Detailed guide for the 'Ancient Claw + Battery (2)' Dimensional Challenge in Monster Train, covering modifiers, strategies, and unlockable challenges.
This section details the 'Ancient Claw + Battery (2)' Dimensional Challenge in Monster Train. This challenge is unlocked after completing 'Stop Hitting Yourself!' and 'Slow and Sloppy'.
Modifiers:
- Ancient Claw: All units gain Multistrike 1.
- Battery (2): Enemy units enter with Spikes 1.
- Rising Retribution: Enemy units gain Spikes 3 when they are defeated.
Strategy:
This challenge focuses on the interaction between your units' offensive capabilities and the enemies' retaliatory spikes. With Multistrike 1 on all your units, you can deal significant damage quickly. However, the enemies also gain Spikes, meaning attacking them will damage your own units. The 'Rising Retribution' modifier further amplifies this, as defeated enemies will leave behind a spike trap. Careful unit placement and damage mitigation will be key to overcoming this challenge.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content