fruitball, Break the Urns, and mastering Hit Counts for Dimension Links and Shotlocks.

Alright, so you've made it to Part 197! This section is all about mastering the various mini-games and collecting all the 'Hit Counts' you can. Think of these as your final challenges to really prove you've got what it takes to be a Keyblade Master. We'll break down each one so you can get those high scores and unlock everything!

Mini-Games Breakdown:

First up, the Command Board. This is a board game where you use cards to move around and land on spaces. There are several different boards you'll encounter:

  • Keyblade Board
  • Royal Board
  • Spaceship Board
  • Toon Board
  • Hunny Pot Board
  • Skull Board
  • Secret Board

Next, we have Ice Cream Beat. This rhythm game has you hitting notes to music. You'll be aiming for specific scores on different songs:

  • It's a Small World - Beginner and Master Scores
  • Blast Away! - Gummi Ship II - Beginner and Master Scores
  • Dessert Paradise - Beginner and Master Scores
  • Destiny Islands - Beginner and Master Scores
  • Hand in Hand - Beginner and Master Scores

Then there's Rumble Racing. Get ready to race! You'll need to complete laps within a certain time on these tracks:

  • Country Chase - Time for 5 Laps
  • Disney Drive - Time for 5 Laps
  • Grand Spree - Time for 5 Laps
  • Castle Ciruit - Time for 5 Laps

Fruitball is a unique challenge where you'll be scoring points against different opponents:

  • Vs. Bruisers - Score
  • Vs. Chip & Dale - Score
  • Vs. Captain Justice - Score
  • Vs. Shoegazers - Score

And finally, Break the Urns. This one is pretty straightforward – you just need to achieve a high score by smashing urns!

Hit Counts Explained:

For Hit Counts, the game is tracking specific actions you perform. You need to actually connect with an enemy at least once for it to count. Just using a Shotlock or a D-Link finish won't register on its own; you've got to land a hit first!

Here are the Dimension Link finishers that count towards Hit Counts:

  • Ventus / Finish
  • Terra / Finish
  • Mickey / Lightcharge
  • Donald / Donald Flare
  • Goofy / Goofy Spin
  • Snow White / Sweet Memory
  • Cinderella / Dream Sparkle
  • Zack / Hero's Entrance
  • Experiment 626 / Random Beam
  • Peterpan / Swordbill
  • Pete / Fruit Shot
  • Ventus / Air Dive
  • Terra / Landbreaker
  • Mickey / Faithcharge
  • Donald / Cosmic Donald
  • Goofy / Goofy Turbo
  • Snow White / Sweet Seven
  • Cinderella / Miracle Dance
  • Zack / Hero's Pride
  • Experiment 626 / Ohana Beat
  • Peter Pan / Barrel Roll
  • Pete / Rumble Rave

And here are the Shotlock Commands that contribute to your Hit Counts:

  • Meteor Shower
  • Flame Salvo
  • Chaos Snake
  • Bubble Blaster
  • Ragnarok
  • Thunderstorm
  • Bio Barrage
  • Prism Rain
  • Photon Charge
  • Absolute Zero
  • Lightning Ray
  • Lightbloom

There are also a couple of Unversed Missions that require specific actions:

  • Flaming Box
  • Lost Runner

Focus on these challenges, and you'll be well on your way to mastering everything Kingdom Hearts II has to offer!

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