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Part 186
Kingdom Hearts II

Part 186

Master all mini-games and challenges in Kingdom Hearts II! This guide covers Rumble Racing, Command Board, Ice Cream Beat, Fruitball, Break the Urns, and Hit Counts to help you achieve 100% completion.

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Master all mini-games and challenges in Kingdom Hearts II! This guide covers Rumble Racing, Command Board, Ice Cream Beat, Fruitball, Break the Urns, and Hit Counts to help you achieve 100% completion.

Alright, so you've made it to Part 186, and this is all about tackling those pesky mini-games and challenges to really round out your Kingdom Hearts II experience. It might seem like a lot, but we'll break it down so you can get those completion percentages up!

Mini-Games Overview

For most mini-games, you just need to have played them. The real kicker is that some specific events within these mini-games *do* require a win or a certain score to progress. You'll see lists below for what needs to be done for each category.

Mini-Games List

The Command Board

You'll need to play the Command Board multiple times to check this off. The requirements are:

  • Play the Command Board more than once.
  • Play the Command Board more than 3 times.
  • Play the Command Board more than 5 times.
  • Play the Command Board more than 7 times.

The specific boards you can play on are:

  • Keyblade Board
  • Royal Board
  • Spaceship Board
  • Toon Board
  • Hunny Pot Board
  • Skull Board
  • Secret Board

Ice Cream Beat

For Ice Cream Beat, you need to achieve specific scores on Beginner and Master modes for several songs. Make sure you get these scores to progress:

  • It's a Small World - Beginner and Master Scores
  • Blast Away! - Gummi Ship II - Beginner and Master Scores
  • Dessert Paradise - Beginner and Master Scores
  • Destiny Islands - Beginner and Master Scores
  • Hand in Hand - Beginner and Master Scores

Important Note: The Beginner Mode Ice Cream Beat *does* require you to win.

Rumble Racing

These races have time requirements for completing five laps. Don't dawdle!

  • Country Chase - Finish five laps in 2 minutes 30 seconds
  • Disney Drive - Finish five laps in 5 minutes
  • Grand Spree - Finish five laps in 5 minutes
  • Castle Circuit - Finish five laps in 5 minutes 30 seconds

Important Note: Certain Rumble Racing races require a win to unlock other content.

Fruitball

For Fruitball, you need to achieve a score in these matches:

  • Vs. Bruisers - Score
  • Vs. Chip & Dale - Score
  • Vs. Captain Justice - Score

Important Note: Some Fruitball matches require you to win to unlock other songs, races, or matches.

Break the Urns

This one is straightforward: you just need to achieve a High Score.

Hit Counts

This section is all about using Dimension Links and their finishing moves. You need to actually *hit* something at least once with these specific finishers. Just using the finisher animation won't count; it has to connect!

  • Dimension Link: Aqua / Finish
  • Dimension Link: Terra / Finish
  • Dimension Link: Mickey / Lightcharge
  • Dimension Link: Donald / Donald Flare
  • Dimension Link: Goofy / Goofy Spin
  • Dimension Link: Snow White / Sweet Memory
  • Dimension Link: Cinderella / Dream Sparkle
  • Dimension Link: Zack / Hero's Entrance
  • Dimension Link: Experiment 626 / Random Beam
  • Dimension Link: Peter Pan / Swordbill

Heads Up: Simply activating a Shotlock or a D-Link finish won't count. Make sure the move lands!

Tips
  • Don't stress too much about winning every single mini-game initially. Focus on playing them to unlock the next tier or requirement.
  • Keep an eye on the specific win conditions mentioned for Ice Cream Beat, Rumble Racing, and Fruitball, as these are crucial for unlocking further content.
  • For Hit Counts, practice the timing of each Dimension Link finisher to ensure it connects with an enemy.

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