Unlock the full potential of your Keyblade! This guide breaks down every ability in Part 212 of Kingdom Hearts II, showing you how to combine them for devastating combos and maximum effectiveness.
Alright, let's dive into Part 212 of your Kingdom Hearts II journey! This section is all about unlocking and mastering some seriously cool abilities. Think of it as upgrading your Keyblade's moveset. We're going to break down what each ability does, what you need to combine it with, and how effective it is. Get ready to unleash some new combos!
Abilities Breakdown:
| Ability | Combo 1 | Combo 1 Level | Combo 2 | Combo 2 Level | Effectiveness | Uses | ID |
| Focus Barrier | Curaga | 2 | Focus Block | 2 | 90% | 8 | --x |
| Focus Barrier | Curaga | 2 | Renewal | 2 | 90% | 6 | --x |
| Focus Barrier | Curaga | 2 | Barrier | 2 | 90% | --x | 6 |
| Focus Barrier | Curaga | 2 | Renewal Block | 2 | 90% | 6 | --x |
| Wishing Edge | Cure | 2 | Cure | 2 | 100% | 7 | --x |
| Sonic Blade | Air Slide | 4 | Blitz | 4 | 90%* | 6 | xxx |
| Sonic Blade | Dark Haze | 4 | Blitz | 4 | 90%* | C | x-- |
| Sonic Blade | Thunder Surge | 4 | Fire Dash | 4 | 90%* | 6 | xxx |
| Spark Raid | Freeze Raid | 4 | Magnega | 4 | 100% | E | -x- |
| Spark Raid | Stun Block | 3 | Dodge Roll | 4 | 20% | G | -x- |
| Spark Raid | Thundaga | 4 | Dodge Roll | 4 | 20% | G | -x- |
| Spark Raid | Thunder Surge | 4 | Dodge Roll | 4 | 20% | 8 | -x- |
| Spark Raid | Treasure Raid | 4 | Magnega | 4 | 100% | 6 | -x- |
| Stop Barrier | Stopga | 3 | Barrier | 1 | 80% | B | --x |
| Stopga | Stop | 3 | Stopra | 3 | 100% | D | xxx |
| Stopga | Stopra | 3 | Stopra | 3 | 100% | E | xxx |
| Stopra | Slow | 2 | Slow | 2 | 100% | G | xxx |
| Stopra | Stop | 2 | Slow | 2 | 100% | F | xxx |
| Stopra | Stop | 2 | Stop | 2 | 100% | D | xxx |
| Strike Raid | Quick Blitz | 2 | Sliding Dash | 2 | 100% | 7 | xxx |
| Stun Block | Stun Edge | 3 | Block | 1 | 100% | G | xx- |
| Stun Block | Thundaga | 4 | Block | 1 | 100% | D | xx- |
| Stun Edge | Thundara | 3 | Strike Raid | 3 | 95%* | F | xxx |
| Stun Edge | Thunder | 2 | Sliding Dash | 2 | 95%* | F | xxx |
| Stun Edge | Thunder | 2 | Strike Raid | 2 | 95%* | G | xxx |
| Thundaga | Thundara | 3 | Binding | 3 | 90%* | F | xxx |
| Thundaga | Thundara | 3 | Thundara | 3 | 90%* | E | xxx |
| Thundaga | Thunder | 3 | Thundara | 3 | 90%* | D | xxx |
| Thundaga Shot | Thundaga | 3 | Firaga | 3 | 85% | 9 | --x |
| Thundaga Shot | Thundaga | 3 | Freeze Raid | 3 | 85% | 1 | --x |
| Thundaga Shot | Thundaga | 3 | Strike Raid | 3 | 85% | D | --x |
| Thundara | Thunder | 2 | Stun Edge | 2 | 100% | F | xxx |
| Thundara | Thunder | 2 | Thunder | 2 | 100% | D | xxx |
| Thundara | Zero Gravity | 2 | Magnet | 2 | 100% | G | xxx |
| Thunder Roll | Stun Block | 3 | Dodge Roll | 4 | 80% | G | -x- |
| Thunder Roll | Thundaga | 4 | Dodge Roll | 4 | 80% | G | -x- |
| Thunder Roll | Thunder Surge | 4 | Dodge Roll | 4 | 80% | 8 | -x- |
| Thunder Surge | Confusion | 3 | Thundara | 3 | 95%* | D | xxx |
| Thunder Surge | Thundara | 3 | Fire Dash | 3 | 100% | C | xxx |
| Thunder Surge | Thundara | 3 | Freeze Raid | 3 | 100% | 3 | xxx |
| Thunder Surge | Thundara | 3 | Stun Edge | 3 | 100% | D | xxx |
| Time Splicer | Aerial Slam | 4 | Stopga | 4 | 100% | 2 | -xx |
| Time Splicer | Barrier Surge | 3 | Wishing Edge | 3 | 10% | 8 | --x |
| Time Splicer | Stopga | 3 | Barrier | 1 | 20% | B | --x |
| Time Splicer | Stun Edge | 3 | Slot Edge | 3 | 10% | F | -xx |
| Tornado | Aero | 2 | Aero | 2 | 5% | 1 | -x- |
| Tornado | Aero | 3 | Aerora | 3 | 10% | 5 | -x- |
| Tornado | Aero | 2 | Quick Blitz | 2 | 5% | 3 | -x- |
| Tornado | Aero | 2 | Thunder | 2 | 5% | D | -x- |
| Tornado | Aeroga | 4 | Magnega | 4 | 100% | 6 | -x- |
| Tornado | Aerora | 3 | Aerora | 3 | 10% | 6 | -x- |
| Tornado | Aerora | 3 | Quick Blitz | 3 | 10% | 7 | -x- |
| Tornado Strike | Aeroga | 4 | Binding | 3 | 100% | 2 | -x- |
- Pay close attention to the 'Effectiveness' column. A 100% rating means you're getting the most out of that combo, while lower percentages might mean you're wasting MP or not hitting as hard.
- The 'Uses' column (like 'xxx' or '6') indicates how many times you can perform the combo before it needs to recharge or before you run out of MP. Keep an eye on this during tough fights!
- Don't be afraid to experiment! While the table shows the most effective combos, sometimes a slightly different combination might work better for a specific enemy or situation.
- Abilities like 'Stopga', 'Slow', and 'Stop' are fantastic for crowd control or setting up powerful attacks on bosses. Use them wisely!
- Look for combos that pair strong offensive magic like 'Thundaga' or 'Firaga' with movement abilities like 'Dodge Roll' or 'Fire Dash' for high-damage, mobile attacks.
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